dom/canvas/WebGLUniformLocation.h
author Birunthan Mohanathas <birunthan@mohanathas.com>
Mon, 13 Jul 2015 08:25:42 -0700
changeset 284279 91d6e262b662a0b4e47358665e222d3927337af9
parent 263771 ac4464790ec4896a5188fa50cfc69ae0ffeddc08
child 284581 2e3bce121f7cfc0e334da9f8a1c4fc99a0eea879
permissions -rw-r--r--
Bug 1182996 - Fix and add missing namespace comments. rs=ehsan The bulk of this commit was generated by running: run-clang-tidy.py \ -checks='-*,llvm-namespace-comment' \ -header-filter=^/.../mozilla-central/.* \ -fix

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_UNIFORM_LOCATION_H_
#define WEBGL_UNIFORM_LOCATION_H_

#include "GLDefs.h"
#include "mozilla/WeakPtr.h"
#include "nsCycleCollectionParticipant.h" // NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS
#include "nsISupportsImpl.h" // NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"

struct JSContext;

namespace mozilla {
class WebGLActiveInfo;
class WebGLContext;
class WebGLProgram;

namespace webgl {
struct LinkedProgramInfo;
} // namespace webgl

class WebGLUniformLocation final
    : public nsWrapperCache
    , public WebGLContextBoundObject
{
public:
    NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLUniformLocation)
    NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation)

    virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> aGivenProto) override;

    WebGLContext* GetParentObject() const {
        return mContext;
    }


    const WeakPtr<const webgl::LinkedProgramInfo> mLinkInfo;
    const GLuint mLoc;
    const WebGLActiveInfo* const mActiveInfo;

    WebGLUniformLocation(WebGLContext* webgl, const webgl::LinkedProgramInfo* linkInfo,
                         GLuint loc, const WebGLActiveInfo* activeInfo);

    bool ValidateForProgram(WebGLProgram* prog, WebGLContext* webgl,
                            const char* funcName) const;
    bool ValidateSamplerSetter(GLint value, WebGLContext* webgl,
                               const char* funcName) const;
    bool ValidateSizeAndType(uint8_t setterElemSize, GLenum setterType,
                             WebGLContext* webgl, const char* funcName) const;
    bool ValidateArrayLength(uint8_t setterElemSize, size_t setterArraySize,
                             WebGLContext* webgl, const char* funcName) const;

    JS::Value GetUniform(JSContext* js, WebGLContext* webgl) const;

    // Needed for certain helper functions like ValidateObject.
    // `WebGLUniformLocation`s can't be 'Deleted' in the WebGL sense.
    bool IsDeleted() const { return false; }

protected:
    ~WebGLUniformLocation();
};

} // namespace mozilla

#endif // WEBGL_UNIFORM_LOCATION_H_