dom/animation/test/css-animations/file_animation-ready.html
author Mantaroh Yoshinaga <mantaroh@gmail.com>
Wed, 20 Apr 2016 08:26:43 +0900
changeset 331843 6429259544970b9c6121159e14cbe092c839da71
parent 331841 1b9787fb3e8b6ab7d9ce0a290c5675848563eb25
child 399589 c8097447026154023fff870735a13b3a99099e7d
permissions -rw-r--r--
Bug 1260084 - Part3.Remove unnecessary css animation mochitest. r=birtles MozReview-Commit-ID: JgplbS9F57L

<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes abc {
  to { transform: translate(10px) }
}
</style>
<body>
<script>
'use strict';

promise_test(function(t) {
  var div = addDiv(t);
  div.style.animation = 'abc 100s paused';
  var animation = div.getAnimations()[0];
  var originalReadyPromise = animation.ready;

  return animation.ready.then(function() {
    div.style.animationPlayState = 'running';
    assert_not_equals(animation.ready, originalReadyPromise,
                      'After updating animation-play-state a new ready promise'
                      + ' object is created');
  });
}, 'A new ready promise is created when setting animation-play-state: running');

promise_test(function(t) {
  var div = addDiv(t);

  // Set up pending animation
  div.style.animation = 'abc 100s';
  var animation = div.getAnimations()[0];
  assert_equals(animation.playState, 'pending',
               'Animation is initially pending');

  // Set up listeners on ready promise
  var retPromise = animation.ready.then(function() {
    assert_unreached('ready promise is fulfilled');
  }).catch(function(err) {
    assert_equals(err.name, 'AbortError',
                  'ready promise is rejected with AbortError');
  });

  // Now cancel the animation and flush styles
  div.style.animation = '';
  window.getComputedStyle(div).animation;

  return retPromise;
}, 'ready promise is rejected when an animation is cancelled by resetting'
   + ' the animation property');

promise_test(function(t) {
  var div = addDiv(t);

  // As before, but this time instead of removing all animations, simply update
  // the list of animations. At least for Firefox, updating is a different
  // code path.

  // Set up pending animation
  div.style.animation = 'abc 100s';
  var animation = div.getAnimations()[0];
  assert_equals(animation.playState, 'pending',
                'Animation is initially pending');

  // Set up listeners on ready promise
  var retPromise = animation.ready.then(function() {
    assert_unreached('ready promise was fulfilled');
  }).catch(function(err) {
    assert_equals(err.name, 'AbortError',
                  'ready promise is rejected with AbortError');
  });

  // Now update the animation and flush styles
  div.style.animation = 'def 100s';
  window.getComputedStyle(div).animation;

  return retPromise;
}, 'ready promise is rejected when an animation is cancelled by updating'
   + ' the animation property');

promise_test(function(t) {
  var div = addDiv(t, { style: 'animation: abc 100s' });
  var animation = div.getAnimations()[0];
  var originalReadyPromise = animation.ready;

  return animation.ready.then(function() {
    div.style.animationPlayState = 'paused';
    assert_not_equals(animation.ready, originalReadyPromise,
                      'A new Promise object is generated when setting'
                      + ' animation-play-state: paused');
  });
}, 'A new ready promise is created when setting animation-play-state: paused');

promise_test(function(t) {
  var div = addDiv(t, { style: 'animation: abc 100s' });
  var animation = div.getAnimations()[0];

  return animation.ready.then(function() {
    div.style.animationPlayState = 'paused';
    var firstReadyPromise = animation.ready;
    animation.pause();
    assert_equals(animation.ready, firstReadyPromise,
                  'Ready promise objects are identical after redundant pause');
  });
}, 'Pausing twice re-uses the same Promise');

promise_test(function(t) {
  var div = addDiv(t, { style: 'animation: abc 100s' });
  var animation = div.getAnimations()[0];

  return animation.ready.then(function() {
    div.style.animationPlayState = 'paused';

    // Flush style and verify we're pending at the same time
    assert_equals(animation.playState, 'pending', 'Animation is pending');
    var pauseReadyPromise = animation.ready;

    // Now play again immediately
    div.style.animationPlayState = 'running';
    assert_equals(animation.playState, 'pending', 'Animation is still pending');
    assert_equals(animation.ready, pauseReadyPromise,
                  'The pause Promise is re-used when playing while waiting'
                  + ' to pause');

    return animation.ready;
  }).then(function() {
    assert_equals(animation.playState, 'running',
                  'Animation is running after aborting a pause');
  });
}, 'If a pause operation is interrupted, the ready promise is reused');

promise_test(function(t) {
  var div = addDiv(t, { style: 'animation: abc 100s' });
  var animation = div.getAnimations()[0];

  return animation.ready.then(function() {
    div.style.animationPlayState = 'paused';
    return animation.ready;
  }).then(function(resolvedAnimation) {
    assert_equals(resolvedAnimation, animation,
                  'Promise received when ready Promise for a pause operation'
                  + ' is completed is the animation on which the pause was'
                  + ' performed');
  });
}, 'When a pause is complete the Promise callback gets the correct animation');

done();
</script>
</body>