gfx/webrender_bindings/RenderCompositorOGL.h
6f3709b3878117466168c40affa7bca0b60cf75b
created 2018-11-30 11:46 +0100
pushed 2018-12-03 16:23 +0000
Sylvestre Ledru Sylvestre Ledru - Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
95ba19cf3ce258d03ded14f4b44a8b5d5516937f
created 2018-11-12 10:36 +0900
pushed 2018-12-03 16:23 +0000
sotaro sotaro - Bug 1506091 - Wait for GPU after posting NotifyDidRender r=mattwoodrow
209ac1955df708d1ec0b96e2798d7d0d51a7138c
created 2018-02-10 07:45 +0900
pushed 2018-03-01 16:46 +0000
sotaro sotaro - Bug 1436908 - Fix EGLSurface leak at RenderCompositorANGLE r=nical
03d8ada6d1aaab9e10bff42f2297168a2569ee54
created 2018-02-01 21:39 +0900
pushed 2018-03-01 16:46 +0000
sotaro sotaro - Bug 1419293 - Create SwapChain with DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible in ANGLE r=jgilbert
29e471159178f3ad8b90f3b18579c401b0625c44
created 2018-01-18 18:01 -0800
pushed 2018-01-19 16:34 +0000
sotaro sotaro - Bug 1429994 - Use ID3D11Query to wait previous frame completion r=nical
29d6104e3166227e759797ef127b5ed60eedbe7d
created 2018-01-19 01:38 +0200
pushed 2018-01-19 16:34 +0000
Andreea Pavel Andreea Pavel - Backed out changeset 70c2890fb875 (bug 1429994) for static-analysis bustages on Windows
70c2890fb8759067869e582c71d8123c9535841e
created 2018-01-19 07:49 +0900
pushed 2018-01-19 16:34 +0000
sotaro sotaro - Bug 1429994 - Use ID3D11Query to wait previous frame completion r=nical
c9cc2133f2152b5aecea2212195dcd16a2f17258
created 2018-01-15 22:22 +0900
pushed 2018-01-16 14:33 +0000
sotaro sotaro - Bug 1429997 - Add RenderCompositor to wrap platform dependent code r=nical
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