dom/gamepad/moz.build
author Ted Mielczarek <ted@mielczarek.org>
Thu, 14 Dec 2017 10:20:33 -0600
changeset 448896 b5c9bb05168d5ce9c92f500d25516b19d0a3062a
parent 397438 56e2fa280d2a9f00e37238c3c2532caa01c3b2a5
child 479100 bf9a0a4642fe334499f1c73ee2ab5da89c1dd3f2
permissions -rw-r--r--
bug 1401647 - use a 64-bit Rust toolchain for win32 builds. r=rillian We currently use a 32-bit Rust toolchain for win32 builds, but this can lead to OOM situations. This patch makes win32 builds use a 64-bit Rust toolchain, which requires a little bit of extra configuration because rustc needs to be able to find a link.exe that produces 64-bit binaries for building things like build scripts, which are host binaries. We will now generate a batch file that sets LIB to the paths to 64-bit libraries and invokes the x64-targeting link.exe, and add a section to the .cargo/config file to instruct cargo to use that batch file as the linker when producing 64-bit binaries. MozReview-Commit-ID: 9vKBbm7Gvra

# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.

with Files("**"):
    BUG_COMPONENT = ("Core", "DOM: Device Interfaces")

IPDL_SOURCES += [
    'ipc/GamepadEventTypes.ipdlh',
    'ipc/PGamepadEventChannel.ipdl',
    'ipc/PGamepadTestChannel.ipdl'
]

EXPORTS.mozilla.dom += [
    'Gamepad.h',
    'GamepadButton.h',
    'GamepadHapticActuator.h',
    'GamepadManager.h',
    'GamepadMonitoring.h',
    'GamepadPlatformService.h',
    'GamepadPose.h',
    'GamepadPoseState.h',
    'GamepadServiceTest.h',
    'ipc/GamepadEventChannelChild.h',
    'ipc/GamepadEventChannelParent.h',
    'ipc/GamepadMessageUtils.h',
    'ipc/GamepadServiceType.h',
    'ipc/GamepadTestChannelChild.h',
    'ipc/GamepadTestChannelParent.h'
]

UNIFIED_SOURCES = [
    'Gamepad.cpp',
    'GamepadButton.cpp',
    'GamepadHapticActuator.cpp',
    'GamepadManager.cpp',
    'GamepadMonitoring.cpp',
    'GamepadPlatformService.cpp',
    'GamepadPose.cpp',
    'GamepadServiceTest.cpp',
    'ipc/GamepadEventChannelChild.cpp',
    'ipc/GamepadEventChannelParent.cpp',
    'ipc/GamepadTestChannelChild.cpp',
    'ipc/GamepadTestChannelParent.cpp'
]

if CONFIG['MOZ_GAMEPAD_BACKEND'] == 'stub':
    UNIFIED_SOURCES += [
        'fallback/FallbackGamepad.cpp'
    ]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'cocoa':
    UNIFIED_SOURCES += [
        'cocoa/CocoaGamepad.cpp'
    ]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'windows':
    UNIFIED_SOURCES += [
        'windows/WindowsGamepad.cpp'
    ]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'linux':
    UNIFIED_SOURCES += [
        'linux/LinuxGamepad.cpp'
    ]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'android':
    UNIFIED_SOURCES += [
        'android/AndroidGamepad.cpp'
    ]

LOCAL_INCLUDES += [
    'ipc',
]

include('/ipc/chromium/chromium-config.mozbuild')

FINAL_LIBRARY = 'xul'
LOCAL_INCLUDES += [
    '/dom/base',
]

CFLAGS += CONFIG['GLIB_CFLAGS']
CFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']
CXXFLAGS += CONFIG['GLIB_CFLAGS']
CXXFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']