author | Kartikaya Gupta <kgupta@mozilla.com> |
Thu, 05 Oct 2017 10:45:55 -0400 | |
changeset 435595 | 0baba928b5d6f42ac63a8a98be50744a8cdc41a6 |
parent 435594 | abcd8dfc3a869a1c5292f91b48b7e21f48766f59 |
child 435596 | 0ecbc0a2984cbd93bb069e623dc4ffe1d842054a |
push id | 8114 |
push user | jlorenzo@mozilla.com |
push date | Thu, 02 Nov 2017 16:33:21 +0000 |
treeherder | mozilla-beta@73e0d89a540f [default view] [failures only] |
perfherder | [talos] [build metrics] [platform microbench] (compared to previous push) |
reviewers | mattwoodrow |
bugs | 1403920 |
milestone | 58.0a1 |
first release with | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
last release without | nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
|
--- a/gfx/layers/wr/WebRenderCommandBuilder.cpp +++ b/gfx/layers/wr/WebRenderCommandBuilder.cpp @@ -402,21 +402,21 @@ WebRenderCommandBuilder::GenerateFallbac const DisplayItemClip& clip = aItem->GetClip(); // Blob images will only draw the visible area of the blob so we don't need to clip // them here and can just rely on the webrender clipping. if (clip.HasClip() && !gfxPrefs::WebRenderBlobImages()) { clippedBounds = itemBounds.Intersect(clip.GetClipRect()); } // nsDisplayItem::Paint() may refer the variables that come from ComputeVisibility(). - // So we should call ComputeVisibility() before painting. e.g.: nsDisplayBoxShadowInner + // So we should call RecomputeVisibility() before painting. e.g.: nsDisplayBoxShadowInner // uses mVisibleRegion in Paint() and mVisibleRegion is computed in // nsDisplayBoxShadowInner::ComputeVisibility(). nsRegion visibleRegion(clippedBounds); - aItem->ComputeVisibility(aDisplayListBuilder, &visibleRegion); + aItem->RecomputeVisibility(aDisplayListBuilder, &visibleRegion); const int32_t appUnitsPerDevPixel = aItem->Frame()->PresContext()->AppUnitsPerDevPixel(); LayerRect bounds = ViewAs<LayerPixel>( LayoutDeviceRect::FromAppUnits(clippedBounds, appUnitsPerDevPixel), PixelCastJustification::WebRenderHasUnitResolution); gfx::Size scale = aSc.GetInheritedScale(); LayerIntSize paintSize = RoundedToInt(LayerSize(bounds.width * scale.width, bounds.height * scale.height));