dom/canvas/WebGLContextVertexArray.cpp
author Sotaro Ikeda <sikeda@mozilla.com>
Tue, 03 Mar 2015 08:51:05 -0800
changeset 250242 610aae9b5e36906b303dde44af508a1c30d1675c
parent 242125 10a7d6c3fa977bcc39c82ee01b94b5f7ce2fe46f
child 278632 e1c4c278b3b337c0b6fd4604ed95789bc1e9b2d1
permissions -rw-r--r--
Bug 1137251 - Disable RemoveTextureFromCompositableTracker except gonk. r=nical, a=lizzard

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLContext.h"

#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"

namespace mozilla {

void
WebGLContext::BindVertexArray(WebGLVertexArray* array)
{
    if (IsContextLost())
        return;

    if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array))
        return;

    if (array && array->IsDeleted()) {
        /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt
         * BindVertexArrayOES fails and an INVALID_OPERATION error is
         * generated if array is not a name returned from a previous call to
         * GenVertexArraysOES, or if such a name has since been deleted with
         * DeleteVertexArraysOES
         */
        ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!");
        return;
    }

    InvalidateBufferFetching();

    MakeContextCurrent();

    if (array == nullptr) {
        array = mDefaultVertexArray;
    }

    array->BindVertexArray();

    MOZ_ASSERT(mBoundVertexArray == array);
}

already_AddRefed<WebGLVertexArray>
WebGLContext::CreateVertexArray()
{
    if (IsContextLost())
        return nullptr;

    nsRefPtr<WebGLVertexArray> globj = WebGLVertexArray::Create(this);

    MakeContextCurrent();
    globj->GenVertexArray();

    return globj.forget();
}

void
WebGLContext::DeleteVertexArray(WebGLVertexArray* array)
{
    if (IsContextLost())
        return;

    if (array == nullptr)
        return;

    if (array->IsDeleted())
        return;

    if (mBoundVertexArray == array)
        BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));

    array->RequestDelete();
}

bool
WebGLContext::IsVertexArray(WebGLVertexArray* array)
{
    if (IsContextLost())
        return false;

    if (!array)
        return false;

    return ValidateObjectAllowDeleted("isVertexArray", array) &&
           !array->IsDeleted() &&
           array->HasEverBeenBound();
}

} // namespace mozilla