dom/push/PushServiceWebSocket.jsm
author Jessica Jong <jjong@mozilla.com>
Wed, 29 Jul 2015 02:11:00 -0400
changeset 286952 928cd60fdc21d9ff08c2442bded9963c13f36780
parent 284588 340a785af78cea73e1f9b7d5980499ea5b97ddaf
child 289853 6379ad0797339835a87913fde9a30d458e64a241
permissions -rw-r--r--
Bug 1167132 - Part 10: [NetworkManager] Move network information into a separate interface (PushService). r=nsm

/* jshint moz: true, esnext: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

const Cc = Components.classes;
const Ci = Components.interfaces;
const Cu = Components.utils;
const Cr = Components.results;

const {PushDB} = Cu.import("resource://gre/modules/PushDB.jsm");
const {PushRecord} = Cu.import("resource://gre/modules/PushRecord.jsm");
Cu.import("resource://gre/modules/Preferences.jsm");
Cu.import("resource://gre/modules/Timer.jsm");
Cu.import("resource://gre/modules/Promise.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");


XPCOMUtils.defineLazyServiceGetter(this, "gDNSService",
                                   "@mozilla.org/network/dns-service;1",
                                   "nsIDNSService");

#ifdef MOZ_B2G
XPCOMUtils.defineLazyServiceGetter(this, "gPowerManagerService",
                                   "@mozilla.org/power/powermanagerservice;1",
                                   "nsIPowerManagerService");
#endif

var threadManager = Cc["@mozilla.org/thread-manager;1"]
                      .getService(Ci.nsIThreadManager);

const kPUSHWSDB_DB_NAME = "pushapi";
const kPUSHWSDB_DB_VERSION = 4; // Change this if the IndexedDB format changes
const kPUSHWSDB_STORE_NAME = "pushapi";

const kUDP_WAKEUP_WS_STATUS_CODE = 4774;  // WebSocket Close status code sent
                                          // by server to signal that it can
                                          // wake client up using UDP.

const kWS_MAX_WENTDOWN = 2;

// 1 minute is the least allowed ping interval
const kWS_MIN_PING_INTERVAL = 60000;

const prefs = new Preferences("dom.push.");

this.EXPORTED_SYMBOLS = ["PushServiceWebSocket"];

// Don't modify this, instead set dom.push.debug.
let gDebuggingEnabled = true;

function debug(s) {
  if (gDebuggingEnabled) {
    dump("-*- PushServiceWebSocket.jsm: " + s + "\n");
  }
}

// Set debug first so that all debugging actually works.
gDebuggingEnabled = prefs.get("debug");

/**
 * A proxy between the PushService and the WebSocket. The listener is used so
 * that the PushService can silence messages from the WebSocket by setting
 * PushWebSocketListener._pushService to null. This is required because
 * a WebSocket can continue to send messages or errors after it has been
 * closed but the PushService may not be interested in these. It's easier to
 * stop listening than to have checks at specific points.
 */
var PushWebSocketListener = function(pushService) {
  this._pushService = pushService;
};

PushWebSocketListener.prototype = {
  onStart: function(context) {
    if (!this._pushService) {
        return;
    }
    this._pushService._wsOnStart(context);
  },

  onStop: function(context, statusCode) {
    if (!this._pushService) {
        return;
    }
    this._pushService._wsOnStop(context, statusCode);
  },

  onAcknowledge: function(context, size) {
    // EMPTY
  },

  onBinaryMessageAvailable: function(context, message) {
    // EMPTY
  },

  onMessageAvailable: function(context, message) {
    if (!this._pushService) {
        return;
    }
    this._pushService._wsOnMessageAvailable(context, message);
  },

  onServerClose: function(context, aStatusCode, aReason) {
    if (!this._pushService) {
        return;
    }
    this._pushService._wsOnServerClose(context, aStatusCode, aReason);
  }
};

// websocket states
// websocket is off
const STATE_SHUT_DOWN = 0;
// Websocket has been opened on client side, waiting for successful open.
// (_wsOnStart)
const STATE_WAITING_FOR_WS_START = 1;
// Websocket opened, hello sent, waiting for server reply (_handleHelloReply).
const STATE_WAITING_FOR_HELLO = 2;
// Websocket operational, handshake completed, begin protocol messaging.
const STATE_READY = 3;

this.PushServiceWebSocket = {
  _mainPushService: null,
  _serverURI: null,

  newPushDB: function() {
    return new PushDB(kPUSHWSDB_DB_NAME,
                      kPUSHWSDB_DB_VERSION,
                      kPUSHWSDB_STORE_NAME,
                      "channelID",
                      PushRecordWebSocket);
  },

  disconnect: function() {
    this._shutdownWS();
  },

  observe: function(aSubject, aTopic, aData) {

    switch (aTopic) {
      case "nsPref:changed":
        if (aData == "dom.push.debug") {
          gDebuggingEnabled = prefs.get("debug");
        }
        break;
    case "timer-callback":
      if (aSubject == this._requestTimeoutTimer) {
        if (Object.keys(this._pendingRequests).length === 0) {
          this._requestTimeoutTimer.cancel();
        }

        // Set to true if at least one request timed out.
        let requestTimedOut = false;
        for (let channelID in this._pendingRequests) {
          let duration = Date.now() - this._pendingRequests[channelID].ctime;
          // If any of the registration requests time out, all the ones after it
          // also made to fail, since we are going to be disconnecting the
          // socket.
          if (requestTimedOut || duration > this._requestTimeout) {
            debug("Request timeout: Removing " + channelID);
            requestTimedOut = true;
            this._pendingRequests[channelID]
              .reject({status: 0, error: "TimeoutError"});

            delete this._pendingRequests[channelID];
          }
        }

        // The most likely reason for a registration request timing out is
        // that the socket has disconnected. Best to reconnect.
        if (requestTimedOut) {
          this._shutdownWS();
          this._reconnectAfterBackoff();
        }
      }
      break;
    }
  },

  checkServerURI: function(serverURL) {
    if (!serverURL) {
      debug("No dom.push.serverURL found!");
      return;
    }

    let uri;
    try {
      uri = Services.io.newURI(serverURL, null, null);
    } catch(e) {
      debug("Error creating valid URI from dom.push.serverURL (" +
            serverURL + ")");
      return null;
    }

    if (uri.scheme !== "wss") {
      debug("Unsupported websocket scheme " + uri.scheme);
      return null;
    }
    return uri;
  },

  get _UAID() {
    return prefs.get("userAgentID");
  },

  set _UAID(newID) {
    if (typeof(newID) !== "string") {
      debug("Got invalid, non-string UAID " + newID +
            ". Not updating userAgentID");
      return;
    }
    debug("New _UAID: " + newID);
    prefs.set("userAgentID", newID);
  },

  _ws: null,
  _pendingRequests: {},
  _currentState: STATE_SHUT_DOWN,
  _requestTimeout: 0,
  _requestTimeoutTimer: null,
  _retryFailCount: 0,

  /**
   * According to the WS spec, servers should immediately close the underlying
   * TCP connection after they close a WebSocket. This causes wsOnStop to be
   * called with error NS_BASE_STREAM_CLOSED. Since the client has to keep the
   * WebSocket up, it should try to reconnect. But if the server closes the
   * WebSocket because it will wake up the client via UDP, then the client
   * shouldn't re-establish the connection. If the server says that it will
   * wake up the client over UDP, this is set to true in wsOnServerClose. It is
   * checked in wsOnStop.
   */
  _willBeWokenUpByUDP: false,

  /**
   * Holds if the adaptive ping is enabled. This is read on init().
   * If adaptive ping is enabled, a new ping is calculed each time we receive
   * a pong message, trying to maximize network resources while minimizing
   * cellular signalling storms.
   */
  _adaptiveEnabled: false,

  /**
   * This saves a flag about if we need to recalculate a new ping, based on:
   *   1) the gap between the maximum working ping and the first ping that
   *      gives an error (timeout) OR
   *   2) we have reached the pref of the maximum value we allow for a ping
   *      (dom.push.adaptive.upperLimit)
   */
  _recalculatePing: true,

  /**
   * This map holds a (pingInterval, triedTimes) of each pingInterval tried.
   * It is used to check if the pingInterval has been tested enough to know that
   * is incorrect and is above the limit the network allow us to keep the
   * connection open.
   */
  _pingIntervalRetryTimes: {},

  /**
   * Holds the lastGoodPingInterval for our current connection.
   */
  _lastGoodPingInterval: 0,

  /**
   * Maximum ping interval that we can reach.
   */
  _upperLimit: 0,

  /**
   * Count the times WebSocket goes down without receiving Pings
   * so we can re-enable the ping recalculation algorithm
   */
  _wsWentDownCounter: 0,

  /**
   * Sends a message to the Push Server through an open websocket.
   * typeof(msg) shall be an object
   */
  _wsSendMessage: function(msg) {
    if (!this._ws) {
      debug("No WebSocket initialized. Cannot send a message.");
      return;
    }
    msg = JSON.stringify(msg);
    debug("Sending message: " + msg);
    this._ws.sendMsg(msg);
  },

  init: function(options, mainPushService, serverURI) {
    debug("init()");

    this._mainPushService = mainPushService;
    this._serverURI = serverURI;

    // Override the default WebSocket factory function. The returned object
    // must be null or satisfy the nsIWebSocketChannel interface. Used by
    // the tests to provide a mock WebSocket implementation.
    if (options.makeWebSocket) {
      this._makeWebSocket = options.makeWebSocket;
    }

    // Override the default UDP socket factory function. The returned object
    // must be null or satisfy the nsIUDPSocket interface. Used by the
    // UDP tests.
    if (options.makeUDPSocket) {
      this._makeUDPSocket = options.makeUDPSocket;
    }

    this._networkInfo = options.networkInfo;
    if (!this._networkInfo) {
      this._networkInfo = PushNetworkInfo;
    }

    this._requestTimeout = prefs.get("requestTimeout");
    this._adaptiveEnabled = prefs.get('adaptive.enabled');
    this._upperLimit = prefs.get('adaptive.upperLimit');
    gDebuggingEnabled = prefs.get("debug");
    prefs.observe("debug", this);
  },

  _shutdownWS: function() {
    debug("shutdownWS()");
    this._currentState = STATE_SHUT_DOWN;
    this._willBeWokenUpByUDP = false;

    if (this._wsListener) {
      this._wsListener._pushService = null;
    }
    try {
        this._ws.close(0, null);
    } catch (e) {}
    this._ws = null;

    this._waitingForPong = false;
    if (this._mainPushService) {
      this._mainPushService.stopAlarm();
    } else {
      dump("This should not happend");
    }

    this._cancelPendingRequests();

    if (this._notifyRequestQueue) {
      this._notifyRequestQueue();
      this._notifyRequestQueue = null;
    }
  },

  uninit: function() {

    if (this._udpServer) {
      this._udpServer.close();
      this._udpServer = null;
    }

    // All pending requests (ideally none) are dropped at this point. We
    // shouldn't have any applications performing registration/unregistration
    // or receiving notifications.
    this._shutdownWS();

    if (this._requestTimeoutTimer) {
      this._requestTimeoutTimer.cancel();
    }

    this._mainPushService = null;
  },

  /**
   * How retries work:  The goal is to ensure websocket is always up on
   * networks not supporting UDP. So the websocket should only be shutdown if
   * onServerClose indicates UDP wakeup.  If WS is closed due to socket error,
   * _reconnectAfterBackoff() is called.  The retry alarm is started and when
   * it times out, beginWSSetup() is called again.
   *
   * On a successful connection, the alarm is cancelled in
   * wsOnMessageAvailable() when the ping alarm is started.
   *
   * If we are in the middle of a timeout (i.e. waiting), but
   * a register/unregister is called, we don't want to wait around anymore.
   * _sendRequest will automatically call beginWSSetup(), which will cancel the
   * timer. In addition since the state will have changed, even if a pending
   * timer event comes in (because the timer fired the event before it was
   * cancelled), so the connection won't be reset.
   */
  _reconnectAfterBackoff: function() {
    debug("reconnectAfterBackoff()");
    //Calculate new ping interval
    this._calculateAdaptivePing(true /* wsWentDown */);

    // Calculate new timeout, but cap it to pingInterval.
    let retryTimeout = prefs.get("retryBaseInterval") *
                       Math.pow(2, this._retryFailCount);
    retryTimeout = Math.min(retryTimeout, prefs.get("pingInterval"));

    this._retryFailCount++;

    debug("Retry in " + retryTimeout + " Try number " + this._retryFailCount);
    if (this._mainPushService) {
      this._mainPushService.setAlarm(retryTimeout);
    } else {
      dump("This should not happend");
    }
  },

  /**
   * We need to calculate a new ping based on:
   *  1) Latest good ping
   *  2) A safe gap between 1) and the calculated new ping (which is
   *  by default, 1 minute)
   *
   * This is for 3G networks, whose connections keepalives differ broadly,
   * for example:
   *  1) Movistar Spain: 29 minutes
   *  2) VIVO Brazil: 5 minutes
   *  3) Movistar Colombia: XXX minutes
   *
   * So a fixed ping is not good for us for two reasons:
   *  1) We might lose the connection, so we need to reconnect again (wasting
   *  resources)
   *  2) We use a lot of network signaling just for pinging.
   *
   * This algorithm tries to search the best value between a disconnection and a
   * valid ping, to ensure better battery life and network resources usage.
   *
   * The value is saved in dom.push.pingInterval
   * @param wsWentDown [Boolean] if the WebSocket was closed or it is still
   * alive
   *
   */
  _calculateAdaptivePing: function(wsWentDown) {
    debug('_calculateAdaptivePing()');
    if (!this._adaptiveEnabled) {
      debug('Adaptive ping is disabled');
      return;
    }

    if (this._retryFailCount > 0) {
      debug('Push has failed to connect to the Push Server ' +
        this._retryFailCount + ' times. ' +
        'Do not calculate a new pingInterval now');
      return;
    }

    if (!wsWentDown) {
      debug('Setting websocket down counter to 0');
      this._wsWentDownCounter = 0;
    }

    if (!this._recalculatePing && !wsWentDown) {
      debug('We do not need to recalculate the ping now, based on previous ' +
            'data');
      return;
    }

    // Save actual state of the network
    let ns = this._networkInfo.getNetworkInformation();

    if (ns.ip) {
      // mobile
      debug('mobile');
      let oldNetwork = prefs.get('adaptive.mobile');
      let newNetwork = 'mobile-' + ns.mcc + '-' + ns.mnc;

      // Mobile networks differ, reset all intervals and pings
      if (oldNetwork !== newNetwork) {
        // Network differ, reset all values
        debug('Mobile networks differ. Old network is ' + oldNetwork +
              ' and new is ' + newNetwork);
        prefs.set('adaptive.mobile', newNetwork);
        //We reset the upper bound member
        this._recalculatePing = true;
        this._pingIntervalRetryTimes = {};

        // Put default values
        let defaultPing = prefs.get('pingInterval.default');
        prefs.set('pingInterval', defaultPing);
        this._lastGoodPingInterval = defaultPing;

      } else {
        // Mobile network is the same, let's just update things
        prefs.set('pingInterval', prefs.get('pingInterval.mobile'));
        this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.mobile');
      }

    } else {
      // wifi
      debug('wifi');
      prefs.set('pingInterval', prefs.get('pingInterval.wifi'));
      this._lastGoodPingInterval = prefs.get('adaptive.lastGoodPingInterval.wifi');
    }

    let nextPingInterval;
    let lastTriedPingInterval = prefs.get('pingInterval');

    if (!this._recalculatePing && wsWentDown) {
      debug('Websocket disconnected without ping adaptative algorithm running');
      this._wsWentDownCounter++;
      if (this._wsWentDownCounter > kWS_MAX_WENTDOWN) {
        debug('Too many disconnects. Reenabling ping adaptative algoritm');
        this._wsWentDownCounter = 0;
        this._recalculatePing = true;
        this._lastGoodPingInterval = Math.floor(lastTriedPingInterval / 2);
        if (this._lastGoodPingInterval < kWS_MIN_PING_INTERVAL) {
          nextPingInterval = kWS_MIN_PING_INTERVAL;
        } else {
          nextPingInterval = this._lastGoodPingInterval;
        }
        prefs.set('pingInterval', nextPingInterval);
        this._save(ns, nextPingInterval);
        return;
      }

      debug('We do not need to recalculate the ping, based on previous data');
    }

    if (wsWentDown) {
      debug('The WebSocket was disconnected, calculating next ping');

      // If we have not tried this pingInterval yet, initialize
      this._pingIntervalRetryTimes[lastTriedPingInterval] =
           (this._pingIntervalRetryTimes[lastTriedPingInterval] || 0) + 1;

       // Try the pingInterval at least 3 times, just to be sure that the
       // calculated interval is not valid.
       if (this._pingIntervalRetryTimes[lastTriedPingInterval] < 2) {
         debug('pingInterval= ' + lastTriedPingInterval + ' tried only ' +
           this._pingIntervalRetryTimes[lastTriedPingInterval] + ' times');
         return;
       }

       // Latest ping was invalid, we need to lower the limit to limit / 2
       nextPingInterval = Math.floor(lastTriedPingInterval / 2);

      // If the new ping interval is close to the last good one, we are near
      // optimum, so stop calculating.
      if (nextPingInterval - this._lastGoodPingInterval <
          prefs.get('adaptive.gap')) {
        debug('We have reached the gap, we have finished the calculation');
        debug('nextPingInterval=' + nextPingInterval);
        debug('lastGoodPing=' + this._lastGoodPingInterval);
        nextPingInterval = this._lastGoodPingInterval;
        this._recalculatePing = false;
      } else {
        debug('We need to calculate next time');
        this._recalculatePing = true;
      }

    } else {
      debug('The WebSocket is still up');
      this._lastGoodPingInterval = lastTriedPingInterval;
      nextPingInterval = Math.floor(lastTriedPingInterval * 1.5);
    }

    // Check if we have reached the upper limit
    if (this._upperLimit < nextPingInterval) {
      debug('Next ping will be bigger than the configured upper limit, ' +
            'capping interval');
      this._recalculatePing = false;
      this._lastGoodPingInterval = lastTriedPingInterval;
      nextPingInterval = lastTriedPingInterval;
    }

    debug('Setting the pingInterval to ' + nextPingInterval);
    prefs.set('pingInterval', nextPingInterval);

    this._save(ns, nextPingInterval);
  },

  _save: function(ns, nextPingInterval){
    //Save values for our current network
    if (ns.ip) {
      prefs.set('pingInterval.mobile', nextPingInterval);
      prefs.set('adaptive.lastGoodPingInterval.mobile',
                this._lastGoodPingInterval);
    } else {
      prefs.set('pingInterval.wifi', nextPingInterval);
      prefs.set('adaptive.lastGoodPingInterval.wifi',
                this._lastGoodPingInterval);
    }
  },

  _makeWebSocket: function(uri) {
    if (!prefs.get("connection.enabled")) {
      debug("_makeWebSocket: connection.enabled is not set to true. Aborting.");
      return null;
    }
    if (Services.io.offline) {
      debug("Network is offline.");
      return null;
    }
    let socket = Cc["@mozilla.org/network/protocol;1?name=wss"]
                   .createInstance(Ci.nsIWebSocketChannel);

    socket.initLoadInfo(null, // aLoadingNode
                        Services.scriptSecurityManager.getSystemPrincipal(),
                        null, // aTriggeringPrincipal
                        Ci.nsILoadInfo.SEC_NORMAL,
                        Ci.nsIContentPolicy.TYPE_WEBSOCKET);

    return socket;
  },

  _beginWSSetup: function() {
    debug("beginWSSetup()");
    if (this._currentState != STATE_SHUT_DOWN) {
      debug("_beginWSSetup: Not in shutdown state! Current state " +
            this._currentState);
      return;
    }

    // Stop any pending reconnects scheduled for the near future.
    if (this._mainPushService) {
      this._mainPushService.stopAlarm();
    }

    let uri = this._serverURI;
    if (!uri) {
      return;
    }
    let socket = this._makeWebSocket(uri);
    if (!socket) {
      return;
    }
    this._ws = socket.QueryInterface(Ci.nsIWebSocketChannel);

    debug("serverURL: " + uri.spec);
    this._wsListener = new PushWebSocketListener(this);
    this._ws.protocol = "push-notification";

    try {
      // Grab a wakelock before we open the socket to ensure we don't go to
      // sleep before connection the is opened.
      this._ws.asyncOpen(uri, uri.spec, this._wsListener, null);
      this._acquireWakeLock();
      this._currentState = STATE_WAITING_FOR_WS_START;
    } catch(e) {
      debug("Error opening websocket. asyncOpen failed!");
      this._shutdownWS();
      this._reconnectAfterBackoff();
    }
  },

  connect: function(records) {
    debug("connect");
    // Check to see if we need to do anything.
    if (records.length > 0) {
      this._beginWSSetup();
    }
  },

  /**
   * There is only one alarm active at any time. This alarm has 3 intervals
   * corresponding to 3 tasks.
   *
   * 1) Reconnect on ping timeout.
   *    If we haven't received any messages from the server by the time this
   *    alarm fires, the connection is closed and PushService tries to
   *    reconnect, repurposing the alarm for (3).
   *
   * 2) Send a ping.
   *    The protocol sends a ping ({}) on the wire every pingInterval ms. Once
   *    it sends the ping, the alarm goes to task (1) which is waiting for
   *    a pong. If data is received after the ping is sent,
   *    _wsOnMessageAvailable() will reset the ping alarm (which cancels
   *    waiting for the pong). So as long as the connection is fine, pong alarm
   *    never fires.
   *
   * 3) Reconnect after backoff.
   *    The alarm is set by _reconnectAfterBackoff() and increases in duration
   *    every time we try and fail to connect.  When it triggers, websocket
   *    setup begins again. On successful socket setup, the socket starts
   *    receiving messages. The alarm now goes to (2) where it monitors the
   *    WebSocket by sending a ping.  Since incoming data is a sign of the
   *    connection being up, the ping alarm is reset every time data is
   *    received.
   */
  onAlarmFired: function() {
    // Conditions are arranged in decreasing specificity.
    // i.e. when _waitingForPong is true, other conditions are also true.
    if (this._waitingForPong) {
      debug("Did not receive pong in time. Reconnecting WebSocket.");
      this._shutdownWS();
      this._reconnectAfterBackoff();
    }
    else if (this._currentState == STATE_READY) {
      // Send a ping.
      // Bypass the queue; we don't want this to be kept pending.
      // Watch out for exception in case the socket has disconnected.
      // When this happens, we pretend the ping was sent and don't specially
      // handle the exception, as the lack of a pong will lead to the socket
      // being reset.
      try {
        this._wsSendMessage({});
      } catch (e) {
      }

      this._waitingForPong = true;
      this._mainPushService.setAlarm(prefs.get("requestTimeout"));
    }
    else if (this._mainPushService && this._mainPushService._alarmID !== null) {
      debug("reconnect alarm fired.");
      // Reconnect after back-off.
      // The check for a non-null _alarmID prevents a situation where the alarm
      // fires, but _shutdownWS() is called from another code-path (e.g.
      // network state change) and we don't want to reconnect.
      //
      // It also handles the case where _beginWSSetup() is called from another
      // code-path.
      //
      // alarmID will be non-null only when no shutdown/connect is
      // called between _reconnectAfterBackoff() setting the alarm and the
      // alarm firing.

      // Websocket is shut down. Backoff interval expired, try to connect.
      this._beginWSSetup();
    }
  },

  _acquireWakeLock: function() {
#ifdef MOZ_B2G
    // Disable the wake lock on non-B2G platforms to work around bug 1154492.
    if (!this._socketWakeLock) {
      debug("Acquiring Socket Wakelock");
      this._socketWakeLock = gPowerManagerService.newWakeLock("cpu");
    }
    if (!this._socketWakeLockTimer) {
      debug("Creating Socket WakeLock Timer");
      this._socketWakeLockTimer = Cc["@mozilla.org/timer;1"]
                                    .createInstance(Ci.nsITimer);
    }

    debug("Setting Socket WakeLock Timer");
    this._socketWakeLockTimer
      .initWithCallback(this._releaseWakeLock.bind(this),
                        // Allow the same time for socket setup as we do for
                        // requests after the setup. Fudge it a bit since
                        // timers can be a little off and we don't want to go
                        // to sleep just as the socket connected.
                        this._requestTimeout + 1000,
                        Ci.nsITimer.TYPE_ONE_SHOT);
#endif
  },

  _releaseWakeLock: function() {
#ifdef MOZ_B2G
    debug("Releasing Socket WakeLock");
    if (this._socketWakeLockTimer) {
      this._socketWakeLockTimer.cancel();
    }
    if (this._socketWakeLock) {
      this._socketWakeLock.unlock();
      this._socketWakeLock = null;
    }
#endif
  },

  /**
   * Protocol handler invoked by server message.
   */
  _handleHelloReply: function(reply) {
    debug("handleHelloReply()");
    if (this._currentState != STATE_WAITING_FOR_HELLO) {
      debug("Unexpected state " + this._currentState +
            "(expected STATE_WAITING_FOR_HELLO)");
      this._shutdownWS();
      return;
    }

    if (typeof reply.uaid !== "string") {
      debug("No UAID received or non string UAID received");
      this._shutdownWS();
      return;
    }

    if (reply.uaid === "") {
      debug("Empty UAID received!");
      this._shutdownWS();
      return;
    }

    // To avoid sticking extra large values sent by an evil server into prefs.
    if (reply.uaid.length > 128) {
      debug("UAID received from server was too long: " +
            reply.uaid);
      this._shutdownWS();
      return;
    }

    function finishHandshake() {
      this._UAID = reply.uaid;
      this._currentState = STATE_READY;
      if (this._notifyRequestQueue) {
        this._notifyRequestQueue();
        this._notifyRequestQueue = null;
      }
    }

    // By this point we've got a UAID from the server that we are ready to
    // accept.
    //
    // If we already had a valid UAID before, we have to ask apps to
    // re-register.
    if (this._UAID && this._UAID != reply.uaid) {
      debug("got new UAID: all re-register");

      this._mainPushService.dropRegistrations()
          .then(finishHandshake.bind(this));

      return;
    }

    // otherwise we are good to go
    finishHandshake.bind(this)();
  },

  /**
   * Protocol handler invoked by server message.
   */
  _handleRegisterReply: function(reply) {
    debug("handleRegisterReply()");
    if (typeof reply.channelID !== "string" ||
        typeof this._pendingRequests[reply.channelID] !== "object") {
      return;
    }

    let tmp = this._pendingRequests[reply.channelID];
    delete this._pendingRequests[reply.channelID];
    if (Object.keys(this._pendingRequests).length === 0 &&
        this._requestTimeoutTimer) {
      this._requestTimeoutTimer.cancel();
    }

    if (reply.status == 200) {
      try {
        Services.io.newURI(reply.pushEndpoint, null, null);
      }
      catch (e) {
        debug("Invalid pushEndpoint " + reply.pushEndpoint);
        tmp.reject({state: 0, error: "Invalid pushEndpoint " +
                                     reply.pushEndpoint});
        return;
      }

      let record = new PushRecordWebSocket({
        channelID: reply.channelID,
        pushEndpoint: reply.pushEndpoint,
        scope: tmp.record.scope,
        originAttributes: tmp.record.originAttributes,
        version: null,
        quota: tmp.record.maxQuota,
      });
      dump("PushWebSocket " +  JSON.stringify(record));
      tmp.resolve(record);
    } else {
      tmp.reject(reply);
    }
  },

  /**
   * Protocol handler invoked by server message.
   */
  _handleNotificationReply: function(reply) {
    debug("handleNotificationReply()");
    if (typeof reply.updates !== 'object') {
      debug("No 'updates' field in response. Type = " + typeof reply.updates);
      return;
    }

    debug("Reply updates: " + reply.updates.length);
    for (let i = 0; i < reply.updates.length; i++) {
      let update = reply.updates[i];
      debug("Update: " + update.channelID + ": " + update.version);
      if (typeof update.channelID !== "string") {
        debug("Invalid update literal at index " + i);
        continue;
      }

      if (update.version === undefined) {
        debug("update.version does not exist");
        continue;
      }

      let version = update.version;

      if (typeof version === "string") {
        version = parseInt(version, 10);
      }

      if (typeof version === "number" && version >= 0) {
        // FIXME(nsm): this relies on app update notification being infallible!
        // eventually fix this
        this._receivedUpdate(update.channelID, version);
        this._sendAck(update.channelID, version);
      }
    }
  },

  // FIXME(nsm): batch acks for efficiency reasons.
  _sendAck: function(channelID, version) {
    debug("sendAck()");
    var data = {messageType: 'ack',
                updates: [{channelID: channelID,
                           version: version}]
               };
    this._queueRequest(data);
  },

  _generateID: function() {
    let uuidGenerator = Cc["@mozilla.org/uuid-generator;1"]
                          .getService(Ci.nsIUUIDGenerator);
    // generateUUID() gives a UUID surrounded by {...}, slice them off.
    return uuidGenerator.generateUUID().toString().slice(1, -1);
  },

  request: function(action, record) {
    debug("request() " + action);

    if (Object.keys(this._pendingRequests).length === 0) {
      // start the timer since we now have at least one request
      if (!this._requestTimeoutTimer) {
        this._requestTimeoutTimer = Cc["@mozilla.org/timer;1"]
                                      .createInstance(Ci.nsITimer);
      }
      this._requestTimeoutTimer.init(this,
                                     this._requestTimeout,
                                     Ci.nsITimer.TYPE_REPEATING_SLACK);
    }

    if (action == "register") {
      let data = {channelID: this._generateID(),
                  messageType: action};

      return new Promise((resolve, reject) => {
        this._pendingRequests[data.channelID] = {record: record,
                                                 resolve: resolve,
                                                 reject: reject,
                                                 ctime: Date.now()
                                                };
        this._queueRequest(data);
      });
    }

    this._queueRequest({channelID: record.channelID,
                        messageType: action});
    return Promise.resolve();
  },

  _queueStart: Promise.resolve(),
  _notifyRequestQueue: null,
  _queue: null,
  _enqueue: function(op, errop) {
    debug("enqueue");
    if (!this._queue) {
      this._queue = this._queueStart;
    }
    this._queue = this._queue
                    .then(op)
                    .catch(_ => {});
  },

  _send(data) {
    if (this._currentState == STATE_READY) {
      if (data.messageType != "register" ||
        typeof this._pendingRequests[data.channelID] == "object") {

        // check if request has not been cancelled
        this._wsSendMessage(data);
      }
    }
  },

  _queueRequest(data) {
    if (this._currentState != STATE_READY) {
      if (!this._notifyRequestQueue) {
        let promise = new Promise((resolve, reject) => {
          this._notifyRequestQueue = resolve;
        });
        this._enqueue(_ => promise);
      }

    }

    this._enqueue(_ => this._send(data));
    if (!this._ws) {
      // This will end up calling notifyRequestQueue().
      this._beginWSSetup();
      // If beginWSSetup does not succeed to make ws, notifyRequestQueue will
      // not be call.
      if (!this._ws && this._notifyRequestQueue) {
        this._notifyRequestQueue();
        this._notifyRequestQueue = null;
      }
    }
  },

  _receivedUpdate: function(aChannelID, aLatestVersion) {
    debug("Updating: " + aChannelID + " -> " + aLatestVersion);

    this._mainPushService.receivedPushMessage(aChannelID, "", record => {
      if (record.version === null ||
          record.version < aLatestVersion) {
        debug("Version changed for " + aChannelID + ": " + aLatestVersion);
        record.version = aLatestVersion;
        return record;
      }
      debug("No significant version change for " + aChannelID + ": " +
            aLatestVersion);
      return null;
    });
  },

  // begin Push protocol handshake
  _wsOnStart: function(context) {
    debug("wsOnStart()");
    this._releaseWakeLock();

    if (this._currentState != STATE_WAITING_FOR_WS_START) {
      debug("NOT in STATE_WAITING_FOR_WS_START. Current state " +
            this._currentState + ". Skipping");
      return;
    }

    // Since we've had a successful connection reset the retry fail count.
    this._retryFailCount = 0;

    let data = {
      messageType: "hello",
    };

    if (this._UAID) {
      data.uaid = this._UAID;
    }

    function sendHelloMessage(ids) {
      // On success, ids is an array, on error its not.
      data.channelIDs = ids.map ?
                           ids.map(function(el) { return el.channelID; }) : [];
      this._wsSendMessage(data);
      this._currentState = STATE_WAITING_FOR_HELLO;
    }

    this._networkInfo.getNetworkState((networkState) => {
      if (networkState.ip) {
        // Opening an available UDP port.
        this._listenForUDPWakeup();

        // Host-port is apparently a thing.
        data.wakeup_hostport = {
          ip: networkState.ip,
          port: this._udpServer && this._udpServer.port
        };

        data.mobilenetwork = {
          mcc: networkState.mcc,
          mnc: networkState.mnc,
          netid: networkState.netid
        };
      }

      this._mainPushService.getAllUnexpired()
        .then(sendHelloMessage.bind(this),
              sendHelloMessage.bind(this));
    });
  },

  /**
   * This statusCode is not the websocket protocol status code, but the TCP
   * connection close status code.
   *
   * If we do not explicitly call ws.close() then statusCode is always
   * NS_BASE_STREAM_CLOSED, even on a successful close.
   */
  _wsOnStop: function(context, statusCode) {
    debug("wsOnStop()");
    this._releaseWakeLock();

    if (statusCode != Cr.NS_OK &&
        !(statusCode == Cr.NS_BASE_STREAM_CLOSED && this._willBeWokenUpByUDP)) {
      debug("Socket error " + statusCode);
      this._reconnectAfterBackoff();
    }

    // Bug 896919. We always shutdown the WebSocket, even if we need to
    // reconnect. This works because _reconnectAfterBackoff() is "async"
    // (there is a minimum delay of the pref retryBaseInterval, which by default
    // is 5000ms), so that function will open the WebSocket again.
    this._shutdownWS();
  },

  _wsOnMessageAvailable: function(context, message) {
    debug("wsOnMessageAvailable() " + message);

    this._waitingForPong = false;

    let reply;
    try {
      reply = JSON.parse(message);
    } catch(e) {
      debug("Parsing JSON failed. text : " + message);
      return;
    }

    // If we are not waiting for a hello message, reset the retry fail count
    if (this._currentState != STATE_WAITING_FOR_HELLO) {
      debug('Reseting _retryFailCount and _pingIntervalRetryTimes');
      this._retryFailCount = 0;
      this._pingIntervalRetryTimes = {};
    }

    let doNotHandle = false;
    if ((message === '{}') ||
        (reply.messageType === undefined) ||
        (reply.messageType === "ping") ||
        (typeof reply.messageType != "string")) {
      debug('Pong received');
      this._calculateAdaptivePing(false);
      doNotHandle = true;
    }

    // Reset the ping timer.  Note: This path is executed at every step of the
    // handshake, so this alarm does not need to be set explicitly at startup.
    this._mainPushService.setAlarm(prefs.get("pingInterval"));

    // If it is a ping, do not handle the message.
    if (doNotHandle) {
      return;
    }

    // A whitelist of protocol handlers. Add to these if new messages are added
    // in the protocol.
    let handlers = ["Hello", "Register", "Notification"];

    // Build up the handler name to call from messageType.
    // e.g. messageType == "register" -> _handleRegisterReply.
    let handlerName = reply.messageType[0].toUpperCase() +
                      reply.messageType.slice(1).toLowerCase();

    if (handlers.indexOf(handlerName) == -1) {
      debug("No whitelisted handler " + handlerName + ". messageType: " +
            reply.messageType);
      return;
    }

    let handler = "_handle" + handlerName + "Reply";

    if (typeof this[handler] !== "function") {
      debug("Handler whitelisted but not implemented! " + handler);
      return;
    }

    this[handler](reply);
  },

  /**
   * The websocket should never be closed. Since we don't call ws.close(),
   * _wsOnStop() receives error code NS_BASE_STREAM_CLOSED (see comment in that
   * function), which calls reconnect and re-establishes the WebSocket
   * connection.
   *
   * If the server said it'll use UDP for wakeup, we set _willBeWokenUpByUDP
   * and stop reconnecting in _wsOnStop().
   */
  _wsOnServerClose: function(context, aStatusCode, aReason) {
    debug("wsOnServerClose() " + aStatusCode + " " + aReason);

    // Switch over to UDP.
    if (aStatusCode == kUDP_WAKEUP_WS_STATUS_CODE) {
      debug("Server closed with promise to wake up");
      this._willBeWokenUpByUDP = true;
      // TODO: there should be no pending requests
    }
  },

  /**
   * Rejects all pending requests with errors.
   */
  _cancelPendingRequests: function() {
    for (let channelID in this._pendingRequests) {
      let request = this._pendingRequests[channelID];
      delete this._pendingRequests[channelID];
      request.reject({status: 0, error: "AbortError"});
    }
  },

  _makeUDPSocket: function() {
    return Cc["@mozilla.org/network/udp-socket;1"]
             .createInstance(Ci.nsIUDPSocket);
  },

  /**
   * This method should be called only if the device is on a mobile network!
   */
  _listenForUDPWakeup: function() {
    debug("listenForUDPWakeup()");

    if (this._udpServer) {
      debug("UDP Server already running");
      return;
    }

    if (!prefs.get("udp.wakeupEnabled")) {
      debug("UDP support disabled");
      return;
    }

    let socket = this._makeUDPSocket();
    if (!socket) {
      return;
    }
    this._udpServer = socket.QueryInterface(Ci.nsIUDPSocket);
    this._udpServer.init(-1, false, Services.scriptSecurityManager.getSystemPrincipal());
    this._udpServer.asyncListen(this);
    debug("listenForUDPWakeup listening on " + this._udpServer.port);

    return this._udpServer.port;
  },

  /**
   * Called by UDP Server Socket. As soon as a ping is recieved via UDP,
   * reconnect the WebSocket and get the actual data.
   */
  onPacketReceived: function(aServ, aMessage) {
    debug("Recv UDP datagram on port: " + this._udpServer.port);
    this._beginWSSetup();
  },

  /**
   * Called by UDP Server Socket if the socket was closed for some reason.
   *
   * If this happens, we reconnect the WebSocket to not miss out on
   * notifications.
   */
  onStopListening: function(aServ, aStatus) {
    debug("UDP Server socket was shutdown. Status: " + aStatus);
    this._udpServer = undefined;
    this._beginWSSetup();
  },
};

let PushNetworkInfo = {
  /**
   * Returns information about MCC-MNC and the IP of the current connection.
   */
  getNetworkInformation: function() {
    debug("getNetworkInformation()");

    try {
      if (!prefs.get("udp.wakeupEnabled")) {
        debug("UDP support disabled, we do not send any carrier info");
        throw new Error("UDP disabled");
      }

      let nm = Cc["@mozilla.org/network/manager;1"]
                 .getService(Ci.nsINetworkManager);
      if (nm.activeNetworkInfo &&
          nm.activeNetworkInfo.type == Ci.nsINetworkInfo.NETWORK_TYPE_MOBILE) {
        let iccService = Cc["@mozilla.org/icc/iccservice;1"]
                           .getService(Ci.nsIIccService);
        // TODO: Bug 927721 - PushService for multi-sim
        // In Multi-sim, there is more than one client in iccService. Each
        // client represents a icc handle. To maintain backward compatibility
        // with single sim, we always use client 0 for now. Adding support
        // for multiple sim will be addressed in bug 927721, if needed.
        let clientId = 0;
        let icc = iccService.getIccByServiceId(clientId);
        let iccInfo = icc && icc.iccInfo;
        if (iccInfo) {
          debug("Running on mobile data");

          let ips = {};
          let prefixLengths = {};
          nm.activeNetworkInfo.getAddresses(ips, prefixLengths);

          return {
            mcc: iccInfo.mcc,
            mnc: iccInfo.mnc,
            ip:  ips.value[0]
          };
        }
      }
    } catch (e) {
      debug("Error recovering mobile network information: " + e);
    }

    debug("Running on wifi");
    return {
      mcc: 0,
      mnc: 0,
      ip: undefined
    };
  },

  /**
   * Get mobile network information to decide if the client is capable of being
   * woken up by UDP (which currently just means having an mcc and mnc along
   * with an IP, and optionally a netid).
   */
  getNetworkState: function(callback) {
    debug("getNetworkState()");

    if (typeof callback !== 'function') {
      throw new Error("No callback method. Aborting push agent !");
    }

    var networkInfo = this.getNetworkInformation();

    if (networkInfo.ip) {
      this._getMobileNetworkId(networkInfo, function(netid) {
        debug("Recovered netID = " + netid);
        callback({
          mcc: networkInfo.mcc,
          mnc: networkInfo.mnc,
          ip:  networkInfo.ip,
          netid: netid
        });
      });
    } else {
      callback(networkInfo);
    }
  },

  /*
   * Get the mobile network ID (netid)
   *
   * @param networkInfo
   *        Network information object { mcc, mnc, ip, port }
   * @param callback
   *        Callback function to invoke with the netid or null if not found
   */
  _getMobileNetworkId: function(networkInfo, callback) {
    if (typeof callback !== 'function') {
      return;
    }

    function queryDNSForDomain(domain) {
      debug("[_getMobileNetworkId:queryDNSForDomain] Querying DNS for " +
        domain);
      let netIDDNSListener = {
        onLookupComplete: function(aRequest, aRecord, aStatus) {
          if (aRecord) {
            let netid = aRecord.getNextAddrAsString();
            debug("[_getMobileNetworkId:queryDNSForDomain] NetID found: " +
              netid);
            callback(netid);
          } else {
            debug("[_getMobileNetworkId:queryDNSForDomain] NetID not found");
            callback(null);
          }
        }
      };
      gDNSService.asyncResolve(domain, 0, netIDDNSListener,
        threadManager.currentThread);
      return [];
    }

    debug("[_getMobileNetworkId:queryDNSForDomain] Getting mobile network ID");

    let netidAddress = "wakeup.mnc" + ("00" + networkInfo.mnc).slice(-3) +
      ".mcc" + ("00" + networkInfo.mcc).slice(-3) + ".3gppnetwork.org";
    queryDNSForDomain(netidAddress, callback);
  }
};

function PushRecordWebSocket(record) {
  PushRecord.call(this, record);
  this.channelID = record.channelID;
  this.version = record.version;
}

PushRecordWebSocket.prototype = Object.create(PushRecord.prototype, {
  keyID: {
    get() {
      return this.channelID;
    },
  },
});

PushRecordWebSocket.prototype.toRegistration = function() {
  let registration = PushRecord.prototype.toRegistration.call(this);
  registration.version = this.version;
  return registration;
};