hal/HalScreenConfiguration.h
author ffxbld <ffxbld@mozilla.com>
Mon, 08 Apr 2019 12:41:00 +0000
changeset 527158 e15b044fefe0dd90e6172913bcdd172627b06835
parent 505383 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
No Bug, mozilla-central repo-update HSTS HPKP blocklist remote-settings - a=repo-update r=RyanVM Differential Revision: https://phabricator.services.mozilla.com/D26496

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_HalScreenConfiguration_h
#define mozilla_HalScreenConfiguration_h

#include "mozilla/Observer.h"

namespace mozilla {
namespace hal {

// Make sure that any change to ScreenOrientation values are also made in
// mobile/android/geckoview/src/main/java/org/mozilla/gecko/GeckoScreenOrientation.java
typedef uint32_t ScreenOrientation;

static const ScreenOrientation eScreenOrientation_None = 0;
static const ScreenOrientation eScreenOrientation_PortraitPrimary = 1u << 0;
static const ScreenOrientation eScreenOrientation_PortraitSecondary = 1u << 1;
static const ScreenOrientation eScreenOrientation_LandscapePrimary = 1u << 2;
static const ScreenOrientation eScreenOrientation_LandscapeSecondary = 1u << 3;
// eScreenOrientation_Default will use the natural orientation for the deivce,
// it could be PortraitPrimary or LandscapePrimary depends on display resolution
static const ScreenOrientation eScreenOrientation_Default = 1u << 4;

class ScreenConfiguration;
typedef Observer<ScreenConfiguration> ScreenConfigurationObserver;

}  // namespace hal
}  // namespace mozilla

#endif  // mozilla_HalScreenConfiguration_h