gfx/thebes/D3D11Checks.h
6304896839d76c7405ac95029fa6c021e4509a95
created 2017-09-10 17:54 +0200
pushed 2017-09-15 00:19 +0000
Jean-Yves Avenard Jean-Yves Avenard - Bug 1352016 - P3. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
08a75460a0d8911bf6a321e789994f23cc32f48a
created 2017-09-12 17:09 -0700
pushed 2017-09-15 00:19 +0000
Wes Kocher Wes Kocher - Backed out 4 changesets (bug 1352016) for gfx crashes in test_TelemetryEnvironment.js a=backout CLOSED TREE
e79e512f803f56f3af3110a8e67722c6d6ae9fb8
created 2017-09-10 17:54 +0200
pushed 2017-09-15 00:19 +0000
Jean-Yves Avenard Jean-Yves Avenard - Bug 1352016 - P2. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
b943d19facc65a7d74adcd9202055e2d1bd1cdbc
created 2016-10-25 18:42 -0700
pushed 2017-01-23 14:19 +0000
David Anderson David Anderson - Don't create remote D3D11 devices when remote presentation is broken. (bug 1310443, r=rhunt)
8508083db4ac4a33bfef56e35f3aa6a35b7e01a2
created 2016-07-26 13:22 -0700
pushed 2016-09-19 13:38 +0000
David Anderson David Anderson - Move D3D11 device creation out of gfxWindowsPlatform. (bug 1282364 part 3, r=mattwoodrow)
007d791665b898246c13e1bfed3b8abc936a8bd6
created 2016-07-26 13:19 -0700
pushed 2016-09-19 13:38 +0000
David Anderson David Anderson - Move D3D11 checking logic out of gfxWindowsPlatform. (bug 1282364 part 2, r=mattwoodrow)
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