author Ted Mielczarek <>
Wed, 15 Feb 2012 19:47:13 -0500
changeset 147177 7a159e3dad7b2bd0fd3d3ea1cbba55c9ced31348
parent 140838 content/events/src/nsDOMGamepad.h@1b1381894c4402d105cf59e45078bd9573facd01
permissions -rw-r--r--
bug 690935 - implement navigator.getGamepads(). r=smaug

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at */

#ifndef mozilla_dom_gamepad_Gamepad_h
#define mozilla_dom_gamepad_Gamepad_h

#include "mozilla/ErrorResult.h"
#include "mozilla/StandardInteger.h"
#include "nsCOMPtr.h"
#include "nsIDOMGamepad.h"
#include "nsIVariant.h"
#include "nsString.h"
#include "nsTArray.h"
#include "nsWrapperCache.h"

namespace mozilla {
namespace dom {

class Gamepad : public nsIDOMGamepad
              , public nsWrapperCache
  Gamepad(nsISupports* aParent,
          const nsAString& aID, uint32_t aIndex,
          uint32_t aNumButtons, uint32_t aNumAxes);

  void SetConnected(bool aConnected);
  void SetButton(uint32_t aButton, double aValue);
  void SetAxis(uint32_t aAxis, double aValue);
  void SetIndex(uint32_t aIndex);

  // Make the state of this gamepad equivalent to other.
  void SyncState(Gamepad* aOther);

  // Return a new Gamepad containing the same data as this object,
  // parented to aParent.
  already_AddRefed<Gamepad> Clone(nsISupports* aParent);

  nsISupports* GetParentObject() const
    return mParent;

  virtual JSObject* WrapObject(JSContext* aCx,
			       JS::Handle<JSObject*> aScope) MOZ_OVERRIDE;

  void GetId(nsAString& aID) const
    aID = mID;

  bool Connected() const
    return mConnected;

  uint32_t Index() const
    return mIndex;

  already_AddRefed<nsIVariant> GetButtons(mozilla::ErrorResult& aRv)
    nsCOMPtr<nsIVariant> buttons;
    aRv = GetButtons(getter_AddRefs(buttons));
    return buttons.forget();

  already_AddRefed<nsIVariant> GetAxes(mozilla::ErrorResult& aRv)
    nsCOMPtr<nsIVariant> axes;
    aRv = GetAxes(getter_AddRefs(axes));
    return axes.forget();

  virtual ~Gamepad() {}

  nsresult GetButtons(nsIVariant** aButtons);
  nsresult GetAxes(nsIVariant** aAxes);

  nsCOMPtr<nsISupports> mParent;
  nsString mID;
  uint32_t mIndex;

  // true if this gamepad is currently connected.
  bool mConnected;

  // Current state of buttons, axes.
  nsTArray<double> mButtons;
  nsTArray<double> mAxes;

} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_gamepad_Gamepad_h