dom/canvas/WebGLContextVertexArray.cpp
author Nick Alexander <nalexander@mozilla.com>
Tue, 18 Nov 2014 17:28:47 -0600
changeset 226083 6a35dcdb17d6e080d1349d0aabe16cd41d1cf517
parent 219802 baa68b41e879b9ed1e6d056732e5a33448e00667
child 242125 10a7d6c3fa977bcc39c82ee01b94b5f7ce2fe46f
permissions -rw-r--r--
Bug 1086693 - Part 2: Generate and build Android SDK JNI wrappers. r=gps, a=lsblakk

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLVertexArray.h"
#include "GLContext.h"

using namespace mozilla;

void
WebGLContext::BindVertexArray(WebGLVertexArray *array)
{
    if (IsContextLost())
        return;

    if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array))
        return;

    if (array && array->IsDeleted()) {
        /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt
         * BindVertexArrayOES fails and an INVALID_OPERATION error is
         * generated if array is not a name returned from a previous call to
         * GenVertexArraysOES, or if such a name has since been deleted with
         * DeleteVertexArraysOES
         */
        ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!");
        return;
    }

    InvalidateBufferFetching();

    MakeContextCurrent();

    if (array == nullptr) {
        array = mDefaultVertexArray;
    }

    array->BindVertexArray();

    MOZ_ASSERT(mBoundVertexArray == array);
}

already_AddRefed<WebGLVertexArray>
WebGLContext::CreateVertexArray()
{
    if (IsContextLost())
        return nullptr;

    nsRefPtr<WebGLVertexArray> globj = WebGLVertexArray::Create(this);

    MakeContextCurrent();
    globj->GenVertexArray();

    return globj.forget();
}

void
WebGLContext::DeleteVertexArray(WebGLVertexArray *array)
{
    if (IsContextLost())
        return;

    if (array == nullptr)
        return;

    if (array->IsDeleted())
        return;

    if (mBoundVertexArray == array)
        BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));

    array->RequestDelete();
}

bool
WebGLContext::IsVertexArray(WebGLVertexArray *array)
{
    if (IsContextLost())
        return false;

    if (!array)
        return false;

    return ValidateObjectAllowDeleted("isVertexArray", array) &&
           !array->IsDeleted() &&
           array->HasEverBeenBound();
}