Bug 1367991 - follow-up: Fix the comment. r=me
authorEthan Lin <ethlin@mozilla.com>
Wed, 31 May 2017 16:24:12 +0800
changeset 409651 34d32278afbfa8a25c6a68e9b62b5efa3b4aeef2
parent 409650 448b7c4ed09e50cdae8840e55da9acafe674bb17
child 409652 917caf00a8b48819476e54def1e1fcdd06d00299
push id7391
push usermtabara@mozilla.com
push dateMon, 12 Jun 2017 13:08:53 +0000
treeherdermozilla-beta@2191d7f87e2e [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersme
bugs1367991
milestone55.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
Bug 1367991 - follow-up: Fix the comment. r=me
layout/painting/nsDisplayList.h
--- a/layout/painting/nsDisplayList.h
+++ b/layout/painting/nsDisplayList.h
@@ -4431,17 +4431,17 @@ public:
 #endif
 
   void PaintAsLayer(nsDisplayListBuilder* aBuilder,
                     nsRenderingContext* aCtx,
                     LayerManager* aManager);
 
   /*
    * Paint mask onto aMaskContext in mFrame's coordinate space and
-   * return if the draw result is successful.
+   * return whether the mask layer was painted successfully.
    */
   bool PaintMask(nsDisplayListBuilder* aBuilder, gfxContext* aMaskContext);
 
   const nsTArray<nsRect>& GetDestRects()
   {
     return mDestRects;
   }
 private: