gfx/gl/TextureGarbageBin.cpp
author B2G Bumper Bot <release+b2gbumper@mozilla.com>
Mon, 14 Apr 2014 16:01:24 -0700
changeset 196968 f0eed6372c00ed67b1ac04f74167b4e958864834
parent 158960 e2f23b6aaf7530ca242aecb52b20f81f280b89cb
child 324117 1385868f8904b7e5f0cc338d2b79225f35e406cd
permissions -rw-r--r--
Bumping manifests a=b2g-bump

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "TextureGarbageBin.h"
#include "GLContext.h"

using namespace mozilla;
using namespace mozilla::gl;

void
TextureGarbageBin::GLContextTeardown()
{
    EmptyGarbage();

    MutexAutoLock lock(mMutex);
    mGL = nullptr;
}

void
TextureGarbageBin::Trash(GLuint tex)
{
    MutexAutoLock lock(mMutex);
    if (!mGL)
        return;

    mGarbageTextures.push(tex);
}

void
TextureGarbageBin::EmptyGarbage()
{
    MutexAutoLock lock(mMutex);
    if (!mGL)
        return;

    while (!mGarbageTextures.empty()) {
        GLuint tex = mGarbageTextures.top();
        mGarbageTextures.pop();
        mGL->fDeleteTextures(1, &tex);
    }
}