author Benoit Jacob <>
Mon, 26 Mar 2012 15:10:40 -0400
changeset 93657 f9585cefcf568dbc2a6ce81f16a2048365af7ed2
parent 80177 71276cce0cc3e0904cf99ac8367db652d83b0e7d
permissions -rw-r--r--
Bug 734423 - Upgrade WebGL conformance test suite to 1.0.1 in-principle-final (r17063) - no review 1.0.1 is in principle a done thing. This is also the occasion to do a clean upgrade, by rm and cp, instead of applying a diff. Upstream:

Copyright (c) 2011 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
<!DOCTYPE html>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
<script src="../../resources/glsl-conformance-test.js"></script>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">

// implicit cast of mat4 divided by int should fail
void main()
    mat4 f = mat4(1.0) / 1;
successfullyParsed = true;