author Kris Maglione <>
Thu, 14 Feb 2019 17:54:00 -0800
changeset 517406 7436c0f5b8b1583d20d5ea2d1d9d3b2c665bdf33
parent 509549 f0a91d36587266d7454a450c6044d573664fbed5
child 527951 884f5dc55873c9345ee945cd6d5427e8ab398071
permissions -rw-r--r--
Fix botched backout (bug 1524687). r=bustage

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "gfxFontUtils.h"
#include "mozilla/gfx/2D.h"
#include "nsString.h"
#include "nsClassHashtable.h"
#include "nsBaseHashtable.h"
#include "nsHashKeys.h"
#include "gfxPattern.h"
#include "mozilla/gfx/UserData.h"
#include "mozilla/SVGContextPaint.h"
#include "nsRefreshDriver.h"

class nsIContentViewer;
class nsIPresShell;
class gfxSVGGlyphs;

namespace mozilla {
class SVGContextPaint;
namespace dom {
class Document;
class Element;
}  // namespace dom
}  // namespace mozilla

 * Wraps an SVG document contained in the SVG table of an OpenType font.
 * There may be multiple SVG documents in an SVG table which we lazily parse
 *   so we have an instance of this class for every document in the SVG table
 *   which contains a glyph ID which has been used
 * Finds and looks up elements contained in the SVG document which have glyph
 *   mappings to be drawn by gfxSVGGlyphs
class gfxSVGGlyphsDocument final : public nsAPostRefreshObserver {
  typedef mozilla::dom::Element Element;

  gfxSVGGlyphsDocument(const uint8_t *aBuffer, uint32_t aBufLen,
                       gfxSVGGlyphs *aSVGGlyphs);

  Element *GetGlyphElement(uint32_t aGlyphId);


  virtual void DidRefresh() override;

  size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;

  nsresult ParseDocument(const uint8_t *aBuffer, uint32_t aBufLen);

  nsresult SetupPresentation();

  void FindGlyphElements(Element *aElement);

  void InsertGlyphId(Element *aGlyphElement);

  // Weak so as not to create a cycle. mOwner owns us so this can't dangle.
  gfxSVGGlyphs *mOwner;
  RefPtr<mozilla::dom::Document> mDocument;
  nsCOMPtr<nsIContentViewer> mViewer;
  nsCOMPtr<nsIPresShell> mPresShell;

  nsBaseHashtable<nsUint32HashKey, Element *, Element *> mGlyphIdMap;

  nsCString mSVGGlyphsDocumentURI;

 * Used by |gfxFontEntry| to represent the SVG table of an OpenType font.
 * Handles lazy parsing of the SVG documents in the table, looking up SVG glyphs
 *   and rendering SVG glyphs.
 * Each |gfxFontEntry| owns at most one |gfxSVGGlyphs| instance.
class gfxSVGGlyphs {
  typedef mozilla::dom::Element Element;

   * @param aSVGTable The SVG table from the OpenType font
   * The gfxSVGGlyphs object takes over ownership of the blob references
   * that are passed in, and will hb_blob_destroy() them when finished;
   * the caller should -not- destroy these references.
  gfxSVGGlyphs(hb_blob_t *aSVGTable, gfxFontEntry *aFontEntry);

   * Releases our references to the SVG table and cleans up everything else.

   * This is called when the refresh driver has ticked.
  void DidRefresh();

   * Find the |gfxSVGGlyphsDocument| containing an SVG glyph for |aGlyphId|.
   * If |aGlyphId| does not map to an SVG document, return null.
   * If a |gfxSVGGlyphsDocument| has not been created for the document, create
   * one.
  gfxSVGGlyphsDocument *FindOrCreateGlyphsDocument(uint32_t aGlyphId);

   * Return true iff there is an SVG glyph for |aGlyphId|
  bool HasSVGGlyph(uint32_t aGlyphId);

   * Render the SVG glyph for |aGlyphId|
   * @param aContextPaint Information on text context paints.
   *   See |SVGContextPaint|.
  void RenderGlyph(gfxContext *aContext, uint32_t aGlyphId,
                   mozilla::SVGContextPaint *aContextPaint);

   * Get the extents for the SVG glyph associated with |aGlyphId|
   * @param aSVGToAppSpace The matrix mapping the SVG glyph space to the
   *   target context space
  bool GetGlyphExtents(uint32_t aGlyphId, const gfxMatrix &aSVGToAppSpace,
                       gfxRect *aResult);

  size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;

  Element *GetGlyphElement(uint32_t aGlyphId);

  nsClassHashtable<nsUint32HashKey, gfxSVGGlyphsDocument> mGlyphDocs;
  nsBaseHashtable<nsUint32HashKey, Element *, Element *> mGlyphIdMap;

  hb_blob_t *mSVGData;

  // pointer to the font entry that owns this gfxSVGGlyphs object
  gfxFontEntry *MOZ_NON_OWNING_REF mFontEntry;

  const struct Header {
    mozilla::AutoSwap_PRUint16 mVersion;
    mozilla::AutoSwap_PRUint32 mDocIndexOffset;
    mozilla::AutoSwap_PRUint32 mColorPalettesOffset;
  } * mHeader;

  struct IndexEntry {
    mozilla::AutoSwap_PRUint16 mStartGlyph;
    mozilla::AutoSwap_PRUint16 mEndGlyph;
    mozilla::AutoSwap_PRUint32 mDocOffset;
    mozilla::AutoSwap_PRUint32 mDocLength;

  const struct DocIndex {
    mozilla::AutoSwap_PRUint16 mNumEntries;
    IndexEntry mEntries[1]; /* actual length = mNumEntries */
  } * mDocIndex;

  static int CompareIndexEntries(const void *_a, const void *_b);

 * XXX This is a complete hack and should die (see bug 1291494).
 * This class is used when code fails to pass through an SVGContextPaint from
 * the context in which we are painting.  In that case we create one of these
 * as a fallback and have it wrap the gfxContext's current gfxPattern and
 * pretend that that is the paint context's fill pattern.  In some contexts
 * that will be the case, in others it will not.  As we convert more code to
 * Moz2D the less likely it is that this hack will work.  It will also make
 * converting to Moz2D harder.
class SimpleTextContextPaint : public mozilla::SVGContextPaint {
  static const mozilla::gfx::Color sZero;

  static gfxMatrix SetupDeviceToPatternMatrix(gfxPattern *aPattern,
                                              const gfxMatrix &aCTM) {
    if (!aPattern) {
      return gfxMatrix();
    gfxMatrix deviceToUser = aCTM;
    if (!deviceToUser.Invert()) {
      return gfxMatrix(0, 0, 0, 0, 0, 0);  // singular
    return deviceToUser * aPattern->GetMatrix();

  SimpleTextContextPaint(gfxPattern *aFillPattern, gfxPattern *aStrokePattern,
                         const gfxMatrix &aCTM)
      : mFillPattern(aFillPattern ? aFillPattern : new gfxPattern(sZero)),
        mStrokePattern(aStrokePattern ? aStrokePattern
                                      : new gfxPattern(sZero)) {
    mFillMatrix = SetupDeviceToPatternMatrix(aFillPattern, aCTM);
    mStrokeMatrix = SetupDeviceToPatternMatrix(aStrokePattern, aCTM);

  already_AddRefed<gfxPattern> GetFillPattern(
      const DrawTarget *aDrawTarget, float aOpacity, const gfxMatrix &aCTM,
      imgDrawingParams &aImgParams) override {
    if (mFillPattern) {
      mFillPattern->SetMatrix(aCTM * mFillMatrix);
    RefPtr<gfxPattern> fillPattern = mFillPattern;
    return fillPattern.forget();

  already_AddRefed<gfxPattern> GetStrokePattern(
      const DrawTarget *aDrawTarget, float aOpacity, const gfxMatrix &aCTM,
      imgDrawingParams &aImgParams) override {
    if (mStrokePattern) {
      mStrokePattern->SetMatrix(aCTM * mStrokeMatrix);
    RefPtr<gfxPattern> strokePattern = mStrokePattern;
    return strokePattern.forget();

  float GetFillOpacity() const override { return mFillPattern ? 1.0f : 0.0f; }

  float GetStrokeOpacity() const override {
    return mStrokePattern ? 1.0f : 0.0f;

  RefPtr<gfxPattern> mFillPattern;
  RefPtr<gfxPattern> mStrokePattern;

  // Device space to pattern space transforms
  gfxMatrix mFillMatrix;
  gfxMatrix mStrokeMatrix;