author ffxbld
Wed, 03 Sep 2014 00:29:41 -0400
changeset 216647 7bc4a4e5c672b08c89d4bfbb76c3080eaead0341
parent 175492 4dd51f45f0bd6434fc5772446e7e18dec821f2ac
child 226309 2c760e1690b51802dca2c574fd304653d35f4007
permissions -rw-r--r--
Automated checkin: version bump for fennec 33.0b1 release. DONTBUILD CLOSED TREE a=release

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef nsIconDecoder_h__
#define nsIconDecoder_h__

#include "Decoder.h"

#include "nsCOMPtr.h"

namespace mozilla {
namespace image {
class RasterImage;

// The icon decoder is a decoder specifically tailored for loading icons 
// from the OS. We've defined our own little format to represent these icons
// and this decoder takes that format and converts it into 24-bit RGB with alpha channel
// support. It was modeled a bit off the PPM decoder.
// Assumptions about the decoder:
// (1) We receive ALL of the data from the icon channel in one OnDataAvailable call. We don't
//     support multiple ODA calls yet.
// (2) the format of the incoming data is as follows:
//     The first two bytes contain the width and the height of the icon. 
//     The remaining bytes contain the icon data, 4 bytes per pixel, in
//       ARGB order (platform endianness, A in highest bits, B in lowest
//       bits), row-primary, top-to-bottom, left-to-right, with
//       premultiplied alpha.

class nsIconDecoder : public Decoder

  nsIconDecoder(RasterImage &aImage);
  virtual ~nsIconDecoder();

  virtual void WriteInternal(const char* aBuffer, uint32_t aCount, DecodeStrategy aStrategy);

  uint8_t mWidth;
  uint8_t mHeight;
  uint32_t mPixBytesRead;
  uint32_t mState;

enum {
  iconStateStart      = 0,
  iconStateHaveHeight = 1,
  iconStateReadPixels = 2,
  iconStateFinished   = 3

} // namespace image
} // namespace mozilla

#endif // nsIconDecoder_h__