dom/gamepad/GamepadMonitoring.h
author Ted Mielczarek <ted@mielczarek.org>
Thu, 14 Dec 2017 10:20:33 -0600
changeset 448896 b5c9bb05168d5ce9c92f500d25516b19d0a3062a
parent 272012 2ecdda58c6734296eaf0f4deb8de4228b53d473a
child 505383 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
bug 1401647 - use a 64-bit Rust toolchain for win32 builds. r=rillian We currently use a 32-bit Rust toolchain for win32 builds, but this can lead to OOM situations. This patch makes win32 builds use a 64-bit Rust toolchain, which requires a little bit of extra configuration because rustc needs to be able to find a link.exe that produces 64-bit binaries for building things like build scripts, which are host binaries. We will now generate a batch file that sets LIB to the paths to 64-bit libraries and invokes the x64-targeting link.exe, and add a section to the .cargo/config file to instruct cargo to use that batch file as the linker when producing 64-bit binaries. MozReview-Commit-ID: 9vKBbm7Gvra

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_GamepadMonitoring_h_
#define mozilla_dom_GamepadMonitoring_h_

namespace mozilla {
namespace dom {
// Functions for platform specific gamepad monitoring.

void MaybeStopGamepadMonitoring();

// These two functions are implemented in the platform specific service files
// (linux/LinuxGamepad.cpp, cocoa/CocoaGamepad.cpp, etc)
void StartGamepadMonitoring();
void StopGamepadMonitoring();

} // namespace dom
} // namespace mozilla

#endif