Bug 910754 - Mark linear-gradient-1a and linear-gradient-1b as fails-if with Skia
authorGeorge Wright <gw@gwright.org.uk>
Thu, 19 Dec 2013 23:18:59 -0500
changeset 186620 07dc7e2ed993db03cba9a786012bbb97c7755978
parent 186619 87859a17d7999ec91cd327bc09e9c367de6dc303
child 186621 5498f482b7ff8899f358dcb0ab467fa3c31bf29f
push id3503
push userraliiev@mozilla.com
push dateMon, 28 Apr 2014 18:51:11 +0000
treeherdermozilla-beta@c95ac01e332e [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
bugs910754
milestone30.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
nightly win64
last release without
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nightly linux64
nightly mac
nightly win32
nightly win64
Bug 910754 - Mark linear-gradient-1a and linear-gradient-1b as fails-if with Skia
layout/reftests/canvas/reftest.list
--- a/layout/reftests/canvas/reftest.list
+++ b/layout/reftests/canvas/reftest.list
@@ -59,20 +59,20 @@ random-if(!d2d) != text-subpixel-1.html 
 ## (Marking "random" rather than "fails" because it would pass for people
 ## if they have an Emoji font installed when running the tests.)
 ## WAS: random-if(OSX==10.7) != text-emoji.html text-emoji-notref.html
 random-if(!cocoaWidget||OSX==10.6||OSX==10.7) != text-emoji.html text-emoji-notref.html
 
 # azure quartz uses CGDrawLinearGradient instead of DrawShading
 # so we have less control over degenerate behaviour as tested by this
 # test
-fuzzy-if(azureSkiaGL,256,601) fails-if(azureQuartz) == linear-gradient-1a.html linear-gradient-1-ref.html
+fails-if(azureSkia||azureSkiaGL||azureQuartz) == linear-gradient-1a.html linear-gradient-1-ref.html
 
 # this passes with cairo on 10.7 and 10.8 but not with azure for reasons unknown
-fails-if(!(Android&&AndroidVersion>=15)&&(azureSkiaGL||OSX==10.6||(azureQuartz&&(OSX==10.7||OSX==10.8)))) == linear-gradient-1b.html linear-gradient-1-ref.html
+fails-if(!(Android&&AndroidVersion>=15)&&(OSX==10.6||(azureQuartz&&(OSX==10.7||OSX==10.8)))||azureSkiaGL||azureSkia) == linear-gradient-1b.html linear-gradient-1-ref.html
 
 == zero-dimensions.html zero-dimensions-ref.html
 
 == evenodd-fill-sanity.html data:text/html,<body>Pass
 != evenodd-fill-1.html nonzero-fill-1.html
 == evenodd-fill-1.html evenodd-fill-ref.html
 random-if(azureSkiaGL) == evenodd-fill-2.html evenodd-fill-ref.html
 == evenodd-fill-3.html nonzero-fill-2.html