author Nathan Froyd <>
Tue, 12 Mar 2019 00:21:20 +0000
changeset 521812 c64bfaad8a2f0098be09b646fd4ce4b582f12056
parent 505383 6f3709b3878117466168c40affa7bca0b60cf75b
child 542986 915bfc5ea12d1b512368f1be6c6a42936df4a8e3
permissions -rw-r--r--
Bug 1451104 - part 2 - force clang to always pick up its local GCC headers and libraries; r=glandium We want our clang bootstrap to use the GCC headers we're building with, not whatever sysroot it happens to find on the server we're building on. The -gcc-toolchain argument we specify when building clang will also be picked up by llvm-config, so we need to strip it out when building the plugin. Otherwise, we will get peculiar failures about not being able to find C++ header files. Depends on D22879 Differential Revision:

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "mozilla/webrender/RenderCompositor.h"

namespace mozilla {

namespace wr {

class RenderCompositorOGL : public RenderCompositor {
  static UniquePtr<RenderCompositor> Create(
      RefPtr<widget::CompositorWidget>&& aWidget);

  RenderCompositorOGL(RefPtr<gl::GLContext>&& aGL,
                      RefPtr<widget::CompositorWidget>&& aWidget);
  virtual ~RenderCompositorOGL();

  bool BeginFrame() override;
  void EndFrame() override;
  void WaitForGPU() override;
  void Pause() override;
  bool Resume() override;

  gl::GLContext* gl() const override { return mGL; }

  bool UseANGLE() const override { return false; }

  LayoutDeviceIntSize GetBufferSize() override;

  RefPtr<gl::GLContext> mGL;

}  // namespace wr
}  // namespace mozilla