Backed out changeset dec7ac293e74 (bug 782546) for breaking the test it was trying to annotate.
authorRyan VanderMeulen <ryanvm@gmail.com>
Tue, 24 Sep 2013 13:45:59 -0400
changeset 162285 2ea5da604a19b8fe7c77831016ad81d8dc524c1e
parent 162284 93e9a4784f0c171e9469be523ba0f5f59ef63e6e
child 162286 67a56c884bfe5600dce84c43a1df422aa0994933
push id3066
push userakeybl@mozilla.com
push dateMon, 09 Dec 2013 19:58:46 +0000
treeherdermozilla-beta@a31a0dce83aa [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
bugs782546
milestone27.0a1
backs outdec7ac293e74681dfe7b3cd56dc7fbef4a423650
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
Backed out changeset dec7ac293e74 (bug 782546) for breaking the test it was trying to annotate.
layout/base/tests/chrome/transformed_scrolling_repaints_3_window.html
--- a/layout/base/tests/chrome/transformed_scrolling_repaints_3_window.html
+++ b/layout/base/tests/chrome/transformed_scrolling_repaints_3_window.html
@@ -48,21 +48,17 @@ function startTest() {
   var e = t.contentDocument.getElementById("e");
   t.contentWindow.scrollTo(0,0);
   var utils = window.QueryInterface(Components.interfaces.nsIInterfaceRequestor).
                  getInterface(Components.interfaces.nsIDOMWindowUtils);
   var iterations = 0;
 
   function nextIteration() {
     var painted = utils.checkAndClearPaintedState(e);
-    if (isLinux && is64) {
-      todo(false, "Fully-visible scrolled element should not have been painted (random on Linux-64)");
-    } else {
-      is(painted, false, "Fully-visible scrolled element should not have been painted");
-    }
+    is(painted, false, "Fully-visible scrolled element should not have been painted");
     if (++iterations == 10) {
       SpecialPowers.clearUserPref(smoothScrollPref);
       SimpleTest.finish();
       window.close();
     } else {
       t.contentWindow.scrollByLines(1);
       waitForAllPaintsFlushed(nextIteration);
     }