dom/canvas/WebGLContextReporter.cpp
author Nick Alexander <nalexander@mozilla.com>
Tue, 18 Nov 2014 17:28:47 -0600
changeset 226083 6a35dcdb17d6e080d1349d0aabe16cd41d1cf517
parent 217828 1c197ac16fbcddd61f6f8713ca4ef92df1e4487f
child 242125 10a7d6c3fa977bcc39c82ee01b94b5f7ce2fe46f
permissions -rw-r--r--
Bug 1086693 - Part 2: Generate and build Android SDK JNI wrappers. r=gps, a=lsblakk

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLContext.h"
#include "WebGLMemoryTracker.h"

using namespace mozilla;

NS_IMPL_ISUPPORTS(WebGLObserver, nsIObserver)

NS_IMETHODIMP
WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
                                   nsISupports* aData, bool aAnonymize)
{
#define REPORT(_path, _kind, _units, _amount, _desc)                          \
    do {                                                                      \
      nsresult rv;                                                            \
      rv = aHandleReport->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
                                   _kind, _units, _amount,                    \
                                   NS_LITERAL_CSTRING(_desc), aData);         \
      NS_ENSURE_SUCCESS(rv, rv);                                              \
    } while (0)

    REPORT("webgl-texture-memory",
           KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
           "Memory used by WebGL textures.The OpenGL"
           " implementation is free to store these textures in either video"
           " memory or main memory. This measurement is only a lower bound,"
           " actual memory usage may be higher for example if the storage"
           " is strided.");

    REPORT("webgl-texture-count",
           KIND_OTHER, UNITS_COUNT, GetTextureCount(),
           "Number of WebGL textures.");

    REPORT("webgl-buffer-memory",
           KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
           "Memory used by WebGL buffers. The OpenGL"
           " implementation is free to store these buffers in either video"
           " memory or main memory. This measurement is only a lower bound,"
           " actual memory usage may be higher for example if the storage"
           " is strided.");

    REPORT("explicit/webgl/buffer-cache-memory",
           KIND_HEAP, UNITS_BYTES, GetBufferCacheMemoryUsed(),
           "Memory used by WebGL buffer caches. The WebGL"
           " implementation caches the contents of element array buffers"
           " only.This adds up with the webgl-buffer-memory value, but"
           " contrary to it, this one represents bytes on the heap,"
           " not managed by OpenGL.");

    REPORT("webgl-buffer-count",
           KIND_OTHER, UNITS_COUNT, GetBufferCount(),
           "Number of WebGL buffers.");

    REPORT("webgl-renderbuffer-memory",
           KIND_OTHER, UNITS_BYTES, GetRenderbufferMemoryUsed(),
           "Memory used by WebGL renderbuffers. The OpenGL"
           " implementation is free to store these renderbuffers in either"
           " video memory or main memory. This measurement is only a lower"
           " bound, actual memory usage may be higher for example if the"
           " storage is strided.");

    REPORT("webgl-renderbuffer-count",
           KIND_OTHER, UNITS_COUNT, GetRenderbufferCount(),
           "Number of WebGL renderbuffers.");

    REPORT("explicit/webgl/shader",
           KIND_HEAP, UNITS_BYTES, GetShaderSize(),
           "Combined size of WebGL shader ASCII sources and translation"
           " logs cached on the heap.");

    REPORT("webgl-shader-count",
           KIND_OTHER, UNITS_COUNT, GetShaderCount(),
           "Number of WebGL shaders.");

    REPORT("webgl-context-count",
           KIND_OTHER, UNITS_COUNT, GetContextCount(),
           "Number of WebGL contexts.");

#undef REPORT

    return NS_OK;
}

NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)

StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;

WebGLMemoryTracker* WebGLMemoryTracker::UniqueInstance()
{
    if (!sUniqueInstance) {
        sUniqueInstance = new WebGLMemoryTracker;
        sUniqueInstance->InitMemoryReporter();
    }
    return sUniqueInstance;
}

WebGLMemoryTracker::WebGLMemoryTracker()
{
}

void
WebGLMemoryTracker::InitMemoryReporter()
{
    RegisterWeakMemoryReporter(this);
}

WebGLMemoryTracker::~WebGLMemoryTracker()
{
    UnregisterWeakMemoryReporter(this);
}

MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)

int64_t
WebGLMemoryTracker::GetBufferCacheMemoryUsed() {
    const ContextsArrayType & contexts = Contexts();
    int64_t result = 0;
    for(size_t i = 0; i < contexts.Length(); ++i) {
        for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst();
             buffer;
             buffer = buffer->getNext())
        {
            if (buffer->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER)
                result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
        }
    }
    return result;
}

MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)

int64_t
WebGLMemoryTracker::GetShaderSize() {
    const ContextsArrayType & contexts = Contexts();
    int64_t result = 0;
    for(size_t i = 0; i < contexts.Length(); ++i) {
        for (const WebGLShader *shader = contexts[i]->mShaders.getFirst();
             shader;
             shader = shader->getNext())
        {
            result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
        }
    }
    return result;
}