author Benoit Jacob <>
Fri, 25 Apr 2014 22:34:06 -0400
changeset 199777 6a36a9e6fa3576982c45c5649f7233dd80e6c538
parent 198949 0ecc4193e6303f834bba5c24f37ce988741545b9
child 208140 d0bb536942e27651a83d43cf2b251d39107815fe
child 210512 c4a8b899f5204b186a6a6979fc56055f39ecb4e5
permissions -rw-r--r--
Bug 987311 - 5/6 - Convert the rest of CompositorTypes.h to typed enums, auto regex changes - r=nical find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(NONE\|TILE_BORDERS\|LAYER_BORDERS\|BIGIMAGE_BORDERS\|FLASH_BORDERS\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/DiagnosticTypes\:\:NONE/DiagosticTypes::NO_DIAGNOSTIC/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(IMAGE\|CONTENT\|CANVAS\|COLOR\|CONTAINER\|TILE\|BIGIMAGE\|COMPONENT_ALPHA\|REGION_RECT\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)EFFECT_\(MASK\|MAX_SECONDARY\|RGB\|YCBCR\|COMPONENT_ALPHA\|SOLID_COLOR\|RENDER_TARGET\|MAX\)\($\|[^A-Za-z0-9_]\)/\1EffectTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_\(CONTENT\|SHMEM\|YCBCR\|SHARED_GL\|SHARED_GL_EXTERNAL\|STREAM_GL\|FALLBACK\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureClientType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(BUFFER_UNKNOWN\|BUFFER_IMAGE_SINGLE\|BUFFER_IMAGE_BUFFERED\|BUFFER_BRIDGE\|BUFFER_CONTENT\|BUFFER_CONTENT_DIRECT\|BUFFER_CONTENT_INC\|BUFFER_TILED\|BUFFER_SIMPLE_TILED\|COMPOSITABLE_IMAGE\|COMPOSITABLE_CONTENT_SINGLE\|COMPOSITABLE_CONTENT_DOUBLE\|BUFFER_COUNT\)\($\|[^A-Za-z0-9_]\)/\1CompositableType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/CompositableType\:\:COMPOSITABLE_/CompositableType::/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_HOST_\(DEFAULT\|TILED\|COPY_PREVIOUS\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureHostFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)Texture\(Front\|Back\|OnWhiteFront\|OnWhiteBack\)\($\|[^A-Za-z0-9_]\)/\1TextureIdentifier::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(OPEN_NONE\|OPEN_READ\|OPEN_WRITE\|OPEN_READ_WRITE\|OPEN_READ_ONLY\|OPEN_WRITE_ONLY\)\($\|[^A-Za-z0-9_]\)/\1OpenMode::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(MaskNone\|Mask2d\|Mask3d\|NumMaskTypes\)\($\|[^A-Za-z0-9_]\)/\1MaskType::\2\3/g' find gfx -type f | xargs sed -i 's/Diagostic/Diagnostic/g'

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include <stdint.h>                     // for uint16_t
#include <stdio.h>                      // for FILE
#include <algorithm>                    // for swap
#include "ContentHost.h"                // for ContentHost
#include "TiledLayerBuffer.h"           // for TiledLayerBuffer, etc
#include "CompositableHost.h"
#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h"             // for RefPtr
#include "mozilla/gfx/Point.h"          // for Point
#include "mozilla/gfx/Rect.h"           // for Rect
#include "mozilla/gfx/Types.h"          // for Filter
#include "mozilla/layers/CompositorTypes.h"  // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h"  // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h"  // for TextureHost
#include "mozilla/layers/TiledContentClient.h"
#include "mozilla/mozalloc.h"           // for operator delete
#include "nsRegion.h"                   // for nsIntRegion
#include "nscore.h"                     // for nsACString

#include <ui/Fence.h>

class gfxReusableSurfaceWrapper;
struct nsIntPoint;
struct nsIntRect;
struct nsIntSize;

namespace mozilla {
namespace gfx {
class Matrix4x4;

namespace layers {

class Compositor;
class ISurfaceAllocator;
class Layer;
class ThebesBufferData;
struct EffectChain;

class TileHost {
  // Constructs a placeholder TileHost. See the comments above
  // TiledLayerBuffer for more information on what this is used for;
  // essentially, this is a sentinel used to represent an invalid or blank
  // tile.
    : mSharedLock(nullptr)
    , mTextureHost(nullptr)

  // Constructs a TileHost from a gfxSharedReadLock and TextureHost.
  TileHost(gfxSharedReadLock* aSharedLock,
               TextureHost* aTextureHost)
    : mSharedLock(aSharedLock)
    , mTextureHost(aTextureHost)

  TileHost(const TileHost& o) {
    mTextureHost = o.mTextureHost;
    mSharedLock = o.mSharedLock;
  TileHost& operator=(const TileHost& o) {
    if (this == &o) {
      return *this;
    mTextureHost = o.mTextureHost;
    mSharedLock = o.mSharedLock;
    return *this;

  bool operator== (const TileHost& o) const {
    return mTextureHost == o.mTextureHost;
  bool operator!= (const TileHost& o) const {
    return mTextureHost != o.mTextureHost;

  bool IsPlaceholderTile() const { return mTextureHost == nullptr; }

  void ReadUnlock() {
    if (mSharedLock) {

  RefPtr<gfxSharedReadLock> mSharedLock;
  RefPtr<TextureHost> mTextureHost;

class TiledLayerBufferComposite
  : public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
  friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;

  typedef TiledLayerBuffer<TiledLayerBufferComposite, TileHost>::Iterator Iterator;

  TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
                            const SurfaceDescriptorTiles& aDescriptor,
                            const nsIntRegion& aOldPaintedRegion);

  TileHost GetPlaceholderTile() const { return TileHost(); }

  // Stores the absolute resolution of the containing frame, calculated
  // by the sum of the resolutions of all parent layers' FrameMetrics.
  const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }

  void ReadUnlock();

  void ReleaseTextureHosts();

   * This will synchronously upload any necessary texture contents, making the
   * sources immediately available for compositing. For texture hosts that
   * don't have an internal buffer, this is unlikely to actually do anything.
  void Upload();

  void SetCompositor(Compositor* aCompositor);

  bool HasDoubleBufferedTiles() { return mHasDoubleBufferedTiles; }

  bool IsValid() const { return !mUninitialized; }

  virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);

  // Recycle callback for TextureHost.
  // Used when TiledContentClient is present in client side.
  static void RecycleCallback(TextureHost* textureHost, void* aClosure);

  TileHost ValidateTile(TileHost aTile,
                        const nsIntPoint& aTileRect,
                        const nsIntRegion& dirtyRect);

  // do nothing, the desctructor in the texture host takes care of releasing resources
  void ReleaseTile(TileHost aTile) {}

  void SwapTiles(TileHost& aTileA, TileHost& aTileB) { std::swap(aTileA, aTileB); }

  CSSToParentLayerScale mFrameResolution;
  bool mHasDoubleBufferedTiles;
  bool mUninitialized;

 * ContentHost for tiled Thebes layers. Since tiled layers are special snow
 * flakes, we have a unique update process. All the textures that back the
 * tiles are added in the usual way, but Updated is called on the host side
 * in response to a message that describes the transaction for every tile.
 * Composition happens in the normal way.
 * TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
 * Each tile has a reference to a texture host. During the layers transaction, we
 * receive a list of descriptors for the client-side tile buffer tiles
 * (UseTiledLayerBuffer). If we receive two transactions before a composition,
 * we immediately unlock and discard the unused buffer.
 * When the content host is composited, we first validate the TiledLayerBuffer
 * (Upload), which calls Updated on each tile's texture host to make sure the
 * texture data has been uploaded. For single-buffered tiles, we unlock at this
 * point, for double-buffered tiles we unlock and discard the last composited
 * buffer after compositing a new one. Rendering takes us to RenderTile which
 * is similar to Composite for non-tiled ContentHosts.
class TiledContentHost : public ContentHost,
                         public TiledLayerComposer
  TiledContentHost(const TextureInfo& aTextureInfo);


  virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
    return LayerRenderState();

  virtual bool UpdateThebes(const ThebesBufferData& aData,
                            const nsIntRegion& aUpdated,
                            const nsIntRegion& aOldValidRegionBack,
                            nsIntRegion* aUpdatedRegionBack)
    NS_ERROR("N/A for tiled layers");
    return false;

  const nsIntRegion& GetValidLowPrecisionRegion() const
    return mLowPrecisionTiledBuffer.GetValidRegion();

  void UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
                           const SurfaceDescriptorTiles& aTiledDescriptor);

  void Composite(EffectChain& aEffectChain,
                 float aOpacity,
                 const gfx::Matrix4x4& aTransform,
                 const gfx::Filter& aFilter,
                 const gfx::Rect& aClipRect,
                 const nsIntRegion* aVisibleRegion = nullptr,
                 TiledLayerProperties* aLayerProperties = nullptr);

  virtual CompositableType GetType() { return CompositableType::BUFFER_TILED; }

  virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }

  virtual void Attach(Layer* aLayer,
                      Compositor* aCompositor,
                      AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;

  virtual void Dump(FILE* aFile=nullptr,
                    const char* aPrefix="",
                    bool aDumpHtml=false) MOZ_OVERRIDE;

  virtual void PrintInfo(nsACString& aTo, const char* aPrefix);

   * Store a fence that will signal when the current buffer is no longer being read.
   * Similar to android's GLConsumer::setReleaseFence()
  virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)


  void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
                         EffectChain& aEffectChain,
                         float aOpacity,
                         const gfx::Filter& aFilter,
                         const gfx::Rect& aClipRect,
                         nsIntRegion aMaskRegion,
                         gfx::Matrix4x4 aTransform);

  // Renders a single given tile.
  void RenderTile(const TileHost& aTile,
                  EffectChain& aEffectChain,
                  float aOpacity,
                  const gfx::Matrix4x4& aTransform,
                  const gfx::Filter& aFilter,
                  const gfx::Rect& aClipRect,
                  const nsIntRegion& aScreenRegion,
                  const nsIntPoint& aTextureOffset,
                  const nsIntSize& aTextureBounds);

  void EnsureTileStore() {}

  TiledLayerBufferComposite    mTiledBuffer;
  TiledLayerBufferComposite    mLowPrecisionTiledBuffer;
  TiledLayerBufferComposite    mOldTiledBuffer;
  TiledLayerBufferComposite    mOldLowPrecisionTiledBuffer;
  bool                         mPendingUpload;
  bool                         mPendingLowPrecisionUpload;