image/test/crashtests/delaytest.html
author Emanuel Hoogeveen <emanuel.hoogeveen@gmail.com>
Mon, 24 Jun 2013 21:32:05 -0700
changeset 148674 b3f8eee3c38943a29cca0d1c97049c352324332c
parent 136035 3cf71e7e1efc2f7f5fabd870095ad74c5b955200
child 501768 803b224d52a0940b4fb4b3b9cffc6a1fa6e5d4ee
permissions -rw-r--r--
Bug 886128 - Fix various clang warnings and some potential bugs in nonstandard configurations. r=nnethercote,terrence.

<!DOCTYPE HTML>
<html class="reftest-wait">
<head>
<title>Delayed image reftest wrapper</title>
</head>
<body>
<img id="image1">
<script>
// This loads a externally specified image, forces a draw (in case of
// decode-on-draw), waits 350ms, and then triggers the reftest snapshot.
// This allows the animation on the page to complete.
//
// Use as "delaytest.html?animation.png"
//

// Get the image URL from our URL
var imgURL = document.location.search.substr(1);

// Load the image
var img = document.images[0];
img.src = imgURL;
img.onload = forceDecode;
img.onerror = forceDecode;

function forceDecode() {

  try {
    // We need to force drawing of the image in an invisible context
    var canvas = document.createElement("canvas");
    var ctx = canvas.getContext("2d");
    ctx.drawImage(img, 0, 0);
  } catch(e) {}

  // We've force the decode. start the timer to trigger the reftest
  startTimer();
}

function startTimer() {
  const delay = 350;
  setTimeout("document.documentElement.className = '';", delay);
}
</script>
</body>
</html>