author David Anderson <>
Tue, 21 Nov 2017 10:52:38 -0500
changeset 442684 503237c7de504e66df56ec3c16e2d8e262e11122
parent 439782 5f74d262924171a8fa0b4483a64f4cac34c4c9b8
child 451029 3d28ca7c05d8f9ba3ba6ff1cd5449dce42ae95c1
permissions -rw-r--r--
Bug 1416864 - Synchronize how snapshots detach in DrawTargetD2D1. r=bas a=gchang

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "2D.h"
#include "HelpersD2D.h"
#include <vector>
#include <d3d11.h>
#include <d2d1_1.h>

namespace mozilla {
namespace gfx {

class DrawTargetD2D1;

class SourceSurfaceD2D1 : public SourceSurface
  SourceSurfaceD2D1(ID2D1Image* aImage, ID2D1DeviceContext *aDC,
                    SurfaceFormat aFormat, const IntSize &aSize,
                    DrawTargetD2D1 *aDT = nullptr);

  virtual SurfaceType GetType() const { return SurfaceType::D2D1_1_IMAGE; }
  virtual IntSize GetSize() const { return mSize; }
  virtual SurfaceFormat GetFormat() const { return mFormat; }
  virtual bool IsValid() const;
  virtual already_AddRefed<DataSourceSurface> GetDataSurface();

  ID2D1Image *GetImage() { return mImage; }

  void EnsureIndependent() { if (!mDrawTarget) return; DrawTargetWillChange(); }

  friend class DrawTargetD2D1;

  bool EnsureRealizedBitmap();

  // This function is called by the draw target this texture belongs to when
  // it is about to be changed. The texture will be required to make a copy
  // of itself when this happens.
  void DrawTargetWillChange();

  // This will mark the surface as no longer depending on its drawtarget,
  // this may happen on destruction or copying.
  void MarkIndependent();

  RefPtr<ID2D1Image> mImage;
  // This may be null if we were created for a non-bitmap image and have not
  // had a reason yet to realize ourselves.
  RefPtr<ID2D1Bitmap1> mRealizedBitmap;
  RefPtr<ID2D1DeviceContext> mDC;
  // Keep this around to verify whether out image is still valid in the future.
  RefPtr<ID2D1Device> mDevice;

  SurfaceFormat mFormat;
  IntSize mSize;
  DrawTargetD2D1* mDrawTarget;
  std::shared_ptr<Mutex> mSnapshotLock;

class DataSourceSurfaceD2D1 : public DataSourceSurface
  DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat);

  virtual SurfaceType GetType() const { return SurfaceType::DATA; }
  virtual IntSize GetSize() const;
  virtual SurfaceFormat GetFormat() const { return mFormat; }
  virtual bool IsValid() const { return !!mBitmap; }
  virtual uint8_t *GetData();
  virtual int32_t Stride();
  virtual bool Map(MapType, MappedSurface *aMappedSurface);
  virtual void Unmap();

  friend class SourceSurfaceD2DTarget;
  void EnsureMapped();

  mutable RefPtr<ID2D1Bitmap1> mBitmap;
  SurfaceFormat mFormat;
  bool mMapped;