dom/animation/test/css-animations/file_animation-pausing.html
author Mantaroh Yoshinaga <mantaroh@gmail.com>
Wed, 20 Apr 2016 08:26:43 +0900
changeset 331843 6429259544970b9c6121159e14cbe092c839da71
parent 331841 1b9787fb3e8b6ab7d9ce0a290c5675848563eb25
child 399589 c8097447026154023fff870735a13b3a99099e7d
permissions -rw-r--r--
Bug 1260084 - Part3.Remove unnecessary css animation mochitest. r=birtles MozReview-Commit-ID: JgplbS9F57L

<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes anim { 
  0% { margin-left: 0px }
  100% { margin-left: 10000px }
}
</style>
<body>
<script>
'use strict';

function getMarginLeft(cs) {
  return parseFloat(cs.marginLeft);
}

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  assert_equals(getMarginLeft(cs), 0,
                'Initial value of margin-left is zero');
  animation.play();

  return animation.ready.then(waitForFrame).then(function() {
    assert_true(getMarginLeft(cs) > 0,
                'Playing value of margin-left is greater than zero');
  });
}, 'play() overrides animation-play-state');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  assert_equals(getMarginLeft(cs), 0,
                'Initial value of margin-left is zero');

  animation.pause();
  div.style.animationPlayState = 'running';

  return animation.ready.then(waitForFrame).then(function() {
    assert_equals(cs.animationPlayState, 'running',
                  'animation-play-state is running');
    assert_equals(getMarginLeft(cs), 0,
                  'Paused value of margin-left is zero');
  });
}, 'pause() overrides animation-play-state');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  assert_equals(getMarginLeft(cs), 0,
                'Initial value of margin-left is zero');
  animation.play();
  var previousAnimVal;

  return animation.ready.then(function() {
    div.style.animationPlayState = 'running';
    cs.animationPlayState; // Trigger style resolution
    return waitForFrame();
  }).then(function() {
    assert_equals(cs.animationPlayState, 'running',
                  'animation-play-state is running');
    div.style.animationPlayState = 'paused';
    return animation.ready;
  }).then(function() {
    assert_equals(cs.animationPlayState, 'paused',
                  'animation-play-state is paused');
    previousAnimVal = getMarginLeft(cs);
    return waitForFrame();
  }).then(function() {
    assert_equals(getMarginLeft(cs), previousAnimVal,
                  'Animated value of margin-left does not change when'
                  + ' paused by style');
  });
}, 'play() is overridden by later setting "animation-play-state: paused"');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s';
  var animation = div.getAnimations()[0];
  assert_equals(getMarginLeft(cs), 0,
                'Initial value of margin-left is zero');

  // Set the specified style first. If implementations fail to
  // apply the style changes first, they will ignore the redundant
  // call to play() and fail to correctly override the pause style.
  div.style.animationPlayState = 'paused';
  animation.play();
  var previousAnimVal = getMarginLeft(cs);

  return animation.ready.then(waitForFrame).then(function() {
    assert_equals(cs.animationPlayState, 'paused',
                  'animation-play-state is paused');
    assert_true(getMarginLeft(cs) > previousAnimVal,
                'Playing value of margin-left is increasing');
  });
}, 'play() flushes pending changes to animation-play-state first');

promise_test(function(t) {
  var div = addDiv(t);
  var cs = window.getComputedStyle(div);
  div.style.animation = 'anim 1000s paused';
  var animation = div.getAnimations()[0];
  assert_equals(getMarginLeft(cs), 0,
                'Initial value of margin-left is zero');

  // Unlike the previous test for play(), since calling pause() is sticky,
  // we'll apply it even if the underlying style also says we're paused.
  //
  // We would like to test that implementations flush styles before running
  // pause() but actually there's no style we can currently set that will
  // change the behavior of pause(). That may change in the future
  // (e.g. if we introduce animation-timeline or animation-playback-rate etc.).
  //
  // For now this just serves as a sanity check that we do the same thing
  // even if we set style before calling the API.
  div.style.animationPlayState = 'running';
  animation.pause();
  var previousAnimVal = getMarginLeft(cs);

  return animation.ready.then(waitForFrame).then(function() {
    assert_equals(cs.animationPlayState, 'running',
                  'animation-play-state is running');
    assert_equals(getMarginLeft(cs), previousAnimVal,
                  'Paused value of margin-left does not change');
  });
}, 'pause() applies pending changes to animation-play-state first');
// (Note that we can't actually test for this; see comment above, in test-body.)

promise_test(function(t) {
  var div = addDiv(t, { style: 'animation: anim 1000s' });
  var animation = div.getAnimations()[0];
  var readyPromiseRun = false;

  return animation.ready.then(function() {
    div.style.animationPlayState = 'paused';
    assert_equals(animation.playState, 'pending', 'Animation is pause pending');

    // Set current time
    animation.currentTime = 5 * MS_PER_SEC;
    assert_equals(animation.playState, 'paused',
                  'Animation is paused immediately after setting currentTime');
    assert_equals(animation.startTime, null,
                  'Animation startTime is unresolved immediately after ' +
                  'setting currentTime');
    assert_equals(animation.currentTime, 5 * MS_PER_SEC,
                  'Animation currentTime does not change when forcing a ' +
                  'pause operation to complete');

    // The ready promise should now be resolved. If it's not then test will
    // probably time out before anything else happens that causes it to resolve.
    return animation.ready;
  });
}, 'Setting the current time completes a pending pause');

done();
</script>
</body>