settings.gradle
author J.C. Jones <jjones@mozilla.com>
Wed, 01 Feb 2017 15:21:04 -0700
changeset 395063 ad5adacd8e14472b0abcf9065efbcc96d5a859c4
parent 359690 5d8f137ee52eb37c06d4ffd8b272f5543b6de834
child 413810 0b7af9b62aff574eec690d4136d19e431abf2708
permissions -rw-r--r--
Bug 1260318 - Scope U2F Soft Tokens to a single AppID r=qdot,rbarnes This change includes the FIDO "App ID" as part of the function used to generate the wrapping key used in the NSS-based U2F soft token, cryptographically binding the "Key Handle" to the site that Key Handle is intended for. This is a breaking change with existing registered U2F keys, but since our soft token is hidden behind a pref, it does not attempt to be backward-compatible. - Updated for rbarnes' and qdot's reviews comments. Thanks! - Made more strict in size restrictions, and added a version field to help us be this strict. - Bugfix for an early unprotected buffer use (Thanks again rbarnes!) - Fix a sneaky memory leak re: CryptoBuffer.ToSECItem MozReview-Commit-ID: Jf6gNPauT4Y

// You might think topsrcdir is '.', but that's not true when the Gradle build
// is launched from within IntelliJ.
def topsrcdir = rootProject.projectDir.absolutePath

def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
def proc = commandLine.execute(null, new File(topsrcdir))
def standardOutput = new ByteArrayOutputStream()
proc.consumeProcessOutput(standardOutput, standardOutput)
proc.waitFor()

// Only show the output if something went wrong.
if (proc.exitValue() != 0) {
    throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n${standardOutput.toString()}")
}

import groovy.json.JsonSlurper
def slurper = new JsonSlurper()
def json = slurper.parseText(standardOutput.toString())

if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
    throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")
}

// Set the Android SDK location.  This is the *least specific* mechanism, which
// is unfortunate: we'd prefer to use the *most specific* mechanism.  That is,
// local.properties (first 'sdk.dir', then 'android.dir') and then the
// environment variable ANDROID_HOME will override this.  That's unfortunate,
// but it's hard to automatically arrange better.
System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)

include ':app'
include ':geckoview'
include ':geckoview_example'
include ':omnijar'
include ':thirdparty'

project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app")
project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar")
project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty")

if (json.substs.MOZ_ANDROID_PACKAGE_INSTALL_BOUNCER) {
    include ':bouncer'
    project(':bouncer').projectDir = new File("${json.topsrcdir}/mobile/android/bouncer")
}

// The Gradle instance is shared between settings.gradle and all the
// other build.gradle files (see
// http://forums.gradle.org/gradle/topics/define_extension_properties_from_settings_xml).
// We use this ext property to pass the per-object-directory mozconfig
// between scripts.  This lets us execute set-up code before we gradle
// tries to configure the project even once, and as a side benefit
// saves invoking |mach environment| multiple times.
gradle.ext.mozconfig = json