gfx/layers/ReadbackProcessor.h
author Daniel Holbert <dholbert@cs.stanford.edu>
Fri, 27 Oct 2017 16:10:06 -0700
changeset 439782 5f74d262924171a8fa0b4483a64f4cac34c4c9b8
parent 305601 cbb8ebcecadc06a43d56e65851acdd65e789ad5f
child 505383 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_READBACKPROCESSOR_H
#define GFX_READBACKPROCESSOR_H

#include <stdint.h>                     // for uint64_t
#include "nsRect.h"                     // for mozilla::gfx::IntRect
#include "nsRegionFwd.h"                // for nsIntRegion
#include "nsTArray.h"                   // for nsTArray

namespace mozilla {
namespace layers {

class ContainerLayer;
class ReadbackLayer;
class PaintedLayer;

class ReadbackProcessor {
public:
  /**
   * Called by the container before processing any child layers. Call this
   * if any child layer might have changed in any way (other than content-only
   * changes to layers other than ColorLayers and PaintedLayers).
   *
   * This method recomputes the relationship between ReadbackLayers and
   * sibling layers, and dispatches changes to ReadbackLayers. Except that
   * if a PaintedLayer needs its contents sent to some ReadbackLayer, we'll
   * just record that internally and later the PaintedLayer should call
   * GetPaintedLayerUpdates when it paints, to find out which rectangle needs
   * to be sent, and the ReadbackLayer it needs to be sent to.
   */
  void BuildUpdates(ContainerLayer* aContainer);

  struct Update {
    /**
     * The layer a PaintedLayer should send its contents to.
     */
    ReadbackLayer* mLayer;
    /**
     * The rectangle of content that it should send, in the PaintedLayer's
     * coordinate system. This rectangle is guaranteed to be in the PaintedLayer's
     * visible region. Translate it to mLayer's coordinate system
     * by adding mLayer->GetBackgroundLayerOffset().
     */
    gfx::IntRect      mUpdateRect;
    /**
     * The sequence counter value to use when calling DoUpdate
     */
    uint64_t       mSequenceCounter;
  };
  /**
   * Appends any ReadbackLayers that need to be updated, and the rects that
   * need to be updated, to aUpdates. Only need to call this for PaintedLayers
   * that have been marked UsedForReadback().
   * Each Update's mLayer's mBackgroundLayer will have been set to aLayer.
   * If a PaintedLayer doesn't call GetPaintedLayerUpdates, then all the
   * ReadbackLayers that needed data from that PaintedLayer will be marked
   * as having unknown backgrounds.
   * @param aUpdateRegion if non-null, this region is set to the union
   * of the mUpdateRects.
   */
  void GetPaintedLayerUpdates(PaintedLayer* aLayer,
                             nsTArray<Update>* aUpdates,
                             nsIntRegion* aUpdateRegion = nullptr);

  ~ReadbackProcessor();

protected:
  void BuildUpdatesForLayer(ReadbackLayer* aLayer);

  nsTArray<Update> mAllUpdates;
};

} // namespace layers
} // namespace mozilla

#endif /* GFX_READBACKPROCESSOR_H */