author David Major <>
Wed, 20 Dec 2017 09:07:46 -0500
changeset 448763 e9cfe039a796e2963a6d3e7d2a161b02cdbadcac
parent 435808 67a8e12324569dd730347187e2ffccae486c758b
child 505383 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1425906: Rename LINK to LINKER throughout the build system. r=glandium Windows linkers give special meaning to getenv("LINK"), which makes `export LINK=...` in mozconfigs do unexpected things.

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "mozilla/Attributes.h"
#include "nsSMILAnimationFunction.h"

// nsSMILSetAnimationFunction
// Subclass of nsSMILAnimationFunction that limits the behaviour to that offered
// by a <set> element.
class nsSMILSetAnimationFunction : public nsSMILAnimationFunction
   * Sets animation-specific attributes (or marks them dirty, in the case
   * of from/to/by/values).
   * @param aAttribute The attribute being set
   * @param aValue     The updated value of the attribute.
   * @param aResult    The nsAttrValue object that may be used for storing the
   *                   parsed result.
   * @param aParseResult  Outparam used for reporting parse errors. Will be set
   *                      to NS_OK if everything succeeds.
   * @returns true if aAttribute is a recognized animation-related
   *          attribute; false otherwise.
  virtual bool SetAttr(nsAtom* aAttribute, const nsAString& aValue,
                         nsAttrValue& aResult, nsresult* aParseResult = nullptr) override;

   * Unsets the given attribute.
   * @returns true if aAttribute is a recognized animation-related
   *          attribute; false otherwise.
  virtual bool UnsetAttr(nsAtom* aAttribute) override;

  // Although <set> animation might look like to-animation, unlike to-animation,
  // it never interpolates values.
  // Returning false here will mean this animation function gets treated as
  // a single-valued function and no interpolation will be attempted.
  virtual bool IsToAnimation() const override {
    return false;

  // <set> applies the exact same value across the simple duration.
  virtual bool IsValueFixedForSimpleDuration() const override {
    return true;
  virtual bool               HasAttr(nsAtom* aAttName) const override;
  virtual const nsAttrValue* GetAttr(nsAtom* aAttName) const override;
  virtual bool               GetAttr(nsAtom* aAttName,
                                     nsAString& aResult) const override;
  virtual bool WillReplace() const override;

  bool IsDisallowedAttribute(const nsAtom* aAttribute) const;