author Andreas Pehrson <>
Tue, 28 Mar 2017 16:03:21 +0200
changeset 405001 bce76b2df8cc5a22cadfc3c06c61b94533308586
parent 402809 7fac9e40baed2f483c03781e9fc0c2bbe8f32adb
child 405567 d63a1c18cf815ea12c855dc5327192bc12d5d700
permissions -rw-r--r--
Bug 1320994 - Re-enable tests. r=florian MozReview-Commit-ID: KGe95JhBoVD

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "mozilla/Maybe.h"
#include "mozilla/SVGContextPaint.h"
#include "SVGPreserveAspectRatio.h"
#include "Units.h"

class nsIFrame;

namespace mozilla {

// SVG image-specific rendering context. For imgIContainer::Draw.
// Used to pass information such as
//  - viewport information from CSS, and
//  - overridden attributes from an SVG <image> element
// to the image's internal SVG document when it's drawn.
class SVGImageContext
  SVGImageContext() {}

   * Currently it seems that the aViewportSize parameter ends up being used
   * for different things by different pieces of code, and probably in some
   * cases being used incorrectly (specifically in the case of pixel snapping
   * under the nsLayoutUtils::Draw*Image() methods).  An unfortunate result of
   * the messy code is that aViewportSize is currently a Maybe<T> since it
   * is difficult to create a utility function that consumers can use up
   * front to get the "correct" viewport size (i.e. which for compatibility
   * with the current code (bugs and all) would mean the size including all
   * the snapping and resizing magic that happens in various places under the
   * nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
   * creating |fallbackContext|).  Using Maybe<T> allows code to pass Nothing()
   * in order to get the size that's created for |fallbackContext|.  At some
   * point we need to clean this code up, make our abstractions clear, create
   * that utility and stop using Maybe for this parameter.
  explicit SVGImageContext(const Maybe<CSSIntSize>& aViewportSize,
                           const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio  = Nothing())
    : mViewportSize(aViewportSize)
    , mPreserveAspectRatio(aPreserveAspectRatio)
  { }

  static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
                                     nsIFrame* aFromFrame,
                                     imgIContainer* aImgContainer);

  const Maybe<CSSIntSize>& GetViewportSize() const {
    return mViewportSize;

  void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
    mViewportSize = aSize;

  const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
    return mPreserveAspectRatio;

  void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
    mPreserveAspectRatio = aPAR;

  const SVGEmbeddingContextPaint* GetContextPaint() const {
    return mContextPaint.get();

  bool operator==(const SVGImageContext& aOther) const {
    bool contextPaintIsEqual =
      // neither have context paint, or they have the same object:
      (mContextPaint == aOther.mContextPaint) ||
      // or both have context paint that are different but equivalent objects:
      (mContextPaint && aOther.mContextPaint &&
       *mContextPaint == *aOther.mContextPaint);

    return contextPaintIsEqual &&
           mViewportSize == aOther.mViewportSize &&
           mPreserveAspectRatio == aOther.mPreserveAspectRatio;

  bool operator!=(const SVGImageContext& aOther) const {
    return !(*this == aOther);

  uint32_t Hash() const {
    uint32_t hash = 0;
    if (mContextPaint) {
      hash = HashGeneric(hash, mContextPaint->Hash());
    return HashGeneric(hash,

  static uint32_t HashSize(const CSSIntSize& aSize) {
    return HashGeneric(aSize.width, aSize.height);
  static uint32_t HashPAR(const SVGPreserveAspectRatio& aPAR) {
    return aPAR.Hash();

  // NOTE: When adding new member-vars, remember to update Hash() & operator==.
  RefPtr<SVGEmbeddingContextPaint> mContextPaint;
  Maybe<CSSIntSize>             mViewportSize;
  Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;

} // namespace mozilla