gfx/public/nsPoint.h
author smontagu@smontagu.org
Thu, 26 Apr 2007 11:56:30 -0700
changeset 844 a39fcc86115d533010cac63304e385e6156c09a0
parent 1 9b2a99adc05e53cd4010de512f50118594756650
child 19745 b3412569801fb11b3cc2f76f86645bc3bae1bb47
permissions -rw-r--r--
Backout fix for bug 365345 due to regressions. a=bsmedberg on IRC

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 *
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 * for the specific language governing rights and limitations under the
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 * The Original Code is mozilla.org code.
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 * The Initial Developer of the Original Code is
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 *
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#ifndef NSPOINT_H
#define NSPOINT_H

#include "nsCoord.h"

struct nsPoint {
  nscoord x, y;

  // Constructors
  nsPoint() {}
  nsPoint(const nsPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
  nsPoint(nscoord aX, nscoord aY) { VERIFY_COORD(aX); VERIFY_COORD(aY); x = aX; y = aY;}

  void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;}
  void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;}

  // Overloaded operators. Note that '=' isn't defined so we'll get the
  // compiler generated default assignment operator
  PRBool   operator==(const nsPoint& aPoint) const {
    return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
  }
  PRBool   operator!=(const nsPoint& aPoint) const {
    return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
  }
  nsPoint operator+(const nsPoint& aPoint) const {
    return nsPoint(x + aPoint.x, y + aPoint.y);
  }
  nsPoint operator-(const nsPoint& aPoint) const {
    return nsPoint(x - aPoint.x, y - aPoint.y);
  }
  nsPoint& operator+=(const nsPoint& aPoint) {
    x += aPoint.x;
    y += aPoint.y;
    return *this;
  }
  nsPoint& operator-=(const nsPoint& aPoint) {
    x -= aPoint.x;
    y -= aPoint.y;
    return *this;
  }

  nsPoint operator-() const {
    return nsPoint(-x, -y);
  }
};

#ifdef NS_COORD_IS_FLOAT
struct nsIntPoint {
  PRInt32 x, y;

  // Constructors
  nsIntPoint() {}
  nsIntPoint(const nsIntPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
  nsIntPoint(PRInt32 aX, PRInt32 aY) { x = aX; y = aY;}

  void MoveTo(PRInt32 aX, PRInt32 aY) {x = aX; y = aY;}
};

typedef nsPoint nsFloatPoint;
#else
typedef nsPoint nsIntPoint;

struct nsFloatPoint {
  float x, y;

  // Constructors
  nsFloatPoint() {}
  nsFloatPoint(const nsFloatPoint& aPoint) {x = aPoint.x; y = aPoint.y;}
  nsFloatPoint(float aX, float aY) {x = aX; y = aY;}

  void MoveTo(float aX, float aY) {x = aX; y = aY;}
  void MoveTo(nscoord aX, nscoord aY) {x = (float)aX; y = (float)aY;}
  void MoveBy(float aDx, float aDy) {x += aDx; y += aDy;}

  // Overloaded operators. Note that '=' isn't defined so we'll get the
  // compiler generated default assignment operator
  PRBool   operator==(const nsFloatPoint& aPoint) const {
    return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
  }
  PRBool   operator!=(const nsFloatPoint& aPoint) const {
    return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
  }
  nsFloatPoint operator+(const nsFloatPoint& aPoint) const {
    return nsFloatPoint(x + aPoint.x, y + aPoint.y);
  }
  nsFloatPoint operator-(const nsFloatPoint& aPoint) const {
    return nsFloatPoint(x - aPoint.x, y - aPoint.y);
  }
  nsFloatPoint& operator+=(const nsFloatPoint& aPoint) {
    x += aPoint.x;
    y += aPoint.y;
    return *this;
  }
  nsFloatPoint& operator-=(const nsFloatPoint& aPoint) {
    x -= aPoint.x;
    y -= aPoint.y;
    return *this;
  }
};
#endif // !NS_COORD_IS_FLOAT

#endif /* NSPOINT_H */