hal/windows/WindowsGamepad.cpp
5a9badd6db004310b9d1aca5db25ef4c275a4362
created 2014-01-04 10:02 -0500
pushed 2014-03-17 21:55 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 927728 - Part 1: Replace PRUnichar with char16_t; r=roc
2f60d2a1c4fb28a43e29fcd806b1b2e2790b0096
created 2013-11-25 14:57 -0500
pushed 2014-02-04 01:06 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 942334 - Build hal in unified mode; r=cjones
1f56a7160c760d097d0a488f3bf465406d52ce02
created 2013-10-24 15:06 -0400
pushed 2014-02-04 01:06 +0000
Ted Mielczarek Ted Mielczarek - bug 921565 - look for WM_DEVICECHANGE in Windows gamepad backend and rescan for devices. r=jimm
4f36a65f01467f6f3dac6aeb8f4df1e95e1c564e
created 2013-04-09 08:43 -0400
pushed 2013-08-05 18:49 +0000
Ted Mielczarek Ted Mielczarek - bug 860413 - Allow setting standard gamepad mapping. r=smaug
fb7aae8421bcbe2168ad311f25ecf8ef4134a30d
created 2013-04-02 20:59 -0400
pushed 2013-06-24 18:52 +0000
Ehsan Akhgari Ehsan Akhgari - Bug 579517 follow-up: Remove NSPR types that crept in
2e774935eaec1d6092023fc63c31fad61cd76ebf
created 2011-08-03 14:12 -0400
pushed 2013-05-13 16:59 +0000
Ted Mielczarek Ted Mielczarek - bug 604039 - Windows gamepad backend using DirectInput. r=bas
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