gfx/public/nsWatchTask.h
author smontagu@smontagu.org
Thu, 26 Apr 2007 11:56:30 -0700
changeset 844 a39fcc86115d533010cac63304e385e6156c09a0
parent 1 9b2a99adc05e53cd4010de512f50118594756650
permissions -rw-r--r--
Backout fix for bug 365345 due to regressions. a=bsmedberg on IRC

/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
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#ifndef WatchTask_h__
#define WatchTask_h__


#ifndef XP_MACOSX
#include <Retrace.h>
#endif
#include <Quickdraw.h>
#include "prtypes.h"
#include "gfxCore.h"

//
// class nsWatchTask
//
// A nice little class that installs/removes a VBL to set the cursor to
// the watch if we're away from the event loop for a while. Will also
// animate the watch cursor.
//

class nsWatchTask
{
public:
  nsWatchTask ( ) ;
  ~nsWatchTask ( ) ;

    // Registers the VBL task and does other various init tasks to begin
    // watching for time away from the event loop. It is ok to call other
    // methods on this object w/out calling Start().
  NS_GFX void Start ( ) ;
  
    // call from the main event loop
  NS_GFX void EventLoopReached ( ) ;
  
    // turn off when we know we're going into an area where it's ok
    // that WNE is not called (eg, the menu code)
  void Suspend ( ) { mSuspended = PR_TRUE; };
  void Resume ( ) { mSuspended = PR_FALSE; };
  
  static NS_GFX nsWatchTask& GetTask ( ) ;
  
private:

  enum { 
    kRepeatInterval = 10,       // check every 1/6 of a second if we should show watch (10/60)
    kTicksToShowWatch = 45,     // show watch if haven't seen WNE for 3/4 second (45/60)
    kStepsInAnimation = 12
  };
  
    // the VBL task
  static pascal void DoWatchTask(nsWatchTask* theTaskPtr) ;
  
#if !TARGET_CARBON
  VBLTask mTask;            // this must be first!!
#endif
  long mChecksum;           // 'mozz' to validate we have real data at interrupt time (not needed?)
  void* mSelf;              // so we can get back to |this| from the static routine
  long mTicks;              // last time the event loop was hit
  Cursor mWatchCursor;      // the watch cursor
  PRPackedBool mBusy;       // are we currently spinning the cursor?
  PRPackedBool mSuspended;  // set if we've temporarily suspended operation
  PRPackedBool mInstallSucceeded;     // did we succeed in installing the task? (used in dtor)
  short mAnimation;         // stage of animation
  
};


#endif