author violet <>
Thu, 16 May 2019 00:54:46 +0000
changeset 532851 6730776560c028a402e7112569e6ca8bf6cd742b
parent 532142 55b7de7850bebd08d85caeb719de711a32f71369
permissions -rw-r--r--
Bug 1383650 - Optimize attribute mapping by not parsing same thing twice r=longsonr Geometry properties are the most used SVG attributes. When authors specify them as attributes, we have to parse them in SVG side. So we don't want to parse them in CSS side again, otherwise the introduced performance loss is relatively high. With this optimization, this feature implementation doesn't slow down overall performace even if there are thousands of geometry elements. Differential Revision:

// You might think topsrcdir is '.', but that's not true when the Gradle build
// is launched from within IntelliJ.
def topsrcdir = rootProject.projectDir.absolutePath

def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
if ([''].toLowerCase().contains('windows')) {
    // gradle is called before parsing config.status, we cannot use PYTHON
    // value.
    if (System.env.MOZILLABUILD) {
        def mozillabuild = System.env.MOZILLABUILD
        if (mozillabuild) {
            commandLine.addAll(0, ["${mozillabuild}/python/python.exe"])
def proc = commandLine.execute(null, new File(topsrcdir))
def standardOutput = new ByteArrayOutputStream()
proc.consumeProcessOutput(standardOutput, standardOutput)

// Only show the output if something went wrong.
if (proc.exitValue() != 0) {
    throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n${standardOutput.toString()}")

import groovy.json.JsonSlurper

def slurper = new JsonSlurper()
def json = slurper.parseText(standardOutput.toString())

if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
    throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")

// Set the Android SDK location.  This is the *least specific* mechanism, which
// is unfortunate: we'd prefer to use the *most specific* mechanism.  That is,
// (first 'sdk.dir', then 'android.dir') and then the
// environment variable ANDROID_HOME will override this.  That's unfortunate,
// but it's hard to automatically arrange better.
System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)

include ':annotations'
include ':app'
include ':geckoview'
include ':geckoview_example'
include ':omnijar'
include ':thirdparty'

project(':annotations').projectDir = new File("${json.topsrcdir}/mobile/android/annotations")
project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app")
project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar")
project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty")

// The Gradle instance is shared between settings.gradle and all the
// other build.gradle files (see
// We use this ext property to pass the per-object-directory mozconfig
// between scripts.  This lets us execute set-up code before we gradle
// tries to configure the project even once, and as a side benefit
// saves invoking |mach environment| multiple times.
gradle.ext.mozconfig = json

// Produced by `mach build`.  Bug 1543982: the mozconfig determined by `mach
// environment` above can be different because `mach build` itself sets certain
// critical environment variables including MOZ_OBJDIR, CC, and CXX.  We use
// this record to patch up the environment when we recursively invoke `mach
// build ...` commands from within Gradle.  This avoids invalidating configure
// based on the changed environment variables.
def orig = slurper.parse(new File(json.topobjdir, '.mozconfig.json'))
gradle.ext.mozconfig.orig_mozconfig = orig.mozconfig