author Brian Birtles <>
Fri, 27 Mar 2015 15:56:45 +0900
changeset 264936 bd35c507997e26e65ebb9cffd656fc8ec3c72224
parent 215303 2d3418a4639971243b7375b38d4e33283403eb52
child 270305 60a2001adf9acc476ecb1ceb5652618c70e56f50
permissions -rw-r--r--
Bug 1109390 part 12 - Update IsPaused to handle pause-pending players as well; r=jwatt IsPaused is used in nsAnimationManager to detect if a newly created animation should be paused. It is also used inside AnimationPlayer::IsRunning which is used to determine what animations to send to the compositor (we don't send paused animations to the compositor). In all these cases we want to treat paused animations and pause-pending animations alike. This patch updates IsPaused to include also pause-pending animations. At the same time it renames IsPaused to IsPausedOrPausing to reflect the change in behavior. This patch also adjusts a few nearby one-line functions to put the opening brace on a new line since apparently this is what the coding style says to do.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */
/* describes principals by their orginating uris*/

#ifndef nsJSPrincipals_h__
#define nsJSPrincipals_h__
#include "jsapi.h"
#include "nsIPrincipal.h"

class nsCString;

struct nsJSPrincipals : nsIPrincipal, JSPrincipals
  static bool Subsume(JSPrincipals *jsprin, JSPrincipals *other);
  static void Destroy(JSPrincipals *jsprin);

   * Get a weak reference to nsIPrincipal associated with the given JS
   * principal.
  static nsJSPrincipals* get(JSPrincipals *principals) {
    nsJSPrincipals *self = static_cast<nsJSPrincipals *>(principals);
    MOZ_ASSERT_IF(self, self->debugToken == DEBUG_TOKEN);
    return self;
  static nsJSPrincipals* get(nsIPrincipal *principal) {
    nsJSPrincipals *self = static_cast<nsJSPrincipals *>(principal);
    MOZ_ASSERT_IF(self, self->debugToken == DEBUG_TOKEN);
    return self;

  nsJSPrincipals() {
    refcount = 0;

  virtual ~nsJSPrincipals() {

   * Return a string that can be used as JS script filename in error reports.
  virtual void GetScriptLocation(nsACString &aStr) = 0;

#ifdef DEBUG
  virtual void dumpImpl() = 0;

  static const uint32_t DEBUG_TOKEN = 0x0bf41760;

#endif /* nsJSPrincipals_h__ */