image/imgFrame.h
author Tim Nguyen <ntim.bugs@gmail.com>
Fri, 07 Jun 2019 02:00:36 +0300
changeset 533671 5ae78f2863c680529abed3a69bde02e25cafa8ee
parent 523590 52390d9090fbd8d46b00ea29034e7039511ff8a4
child 542063 1f9831e0d5b8f821c5eb08b5a64a9ee67f883b36
permissions -rw-r--r--
Bug 1551870 - Reintroduce netmonitor-toolbar-container in single-toolbar mode so React doesn't re-render the toolbar when switching panels. r=Honza a=jcristau Reviewers: Honza Reviewed By: Honza Subscribers: reviewbot Bug #: 1551870 Differential Revision: https://phabricator.services.mozilla.com/D33616

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_image_imgFrame_h
#define mozilla_image_imgFrame_h

#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "AnimationParams.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"

namespace mozilla {
namespace image {

class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;

enum class Opacity : uint8_t { FULLY_OPAQUE, SOME_TRANSPARENCY };

class imgFrame {
  typedef gfx::Color Color;
  typedef gfx::DataSourceSurface DataSourceSurface;
  typedef gfx::DrawTarget DrawTarget;
  typedef gfx::SamplingFilter SamplingFilter;
  typedef gfx::IntPoint IntPoint;
  typedef gfx::IntRect IntRect;
  typedef gfx::IntSize IntSize;
  typedef gfx::SourceSurface SourceSurface;
  typedef gfx::SurfaceFormat SurfaceFormat;

 public:
  MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)

  imgFrame();

  /**
   * Initialize this imgFrame with an empty surface and prepare it for being
   * written to by a decoder.
   *
   * This is appropriate for use with decoded images, but it should not be used
   * when drawing content into an imgFrame, as it may use a different graphics
   * backend than normal content drawing.
   */
  nsresult InitForDecoder(const nsIntSize& aImageSize, SurfaceFormat aFormat,
                          bool aNonPremult,
                          const Maybe<AnimationParams>& aAnimParams,
                          bool aShouldRecycle);

  /**
   * Reinitialize this imgFrame with the new parameters, but otherwise retain
   * the underlying buffer.
   *
   * This is appropriate for use with animated images, where the decoder was
   * given an IDecoderFrameRecycler object which may yield a recycled imgFrame
   * that was discarded to save memory.
   */
  nsresult InitForDecoderRecycle(const AnimationParams& aAnimParams);

  /**
   * Initialize this imgFrame with a new surface and draw the provided
   * gfxDrawable into it.
   *
   * This is appropriate to use when drawing content into an imgFrame, as it
   * uses the same graphics backend as normal content drawing. The downside is
   * that the underlying surface may not be stored in a volatile buffer on all
   * platforms, and raw access to the surface (using RawAccessRef()) may be much
   * more expensive than in the InitForDecoder() case.
   *
   * aBackend specifies the DrawTarget backend type this imgFrame is supposed
   *          to be drawn to.
   */
  nsresult InitWithDrawable(gfxDrawable* aDrawable, const nsIntSize& aSize,
                            const SurfaceFormat aFormat,
                            SamplingFilter aSamplingFilter,
                            uint32_t aImageFlags, gfx::BackendType aBackend,
                            DrawTarget* aTarget);

  DrawableFrameRef DrawableRef();

  /**
   * Create a RawAccessFrameRef for the frame.
   *
   * @param aOnlyFinished If true, only return a valid RawAccessFrameRef if
   *                      imgFrame::Finish has been called.
   */
  RawAccessFrameRef RawAccessRef(bool aOnlyFinished = false);

  /**
   * Make this imgFrame permanently available for raw access.
   *
   * This is irrevocable, and should be avoided whenever possible, since it
   * prevents this imgFrame from being optimized and makes it impossible for its
   * volatile buffer to be freed.
   *
   * It is an error to call this without already holding a RawAccessFrameRef to
   * this imgFrame.
   */
  void SetRawAccessOnly();

  bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
            SamplingFilter aSamplingFilter, uint32_t aImageFlags,
            float aOpacity);

  nsresult ImageUpdated(const nsIntRect& aUpdateRect);

  /**
   * Mark this imgFrame as completely decoded, and set final options.
   *
   * You must always call either Finish() or Abort() before releasing the last
   * RawAccessFrameRef pointing to an imgFrame.
   *
   * @param aFrameOpacity    Whether this imgFrame is opaque.
   * @param aFinalize        Finalize the underlying surface (e.g. so that it
   *                         may be marked as read only if possible).
   */
  void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
              bool aFinalize = true);

  /**
   * Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
   * completely decoded now, it never will be.
   *
   * You must always call either Finish() or Abort() before releasing the last
   * RawAccessFrameRef pointing to an imgFrame.
   */
  void Abort();

  /**
   * Returns true if this imgFrame has been aborted.
   */
  bool IsAborted() const;

  /**
   * Returns true if this imgFrame is completely decoded.
   */
  bool IsFinished() const;

  /**
   * Blocks until this imgFrame is either completely decoded, or is marked as
   * aborted.
   *
   * Note that calling this on the main thread _blocks the main thread_. Be very
   * careful in your use of this method to avoid excessive main thread jank or
   * deadlock.
   */
  void WaitUntilFinished() const;

  /**
   * Returns the number of bytes per pixel this imgFrame requires.  This is a
   * worst-case value that does not take into account the effects of format
   * changes caused by Optimize(), since an imgFrame is not optimized throughout
   * its lifetime.
   */
  uint32_t GetBytesPerPixel() const { return 4; }

  const IntSize& GetSize() const { return mImageSize; }
  IntRect GetRect() const { return IntRect(IntPoint(0, 0), mImageSize); }
  const IntRect& GetBlendRect() const { return mBlendRect; }
  IntRect GetBoundedBlendRect() const {
    return mBlendRect.Intersect(GetRect());
  }
  FrameTimeout GetTimeout() const { return mTimeout; }
  BlendMethod GetBlendMethod() const { return mBlendMethod; }
  DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
  bool FormatHasAlpha() const { return mFormat == SurfaceFormat::B8G8R8A8; }
  void GetImageData(uint8_t** aData, uint32_t* length) const;
  uint8_t* GetImageData() const;

  const IntRect& GetDirtyRect() const { return mDirtyRect; }
  void SetDirtyRect(const IntRect& aDirtyRect) { mDirtyRect = aDirtyRect; }

  void SetOptimizable();

  void FinalizeSurface();
  already_AddRefed<SourceSurface> GetSourceSurface();

  struct AddSizeOfCbData {
    AddSizeOfCbData()
        : heap(0), nonHeap(0), handles(0), index(0), externalId(0) {}

    size_t heap;
    size_t nonHeap;
    size_t handles;
    size_t index;
    uint64_t externalId;
  };

  typedef std::function<void(AddSizeOfCbData& aMetadata)> AddSizeOfCb;

  void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
                              const AddSizeOfCb& aCallback) const;

 private:  // methods
  ~imgFrame();

  /**
   * Used when the caller desires raw access to the underlying frame buffer.
   * If the locking succeeds, the data pointer to the start of the buffer is
   * returned, else it returns nullptr.
   *
   * @param aOnlyFinished If true, only attempt to lock if imgFrame::Finish has
   *                      been called.
   */
  uint8_t* LockImageData(bool aOnlyFinished);
  nsresult UnlockImageData();
  nsresult Optimize(gfx::DrawTarget* aTarget);

  void AssertImageDataLocked() const;

  bool AreAllPixelsWritten() const;
  nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
  void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
  uint32_t GetImageBytesPerRow() const;
  uint32_t GetImageDataLength() const;
  void FinalizeSurfaceInternal();

  /**
   * @param aTemporary  If true, it will assume the caller does not require a
   *                    wrapping RecycleSourceSurface to protect the underlying
   *                    surface from recycling. The reference to the surface
   *                    must be freed before releasing the main thread context.
   */
  already_AddRefed<SourceSurface> GetSourceSurfaceInternal(bool aTemporary);

  struct SurfaceWithFormat {
    RefPtr<gfxDrawable> mDrawable;
    SurfaceFormat mFormat;
    SurfaceWithFormat() : mFormat(SurfaceFormat::UNKNOWN) {}
    SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
        : mDrawable(aDrawable), mFormat(aFormat) {}
    SurfaceWithFormat(SurfaceWithFormat&& aOther)
        : mDrawable(std::move(aOther.mDrawable)), mFormat(aOther.mFormat) {}
    SurfaceWithFormat& operator=(SurfaceWithFormat&& aOther) {
      mDrawable = std::move(aOther.mDrawable);
      mFormat = aOther.mFormat;
      return *this;
    }
    SurfaceWithFormat& operator=(const SurfaceWithFormat& aOther) = delete;
    SurfaceWithFormat(const SurfaceWithFormat& aOther) = delete;
    bool IsValid() { return !!mDrawable; }
  };

  SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode, bool aDoTile,
                                      ImageRegion& aRegion,
                                      SourceSurface* aSurface);

 private:  // data
  friend class DrawableFrameRef;
  friend class RawAccessFrameRef;
  friend class RecyclingSourceSurface;
  friend class UnlockImageDataRunnable;

  //////////////////////////////////////////////////////////////////////////////
  // Thread-safe mutable data, protected by mMonitor.
  //////////////////////////////////////////////////////////////////////////////

  mutable Monitor mMonitor;

  /**
   * Surface which contains either a weak or a strong reference to its
   * underlying data buffer. If it is a weak reference, and there are no strong
   * references, the buffer may be released due to events such as low memory.
   */
  RefPtr<DataSourceSurface> mRawSurface;
  RefPtr<DataSourceSurface> mBlankRawSurface;

  /**
   * Refers to the same data as mRawSurface, but when set, it guarantees that
   * we hold a strong reference to the underlying data buffer.
   */
  RefPtr<DataSourceSurface> mLockedSurface;
  RefPtr<DataSourceSurface> mBlankLockedSurface;

  /**
   * Optimized copy of mRawSurface for the DrawTarget that will render it. This
   * is unused if the DrawTarget is able to render DataSourceSurface buffers
   * directly.
   */
  RefPtr<SourceSurface> mOptSurface;

  nsIntRect mDecoded;

  //! Number of RawAccessFrameRefs currently alive for this imgFrame.
  int16_t mLockCount;

  //! Number of RecyclingSourceSurface's currently alive for this imgFrame.
  int16_t mRecycleLockCount;

  bool mAborted;
  bool mFinished;
  bool mOptimizable;
  bool mShouldRecycle;

  //////////////////////////////////////////////////////////////////////////////
  // Effectively const data, only mutated in the Init methods.
  //////////////////////////////////////////////////////////////////////////////

  //! The size of the buffer we are decoding to.
  IntSize mImageSize;

  //! The contents for the frame, as represented in the encoded image. This may
  //! differ from mImageSize because it may be a partial frame. For the first
  //! frame, this means we need to shift the data in place, and for animated
  //! frames, it likely need to combine with a previous frame to get the full
  //! contents.
  IntRect mBlendRect;

  //! This is the region that has changed between this frame and the previous
  //! frame of an animation. For the first frame, this will be the same as
  //! mFrameRect.
  IntRect mDirtyRect;

  //! The timeout for this frame.
  FrameTimeout mTimeout;

  DisposalMethod mDisposalMethod;
  BlendMethod mBlendMethod;
  SurfaceFormat mFormat;

  bool mNonPremult;
};

/**
 * A reference to an imgFrame that holds the imgFrame's surface in memory,
 * allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
 * true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
 */
class DrawableFrameRef final {
  typedef gfx::DataSourceSurface DataSourceSurface;

 public:
  DrawableFrameRef() {}

  explicit DrawableFrameRef(imgFrame* aFrame) : mFrame(aFrame) {
    MOZ_ASSERT(aFrame);
    MonitorAutoLock lock(aFrame->mMonitor);

    if (aFrame->mRawSurface) {
      mRef.emplace(aFrame->mRawSurface, DataSourceSurface::READ);
      if (!mRef->IsMapped()) {
        mFrame = nullptr;
        mRef.reset();
      }
    } else {
      MOZ_ASSERT(aFrame->mOptSurface);
    }
  }

  DrawableFrameRef(DrawableFrameRef&& aOther)
      : mFrame(aOther.mFrame.forget()), mRef(std::move(aOther.mRef)) {}

  DrawableFrameRef& operator=(DrawableFrameRef&& aOther) {
    MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
    mFrame = aOther.mFrame.forget();
    mRef = std::move(aOther.mRef);
    return *this;
  }

  explicit operator bool() const { return bool(mFrame); }

  imgFrame* operator->() {
    MOZ_ASSERT(mFrame);
    return mFrame;
  }

  const imgFrame* operator->() const {
    MOZ_ASSERT(mFrame);
    return mFrame;
  }

  imgFrame* get() { return mFrame; }
  const imgFrame* get() const { return mFrame; }

  void reset() {
    mFrame = nullptr;
    mRef.reset();
  }

 private:
  DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
  DrawableFrameRef& operator=(const DrawableFrameRef& aOther) = delete;

  RefPtr<imgFrame> mFrame;
  Maybe<DataSourceSurface::ScopedMap> mRef;
};

/**
 * A reference to an imgFrame that holds the imgFrame's surface in memory in a
 * format appropriate for access as raw data. If you have a RawAccessFrameRef
 * |ref| and |if (ref)| is true, then calls to GetImageData() is guaranteed to
 * succeed. This guarantee is stronger than DrawableFrameRef, so everything that
 * a valid DrawableFrameRef guarantees is also guaranteed by a valid
 * RawAccessFrameRef.
 *
 * This may be considerably more expensive than is necessary just for drawing,
 * so only use this when you need to read or write the raw underlying image data
 * that the imgFrame holds.
 *
 * Once all an imgFrame's RawAccessFrameRefs go out of scope, new
 * RawAccessFrameRefs cannot be created.
 */
class RawAccessFrameRef final {
 public:
  RawAccessFrameRef() : mData(nullptr) {}

  explicit RawAccessFrameRef(imgFrame* aFrame, bool aOnlyFinished)
      : mFrame(aFrame), mData(nullptr) {
    MOZ_ASSERT(mFrame, "Need a frame");

    mData = mFrame->LockImageData(aOnlyFinished);
    if (!mData) {
      mFrame = nullptr;
    }
  }

  RawAccessFrameRef(RawAccessFrameRef&& aOther)
      : mFrame(aOther.mFrame.forget()), mData(aOther.mData) {
    aOther.mData = nullptr;
  }

  ~RawAccessFrameRef() {
    if (mFrame) {
      mFrame->UnlockImageData();
    }
  }

  RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther) {
    MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");

    if (mFrame) {
      mFrame->UnlockImageData();
    }

    mFrame = aOther.mFrame.forget();
    mData = aOther.mData;
    aOther.mData = nullptr;

    return *this;
  }

  explicit operator bool() const { return bool(mFrame); }

  imgFrame* operator->() {
    MOZ_ASSERT(mFrame);
    return mFrame.get();
  }

  const imgFrame* operator->() const {
    MOZ_ASSERT(mFrame);
    return mFrame;
  }

  imgFrame* get() { return mFrame; }
  const imgFrame* get() const { return mFrame; }

  void reset() {
    if (mFrame) {
      mFrame->UnlockImageData();
    }
    mFrame = nullptr;
    mData = nullptr;
  }

  uint8_t* Data() const { return mData; }

 private:
  RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
  RawAccessFrameRef& operator=(const RawAccessFrameRef& aOther) = delete;

  RefPtr<imgFrame> mFrame;
  uint8_t* mData;
};

}  // namespace image
}  // namespace mozilla

#endif  // mozilla_image_imgFrame_h