author Tooru Fujisawa <arai_a@mac.com>
Sat, 01 Dec 2018 04:52:05 +0900
changeset 505471 66eb1f485c1a3ea81372758bc92292c9428b17cd
parent 505464 e4712449ba4303cef134ba0b3f1bea13fbd50c4a
child 508122 adcf05cc20255510741620dabdbf442a1d3ed0b1
permissions -rw-r--r--
Bug 1511393 - Use c-basic-offset: 2 in Emacs mode line for C/C++ code. r=nbp

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set ts=8 sts=2 et sw=2 tw=80:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef builtin_Promise_h
#define builtin_Promise_h

#include "builtin/SelfHostingDefines.h"
#include "threading/ConditionVariable.h"
#include "threading/Mutex.h"
#include "vm/NativeObject.h"

namespace js {

enum PromiseSlots {
  // Int32 value with PROMISE_FLAG_* flags below.
  PromiseSlot_Flags = 0,

  // * if this promise is pending, reaction objects
  //     * undefined if there's no reaction
  //     * maybe-wrapped PromiseReactionRecord if there's only one reacion
  //     * dense array if there are two or more more reactions
  // * if this promise is fulfilled, the resolution value
  // * if this promise is rejected, the reason for the rejection

  // * if this promise is pending, resolve/reject functions.
  //   This slot holds only the reject function. The resolve function is
  //   reachable from the reject function's extended slot.
  // * if this promise is either fulfilled or rejected, undefined
  // * (special case) if this promise is the return value of an async function
  //   invocation, the generator object for the function's internal generator
  PromiseSlot_AwaitGenerator = PromiseSlot_RejectFunction,

  // Promise object's debug info, which is created on demand.
  // * if this promise has no debug info, undefined
  // * if this promise contains only its process-unique ID, the ID's number
  //   value
  // * otherwise a PromiseDebugInfo object


// This promise is either fulfilled or rejected.
// If this flag is not set, this promise is pending.

// If this flag and PROMISE_FLAG_RESOLVED are set, this promise is fulfilled.
// If only PROMISE_FLAG_RESOLVED is set, this promise is rejected.

// Indicates the promise has ever had a fulfillment or rejection handler;
// used in unhandled rejection tracking.

// This promise uses the default resolving functions.
// The PromiseSlot_RejectFunction slot is not used.

// This promise is the return value of an async function invocation.

// This promise knows how to propagate information required to keep track of
// whether an activation behavior was in progress when the original promise in
// the promise chain was created.  This is a concept defined in the HTML spec:
// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation
// It is used by the embedder in order to request SpiderMonkey to keep track of
// this information in a Promise, and also to propagate it to newly created
// promises while processing Promise#then.

// This flag indicates whether an activation behavior was in progress when the
// original promise in the promise chain was created.  Activation behavior is a
// concept defined by the HTML spec:
// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation
// This flag is only effective when the

class AutoSetNewObjectMetadata;

class PromiseObject : public NativeObject {
  static const unsigned RESERVED_SLOTS = PromiseSlots;
  static const Class class_;
  static const Class protoClass_;
  static PromiseObject* create(JSContext* cx, HandleObject executor,
                               HandleObject proto = nullptr,
                               bool needsWrapping = false);

  static PromiseObject* createSkippingExecutor(JSContext* cx);

  static JSObject* unforgeableResolve(JSContext* cx, HandleValue value);
  static JSObject* unforgeableReject(JSContext* cx, HandleValue value);

  int32_t flags() { return getFixedSlot(PromiseSlot_Flags).toInt32(); }
  JS::PromiseState state() {
    int32_t flags = this->flags();
    if (!(flags & PROMISE_FLAG_RESOLVED)) {
      return JS::PromiseState::Pending;
    if (flags & PROMISE_FLAG_FULFILLED) {
      return JS::PromiseState::Fulfilled;
    return JS::PromiseState::Rejected;
  Value reactions() {
    MOZ_ASSERT(state() == JS::PromiseState::Pending);
    return getFixedSlot(PromiseSlot_ReactionsOrResult);
  Value value() {
    MOZ_ASSERT(state() == JS::PromiseState::Fulfilled);
    return getFixedSlot(PromiseSlot_ReactionsOrResult);
  Value reason() {
    MOZ_ASSERT(state() == JS::PromiseState::Rejected);
    return getFixedSlot(PromiseSlot_ReactionsOrResult);
  Value valueOrReason() {
    MOZ_ASSERT(state() != JS::PromiseState::Pending);
    return getFixedSlot(PromiseSlot_ReactionsOrResult);

  static MOZ_MUST_USE bool resolve(JSContext* cx,
                                   Handle<PromiseObject*> promise,
                                   HandleValue resolutionValue);
  static MOZ_MUST_USE bool reject(JSContext* cx, Handle<PromiseObject*> promise,
                                  HandleValue rejectionValue);

  static void onSettled(JSContext* cx, Handle<PromiseObject*> promise);

  double allocationTime();
  double resolutionTime();
  JSObject* allocationSite();
  JSObject* resolutionSite();
  double lifetime();
  double timeToResolution() {
    MOZ_ASSERT(state() != JS::PromiseState::Pending);
    return resolutionTime() - allocationTime();
  MOZ_MUST_USE bool dependentPromises(JSContext* cx,
                                      MutableHandle<GCVector<Value>> values);

  // Return the process-unique ID of this promise. Only used by the debugger.
  uint64_t getID();

  bool isUnhandled() {
    MOZ_ASSERT(state() == JS::PromiseState::Rejected);
    return !(flags() & PROMISE_FLAG_HANDLED);

  bool requiresUserInteractionHandling() {

  void setRequiresUserInteractionHandling(bool state);

  bool hadUserInteractionUponCreation() {

  void setHadUserInteractionUponCreation(bool state);

  void copyUserInteractionFlagsFrom(PromiseObject& rhs);

 * Unforgeable version of the JS builtin Promise.all.
 * Takes an AutoObjectVector of Promise objects and returns a promise that's
 * resolved with an array of resolution values when all those promises have
 * been resolved, or rejected with the rejection value of the first rejected
 * promise.
 * Asserts that all objects in the `promises` vector are, maybe wrapped,
 * instances of `Promise` or a subclass of `Promise`.
MOZ_MUST_USE JSObject* GetWaitForAllPromise(
    JSContext* cx, const JS::AutoObjectVector& promises);

// Whether to create a promise as the return value of Promise#{then,catch}.
// If the return value is known to be unused, and if the operation is known
// to be unobservable, we can skip creating the promise.
enum class CreateDependentPromise {
  // The return value is not known to be unused.

  // The return value is known to be unused.

  // The return value is known to be unused, and the operation is known
  // to be unobservable.

 * Enqueues resolve/reject reactions in the given Promise's reactions lists
 * as though calling the original value of Promise.prototype.then.
 * If the `createDependent` flag is not set, no dependent Promise will be
 * created. This is used internally to implement DOM functionality.
 * Note: In this case, the reactions pushed using this function contain a
 * `promise` field that can contain null. That field is only ever used by
 * devtools, which have to treat these reactions specially.
 * Asserts that `promiseObj` is a, maybe wrapped, instance of Promise.
MOZ_MUST_USE bool OriginalPromiseThen(JSContext* cx, HandleObject promiseObj,
                                      HandleValue onFulfilled,
                                      HandleValue onRejected,
                                      MutableHandleObject dependent,
                                      CreateDependentPromise createDependent);

 * PromiseResolve ( C, x )
 * The abstract operation PromiseResolve, given a constructor and a value,
 * returns a new promise resolved with that value.
MOZ_MUST_USE JSObject* PromiseResolve(JSContext* cx, HandleObject constructor,
                                      HandleValue value);

MOZ_MUST_USE bool RejectPromiseWithPendingError(JSContext* cx,
                                                Handle<PromiseObject*> promise);

 * Create the promise object which will be used as the return value of an async
 * function.
MOZ_MUST_USE PromiseObject* CreatePromiseObjectForAsync(
    JSContext* cx, HandleValue generatorVal);

 * Returns true if the given object is a promise created by
 * CreatePromiseObjectForAsync function.
MOZ_MUST_USE bool IsPromiseForAsync(JSObject* promise);

MOZ_MUST_USE bool AsyncFunctionReturned(JSContext* cx,
                                        Handle<PromiseObject*> resultPromise,
                                        HandleValue value);

MOZ_MUST_USE bool AsyncFunctionThrown(JSContext* cx,
                                      Handle<PromiseObject*> resultPromise);

MOZ_MUST_USE bool AsyncFunctionAwait(JSContext* cx,
                                     Handle<PromiseObject*> resultPromise,
                                     HandleValue value);

// If the await operation can be skipped and the resolution value for `val` can
// be acquired, stored the resolved value to `resolved` and `true` to
// `*canSkip`.  Otherwise, stores `false` to `*canSkip`.
MOZ_MUST_USE bool TrySkipAwait(JSContext* cx, HandleValue val, bool* canSkip,
                               MutableHandleValue resolved);

class AsyncGeneratorObject;

MOZ_MUST_USE bool AsyncGeneratorAwait(JSContext* cx,
                                      Handle<AsyncGeneratorObject*> asyncGenObj,
                                      HandleValue value);

MOZ_MUST_USE bool AsyncGeneratorResolve(
    JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj, HandleValue value,
    bool done);

MOZ_MUST_USE bool AsyncGeneratorReject(
    JSContext* cx, Handle<AsyncGeneratorObject*> asyncGenObj,
    HandleValue exception);

MOZ_MUST_USE bool AsyncGeneratorEnqueue(JSContext* cx, HandleValue asyncGenVal,
                                        CompletionKind completionKind,
                                        HandleValue completionValue,
                                        MutableHandleValue result);

bool AsyncFromSyncIteratorMethod(JSContext* cx, CallArgs& args,
                                 CompletionKind completionKind);

class MOZ_NON_TEMPORARY_CLASS PromiseLookup final {
  // clang-format off
     * A PromiseLookup holds the following:
     *  Promise's shape (promiseConstructorShape_)
     *       To ensure that Promise has not been modified.
     *  Promise.prototype's shape (promiseProtoShape_)
     *      To ensure that Promise.prototype has not been modified.
     *  Promise's shape for the @@species getter. (promiseSpeciesShape_)
     *      To quickly retrieve the @@species getter for Promise.
     *  Promise's slot number for resolve (promiseResolveSlot_)
     *      To quickly retrieve the Promise.resolve function.
     *  Promise.prototype's slot number for constructor (promiseProtoConstructorSlot_)
     *      To quickly retrieve the Promise.prototype.constructor property.
     *  Promise.prototype's slot number for then (promiseProtoThenSlot_)
     *      To quickly retrieve the Promise.prototype.then function.
     * MOZ_INIT_OUTSIDE_CTOR fields below are set in |initialize()|.  The
     * constructor only initializes a |state_| field, that defines whether the
     * other fields are accessible.
  // clang-format on

  // Shape of matching Promise object.
  MOZ_INIT_OUTSIDE_CTOR Shape* promiseConstructorShape_;

#ifdef DEBUG
  // Accessor Shape containing the @@species property.
  // See isPromiseStateStillSane() for why this field is debug-only.
  MOZ_INIT_OUTSIDE_CTOR Shape* promiseSpeciesShape_;

  // Shape of matching Promise.prototype object.
  MOZ_INIT_OUTSIDE_CTOR Shape* promiseProtoShape_;

  // Slots Promise.resolve, Promise.prototype.constructor, and
  // Promise.prototype.then.
  MOZ_INIT_OUTSIDE_CTOR uint32_t promiseResolveSlot_;
  MOZ_INIT_OUTSIDE_CTOR uint32_t promiseProtoConstructorSlot_;
  MOZ_INIT_OUTSIDE_CTOR uint32_t promiseProtoThenSlot_;

  enum class State : uint8_t {
    // Flags marking the lazy initialization of the above fields.

    // The disabled flag is set when we don't want to try optimizing
    // anymore because core objects were changed.

  State state_ = State::Uninitialized;

  // Initialize the internal fields.
  // The cache is successfully initialized iff
  // 1. Promise and Promise.prototype classes are initialized.
  // 2. Promise.prototype.constructor is equal to Promise.
  // 3. Promise.prototype.then is the original `then` function.
  // 4. Promise[@@species] is the original @@species getter.
  // 5. Promise.resolve is the original `resolve` function.
  void initialize(JSContext* cx);

  // Reset the cache.
  void reset();

  // Check if the global promise-related objects have not been messed with
  // in a way that would disable this cache.
  bool isPromiseStateStillSane(JSContext* cx);

  // Flags to control whether or not ensureInitialized() is allowed to
  // reinitialize the cache when the Promise state is no longer sane.
  enum class Reinitialize : bool { Allowed, Disallowed };

  // Return true if the lookup cache is properly initialized for usage.
  bool ensureInitialized(JSContext* cx, Reinitialize reinitialize);

  // Return true if the prototype of the given Promise object is
  // Promise.prototype and the object doesn't shadow properties from
  // Promise.prototype.
  bool hasDefaultProtoAndNoShadowedProperties(JSContext* cx,
                                              PromiseObject* promise);

  // Return true if the given Promise object uses the default @@species,
  // "constructor", and "then" properties.
  bool isDefaultInstance(JSContext* cx, PromiseObject* promise,
                         Reinitialize reinitialize);

  // Return the built-in Promise constructor or null if not yet initialized.
  static JSFunction* getPromiseConstructor(JSContext* cx);

  // Return the built-in Promise prototype or null if not yet initialized.
  static NativeObject* getPromisePrototype(JSContext* cx);

  // Return true if the slot contains the given native.
  static bool isDataPropertyNative(JSContext* cx, NativeObject* obj,
                                   uint32_t slot, JSNative native);

  // Return true if the accessor shape contains the given native.
  static bool isAccessorPropertyNative(JSContext* cx, Shape* shape,
                                       JSNative native);

  /** Construct a |PromiseSpeciesLookup| in the uninitialized state. */
  PromiseLookup() { reset(); }

  // Return true if the Promise constructor and Promise.prototype still use
  // the default built-in functions.
  bool isDefaultPromiseState(JSContext* cx);

  // Return true if the given Promise object uses the default @@species,
  // "constructor", and "then" properties.
  bool isDefaultInstance(JSContext* cx, PromiseObject* promise) {
    return isDefaultInstance(cx, promise, Reinitialize::Allowed);

  // Return true if the given Promise object uses the default @@species,
  // "constructor", and "then" properties.
  bool isDefaultInstanceWhenPromiseStateIsSane(JSContext* cx,
                                               PromiseObject* promise) {
    return isDefaultInstance(cx, promise, Reinitialize::Disallowed);

  // Purge the cache and all info associated with it.
  void purge() {
    if (state_ == State::Initialized) {

// An OffThreadPromiseTask holds a rooted Promise JSObject while executing an
// off-thread task (defined by the subclass) that needs to resolve the Promise
// on completion. Because OffThreadPromiseTask contains a PersistentRooted, it
// must be destroyed on an active JSContext thread of the Promise's JSRuntime.
// OffThreadPromiseTasks may be run off-thread in various ways (e.g., see
// PromiseHelperTask). At any time, the task can be dispatched to an active
// JSContext of the Promise's JSRuntime by calling dispatchResolve().

class OffThreadPromiseTask : public JS::Dispatchable {
  friend class OffThreadPromiseRuntimeState;

  JSRuntime* runtime_;
  PersistentRooted<PromiseObject*> promise_;
  bool registered_;

  void operator=(const OffThreadPromiseTask&) = delete;
  OffThreadPromiseTask(const OffThreadPromiseTask&) = delete;

  OffThreadPromiseTask(JSContext* cx, Handle<PromiseObject*> promise);

  // To be called by OffThreadPromiseTask and implemented by the derived class.
  virtual bool resolve(JSContext* cx, Handle<PromiseObject*> promise) = 0;

  // JS::Dispatchable implementation. Ends with 'delete this'.
  void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) final;

  ~OffThreadPromiseTask() override;

  // Initializing an OffThreadPromiseTask informs the runtime that it must
  // wait on shutdown for this task to rejoin the active JSContext by calling
  // dispatchResolveAndDestroy().
  bool init(JSContext* cx);

  // An initialized OffThreadPromiseTask can be dispatched to an active
  // JSContext of its Promise's JSRuntime from any thread. Normally, this will
  // lead to resolve() being called on JSContext thread, given the Promise.
  // However, if shutdown interrupts, resolve() may not be called, though the
  // OffThreadPromiseTask will be destroyed on a JSContext thread.
  void dispatchResolveAndDestroy();

using OffThreadPromiseTaskSet =
    HashSet<OffThreadPromiseTask*, DefaultHasher<OffThreadPromiseTask*>,

using DispatchableVector = Vector<JS::Dispatchable*, 0, SystemAllocPolicy>;

class OffThreadPromiseRuntimeState {
  friend class OffThreadPromiseTask;

  // These fields are initialized once before any off-thread usage and thus do
  // not require a lock.
  JS::DispatchToEventLoopCallback dispatchToEventLoopCallback_;
  void* dispatchToEventLoopClosure_;

  // These fields are mutated by any thread and are guarded by mutex_.
  Mutex mutex_;
  ConditionVariable allCanceled_;
  OffThreadPromiseTaskSet live_;
  size_t numCanceled_;
  DispatchableVector internalDispatchQueue_;
  ConditionVariable internalDispatchQueueAppended_;
  bool internalDispatchQueueClosed_;

  static bool internalDispatchToEventLoop(void*, JS::Dispatchable*);
  bool usingInternalDispatchQueue() const;

  void operator=(const OffThreadPromiseRuntimeState&) = delete;
  OffThreadPromiseRuntimeState(const OffThreadPromiseRuntimeState&) = delete;

  void init(JS::DispatchToEventLoopCallback callback, void* closure);
  void initInternalDispatchQueue();
  bool initialized() const;

  // If initInternalDispatchQueue() was called, internalDrain() can be
  // called to periodically drain the dispatch queue before shutdown.
  void internalDrain(JSContext* cx);
  bool internalHasPending();

  // shutdown() must be called by the JSRuntime while the JSRuntime is valid.
  void shutdown(JSContext* cx);

}  // namespace js

#endif /* builtin_Promise_h */