dom/gamepad/GamepadButton.cpp
author Ted Mielczarek <ted@mielczarek.org>
Thu, 14 Dec 2017 10:20:33 -0600
changeset 448896 b5c9bb05168d5ce9c92f500d25516b19d0a3062a
parent 272011 bd079aadd3feeee3f9b9f73c5e0bc4bd6a870722
child 478957 a97feb8161b7a4c60a539d83cb702a6e50fab1b1
permissions -rw-r--r--
bug 1401647 - use a 64-bit Rust toolchain for win32 builds. r=rillian We currently use a 32-bit Rust toolchain for win32 builds, but this can lead to OOM situations. This patch makes win32 builds use a 64-bit Rust toolchain, which requires a little bit of extra configuration because rustc needs to be able to find a link.exe that produces 64-bit binaries for building things like build scripts, which are host binaries. We will now generate a batch file that sets LIB to the paths to 64-bit libraries and invokes the x64-targeting link.exe, and add a section to the .cargo/config file to instruct cargo to use that batch file as the linker when producing 64-bit binaries. MozReview-Commit-ID: 9vKBbm7Gvra

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "mozilla/dom/GamepadButton.h"
#include "mozilla/dom/GamepadBinding.h"

namespace mozilla {
namespace dom {

NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadButton)
NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadButton)

NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadButton)
  NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
  NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END

NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadButton, mParent)

/* virtual */ JSObject*
GamepadButton::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
  return GamepadButtonBinding::Wrap(aCx, this, aGivenProto);
}

} // namespace dom
} // namespace mozilla