gfx/2d/SVGTurbulenceRenderer-inl.h
author Jason Orendorff <jorendorff@mozilla.com>
Fri, 25 Apr 2014 16:11:01 -0500
changeset 198840 e0741f7815ffce0ee1fc5344ec928223b34ae7ab
parent 179009 cf1cbaffbfbc60529b036e0bcdad3362c42615e5
child 219859 f431232084b76b35809d0d2c703b1b3f3666e7e0
permissions -rw-r--r--
Bug 547140, part 2 - Remove flags argument from JS_GetPropertyDescriptor and friends. r=Waldo.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "2D.h"
#include "Filters.h"
#include "SIMD.h"

namespace mozilla {
namespace gfx {

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
class SVGTurbulenceRenderer
{
public:
  SVGTurbulenceRenderer(const Size &aBaseFrequency, int32_t aSeed,
                        int aNumOctaves, const Rect &aTileRect);

  TemporaryRef<DataSourceSurface> Render(const IntSize &aSize, const Point &aOffset) const;

private:
  /* The turbulence calculation code is an adapted version of what
     appears in the SVG 1.1 specification:
         http://www.w3.org/TR/SVG11/filters.html#feTurbulence
  */

  struct StitchInfo {
    int32_t width;     // How much to subtract to wrap for stitching.
    int32_t height;
    int32_t wrapX;     // Minimum value to wrap.
    int32_t wrapY;
  };

  const static int sBSize = 0x100;
  const static int sBM = 0xff;
  void InitFromSeed(int32_t aSeed);
  void AdjustBaseFrequencyForStitch(const Rect &aTileRect);
  IntPoint AdjustForStitch(IntPoint aLatticePoint, const StitchInfo& aStitchInfo) const;
  StitchInfo CreateStitchInfo(const Rect &aTileRect) const;
  f32x4_t Noise2(Point aVec, const StitchInfo& aStitchInfo) const;
  i32x4_t Turbulence(const Point &aPoint) const;
  Point EquivalentNonNegativeOffset(const Point &aOffset) const;

  Size mBaseFrequency;
  int32_t mNumOctaves;
  StitchInfo mStitchInfo;
  bool mStitchable;
  TurbulenceType mType;
  uint8_t mLatticeSelector[sBSize];
  f32x4_t mGradient[sBSize][2];
};

namespace {

struct RandomNumberSource
{
  RandomNumberSource(int32_t aSeed) : mLast(SetupSeed(aSeed)) {}
  int32_t Next() { mLast = Random(mLast); return mLast; }

private:
  static const int32_t RAND_M = 2147483647; /* 2**31 - 1 */
  static const int32_t RAND_A = 16807;      /* 7**5; primitive root of m */
  static const int32_t RAND_Q = 127773;     /* m / a */
  static const int32_t RAND_R = 2836;       /* m % a */

  /* Produces results in the range [1, 2**31 - 2].
     Algorithm is: r = (a * r) mod m
     where a = 16807 and m = 2**31 - 1 = 2147483647
     See [Park & Miller], CACM vol. 31 no. 10 p. 1195, Oct. 1988
     To test: the algorithm should produce the result 1043618065
     as the 10,000th generated number if the original seed is 1.
  */

  static int32_t
  SetupSeed(int32_t aSeed) {
    if (aSeed <= 0)
      aSeed = -(aSeed % (RAND_M - 1)) + 1;
    if (aSeed > RAND_M - 1)
      aSeed = RAND_M - 1;
    return aSeed;
  }

  static int32_t
  Random(int32_t aSeed)
  {
    int32_t result = RAND_A * (aSeed % RAND_Q) - RAND_R * (aSeed / RAND_Q);
    if (result <= 0)
      result += RAND_M;
    return result;
  }

  int32_t mLast;
};

} // unnamed namespace

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::SVGTurbulenceRenderer(const Size &aBaseFrequency, int32_t aSeed,
                                                            int aNumOctaves, const Rect &aTileRect)
 : mBaseFrequency(aBaseFrequency)
 , mNumOctaves(aNumOctaves)
{
  InitFromSeed(aSeed);
  if (Stitch) {
    AdjustBaseFrequencyForStitch(aTileRect);
    mStitchInfo = CreateStitchInfo(aTileRect);
  }
}

template<typename T>
static void
Swap(T& a, T& b) {
  T c = a;
  a = b;
  b = c;
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
void
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::InitFromSeed(int32_t aSeed)
{
  RandomNumberSource rand(aSeed);

  float gradient[4][sBSize][2];
  for (int32_t k = 0; k < 4; k++) {
    for (int32_t i = 0; i < sBSize; i++) {
      float a = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize;
      float b = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize;
      float s = sqrt(a * a + b * b);
      gradient[k][i][0] = a / s;
      gradient[k][i][1] = b / s;
    }
  }

  for (int32_t i = 0; i < sBSize; i++) {
    mLatticeSelector[i] = i;
  }
  for (int32_t i1 = sBSize - 1; i1 > 0; i1--) {
    int32_t i2 = rand.Next() % sBSize;
    Swap(mLatticeSelector[i1], mLatticeSelector[i2]);
  }

  for (int32_t i = 0; i < sBSize; i++) {
    // Contrary to the code in the spec, we build the first lattice selector
    // lookup into mGradient so that we don't need to do it again for every
    // pixel.
    // We also change the order of the gradient indexing so that we can process
    // all four color channels at the same time.
    uint8_t j = mLatticeSelector[i];
    mGradient[i][0] = simd::FromF32<f32x4_t>(gradient[2][j][0], gradient[1][j][0],
                                             gradient[0][j][0], gradient[3][j][0]);
    mGradient[i][1] = simd::FromF32<f32x4_t>(gradient[2][j][1], gradient[1][j][1],
                                             gradient[0][j][1], gradient[3][j][1]);
  }
}

// Adjust aFreq such that aLength * AdjustForLength(aFreq, aLength) is integer
// and as close to aLength * aFreq as possible.
static inline float
AdjustForLength(float aFreq, float aLength)
{
  float lowFreq = floor(aLength * aFreq) / aLength;
  float hiFreq = ceil(aLength * aFreq) / aLength;
  if (aFreq / lowFreq < hiFreq / aFreq) {
    return lowFreq;
  }
  return hiFreq;
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
void
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::AdjustBaseFrequencyForStitch(const Rect &aTileRect)
{
  mBaseFrequency = Size(AdjustForLength(mBaseFrequency.width, aTileRect.width),
                        AdjustForLength(mBaseFrequency.height, aTileRect.height));
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
typename SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::StitchInfo
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::CreateStitchInfo(const Rect &aTileRect) const
{
  StitchInfo stitch;
  stitch.width = int32_t(floorf(aTileRect.width * mBaseFrequency.width + 0.5f));
  stitch.height = int32_t(floorf(aTileRect.height * mBaseFrequency.height + 0.5f));
  stitch.wrapX = int32_t(aTileRect.x * mBaseFrequency.width) + stitch.width;
  stitch.wrapY = int32_t(aTileRect.y * mBaseFrequency.height) + stitch.height;
  return stitch;
}

static MOZ_ALWAYS_INLINE Float
SCurve(Float t)
{
  return t * t * (3 - 2 * t);
}

static MOZ_ALWAYS_INLINE Point
SCurve(Point t)
{
  return Point(SCurve(t.x), SCurve(t.y));
}

template<typename f32x4_t>
static MOZ_ALWAYS_INLINE f32x4_t
BiMix(const f32x4_t& aa, const f32x4_t& ab,
      const f32x4_t& ba, const f32x4_t& bb, Point s)
{
  return simd::MixF32(simd::MixF32(aa, ab, s.x),
                      simd::MixF32(ba, bb, s.x), s.y);
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
IntPoint
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::AdjustForStitch(IntPoint aLatticePoint,
                                                      const StitchInfo& aStitchInfo) const
{
  if (Stitch) {
    if (aLatticePoint.x >= aStitchInfo.wrapX) {
      aLatticePoint.x -= aStitchInfo.width;
    }
    if (aLatticePoint.y >= aStitchInfo.wrapY) {
      aLatticePoint.y -= aStitchInfo.height;
    }
  }
  return aLatticePoint;
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
f32x4_t
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::Noise2(Point aVec, const StitchInfo& aStitchInfo) const
{
  // aVec is guaranteed to be non-negative, so casting to int32_t always
  // rounds towards negative infinity.
  IntPoint topLeftLatticePoint(int32_t(aVec.x), int32_t(aVec.y));
  Point r = aVec - topLeftLatticePoint; // fractional offset

  IntPoint b0 = AdjustForStitch(topLeftLatticePoint, aStitchInfo);
  IntPoint b1 = AdjustForStitch(b0 + IntPoint(1, 1), aStitchInfo);

  uint8_t i = mLatticeSelector[b0.x & sBM];
  uint8_t j = mLatticeSelector[b1.x & sBM];

  const f32x4_t* qua = mGradient[(i + b0.y) & sBM];
  const f32x4_t* qub = mGradient[(i + b1.y) & sBM];
  const f32x4_t* qva = mGradient[(j + b0.y) & sBM];
  const f32x4_t* qvb = mGradient[(j + b1.y) & sBM];

  return BiMix(simd::WSumF32(qua[0], qua[1], r.x, r.y),
               simd::WSumF32(qva[0], qva[1], r.x - 1, r.y),
               simd::WSumF32(qub[0], qub[1], r.x, r.y - 1),
               simd::WSumF32(qvb[0], qvb[1], r.x - 1, r.y - 1),
               SCurve(r));
}

template<typename f32x4_t, typename i32x4_t, typename u8x16_t>
static inline i32x4_t
ColorToBGRA(f32x4_t aUnscaledUnpreFloat)
{
  // Color is an unpremultiplied float vector where 1.0f means white. We will
  // convert it into an integer vector where 255 means white.
  f32x4_t alpha = simd::SplatF32<3>(aUnscaledUnpreFloat);
  f32x4_t scaledUnpreFloat = simd::MulF32(aUnscaledUnpreFloat, simd::FromF32<f32x4_t>(255));
  i32x4_t scaledUnpreInt = simd::F32ToI32(scaledUnpreFloat);

  // Multiply all channels with alpha.
  i32x4_t scaledPreInt = simd::F32ToI32(simd::MulF32(scaledUnpreFloat, alpha));

  // Use the premultiplied color channels and the unpremultiplied alpha channel.
  i32x4_t alphaMask = simd::From32<i32x4_t>(0, 0, 0, -1);
  return simd::Pick(alphaMask, scaledPreInt, scaledUnpreInt);
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
i32x4_t
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::Turbulence(const Point &aPoint) const
{
  StitchInfo stitchInfo = mStitchInfo;
  f32x4_t sum = simd::FromF32<f32x4_t>(0);
  Point vec(aPoint.x * mBaseFrequency.width, aPoint.y * mBaseFrequency.height);
  f32x4_t ratio = simd::FromF32<f32x4_t>(1);

  for (int octave = 0; octave < mNumOctaves; octave++) {
    f32x4_t thisOctave = Noise2(vec, stitchInfo);
    if (Type == TURBULENCE_TYPE_TURBULENCE) {
      thisOctave = simd::AbsF32(thisOctave);
    }
    sum = simd::AddF32(sum, simd::DivF32(thisOctave, ratio));
    vec = vec * 2;
    ratio = simd::MulF32(ratio, simd::FromF32<f32x4_t>(2));

    if (Stitch) {
      stitchInfo.width *= 2;
      stitchInfo.wrapX *= 2;
      stitchInfo.height *= 2;
      stitchInfo.wrapY *= 2;
    }
  }

  if (Type == TURBULENCE_TYPE_FRACTAL_NOISE) {
    sum = simd::DivF32(simd::AddF32(sum, simd::FromF32<f32x4_t>(1)), simd::FromF32<f32x4_t>(2));
  }
  return ColorToBGRA<f32x4_t,i32x4_t,u8x16_t>(sum);
}

static inline Float
MakeNonNegative(Float aValue, Float aIncrementSize)
{
  if (aValue >= 0) {
    return aValue;
  }
  return aValue + ceilf(-aValue / aIncrementSize) * aIncrementSize;
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
Point
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::EquivalentNonNegativeOffset(const Point &aOffset) const
{
  Size basePeriod = Stitch ? Size(mStitchInfo.width, mStitchInfo.height) :
                             Size(sBSize, sBSize);
  Size repeatingSize(basePeriod.width / mBaseFrequency.width,
                     basePeriod.height / mBaseFrequency.height);
  return Point(MakeNonNegative(aOffset.x, repeatingSize.width),
               MakeNonNegative(aOffset.y, repeatingSize.height));
}

template<TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t, typename u8x16_t>
TemporaryRef<DataSourceSurface>
SVGTurbulenceRenderer<Type,Stitch,f32x4_t,i32x4_t,u8x16_t>::Render(const IntSize &aSize, const Point &aOffset) const
{
  RefPtr<DataSourceSurface> target =
    Factory::CreateDataSourceSurface(aSize, SurfaceFormat::B8G8R8A8);
  if (!target) {
    return nullptr;
  }

  uint8_t* targetData = target->GetData();
  uint32_t stride = target->Stride();

  Point startOffset = EquivalentNonNegativeOffset(aOffset);

  for (int32_t y = 0; y < aSize.height; y++) {
    for (int32_t x = 0; x < aSize.width; x += 4) {
      int32_t targIndex = y * stride + x * 4;
      i32x4_t a = Turbulence(startOffset + Point(x, y));
      i32x4_t b = Turbulence(startOffset + Point(x + 1, y));
      i32x4_t c = Turbulence(startOffset + Point(x + 2, y));
      i32x4_t d = Turbulence(startOffset + Point(x + 3, y));
      u8x16_t result1234 = simd::PackAndSaturate32To8(a, b, c, d);
      simd::Store8(&targetData[targIndex], result1234);
    }
  }

  return target;
}

} // namespace gfx
} // namespace mozilla