Bug 944087. Missing comment change addressing reviewer comment. r=Bas DONTBUILD (comment only)
authorNicholas Cameron <ncameron@mozilla.com>
Tue, 28 Jan 2014 21:44:15 +1300
changeset 181597 0c3b24383c8c02cac818649a02522ee4e339ed68
parent 181596 d56032aebbedf953757e0f2b1e67ffe71df60a66
child 181598 277e7626551fd7aae037712e1215c5eeae2cd141
push id3343
push userffxbld
push dateMon, 17 Mar 2014 21:55:32 +0000
treeherdermozilla-beta@2f7d3415f79f [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersBas
bugs944087
milestone29.0a1
first release with
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Bug 944087. Missing comment change addressing reviewer comment. r=Bas DONTBUILD (comment only)
gfx/layers/d3d9/DeviceManagerD3D9.h
--- a/gfx/layers/d3d9/DeviceManagerD3D9.h
+++ b/gfx/layers/d3d9/DeviceManagerD3D9.h
@@ -34,18 +34,18 @@ const int CBvLayerQuad = 10;
 const int CBfLayerOpacity = 0;
 const int CBvColor = 0;
 
 enum DeviceManagerState {
   // The device and swap chain are OK.
   DeviceOK,
   // The device or swap chain are in a bad state, and we should not render.
   DeviceFail,
-  // The device is lost, the user should forget the current device manager
-  // and create a new one.
+  // The device is lost and cannot be reset, the user should forget the
+  // current device manager and create a new one.
   DeviceMustRecreate,
 };
 
 
 /**
  * This structure is used to pass rectangles to our shader constant. We can use
  * this for passing rectangular areas to SetVertexShaderConstant. In the format
  * of a 4 component float(x,y,width,height). Our vertex shader can then use