author Mike Hommey <>
Thu, 26 Mar 2015 12:07:17 +0900
changeset 258314 fc1e894eec2fbd34b745cd94f505080427d24705
parent 257987 a20c7910a82fa2df2f3398c1108d102bac9128b0
permissions -rw-r--r--
Bug 1147207 - Add a ComposedFinder class that acts like a FileFinder proxy over multiple FileFinders. r=gps, a=sledru

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef AnalyserNode_h_
#define AnalyserNode_h_

#include "AudioNode.h"
#include "FFTBlock.h"

namespace mozilla {
namespace dom {

class AudioContext;

class AnalyserNode : public AudioNode
  explicit AnalyserNode(AudioContext* aContext);


  virtual JSObject* WrapObject(JSContext* aCx) override;

  void GetFloatFrequencyData(const Float32Array& aArray);
  void GetByteFrequencyData(const Uint8Array& aArray);
  void GetFloatTimeDomainData(const Float32Array& aArray);
  void GetByteTimeDomainData(const Uint8Array& aArray);
  uint32_t FftSize() const
    return mAnalysisBlock.FFTSize();
  void SetFftSize(uint32_t aValue, ErrorResult& aRv);
  uint32_t FrequencyBinCount() const
    return FftSize() / 2;
  double MinDecibels() const
    return mMinDecibels;
  void SetMinDecibels(double aValue, ErrorResult& aRv);
  double MaxDecibels() const
    return mMaxDecibels;
  void SetMaxDecibels(double aValue, ErrorResult& aRv);
  double SmoothingTimeConstant() const
    return mSmoothingTimeConstant;
  void SetSmoothingTimeConstant(double aValue, ErrorResult& aRv);

  virtual const char* NodeType() const override
    return "AnalyserNode";

  virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
  virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override;

  ~AnalyserNode() {}

  friend class AnalyserNodeEngine;
  void AppendChunk(const AudioChunk& aChunk);
  bool AllocateBuffer();
  bool FFTAnalysis();
  void ApplyBlackmanWindow(float* aBuffer, uint32_t aSize);

  FFTBlock mAnalysisBlock;
  double mMinDecibels;
  double mMaxDecibels;
  double mSmoothingTimeConstant;
  uint32_t mWriteIndex;
  FallibleTArray<float> mBuffer;
  FallibleTArray<float> mOutputBuffer;