dom/svg/SVGPathElement.cpp
author Robert Strong <robert.bugzilla@gmail.com>
Wed, 19 Oct 2016 13:27:01 -0700
changeset 348675 4d6033fadbc589a5f6170803e6af65ed8de5c96d
parent 301570 e8c7dfe727cd970e2c3294934e2927b14143c205
child 371342 0b44e8715bf5e9a799df69847ea9b57637cd7131
permissions -rw-r--r--
Client code for Bug 1309125 - Allow configuration of the download throttle via the update.xml. r=mhowell, a=rkothari

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "mozilla/dom/SVGPathElement.h"

#include <algorithm>

#include "DOMSVGPathSeg.h"
#include "DOMSVGPathSegList.h"
#include "DOMSVGPoint.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "mozilla/dom/SVGPathElementBinding.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "nsCOMPtr.h"
#include "nsComputedDOMStyle.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsStyleStruct.h"
#include "SVGContentUtils.h"

NS_IMPL_NS_NEW_NAMESPACED_SVG_ELEMENT(Path)

using namespace mozilla::gfx;

namespace mozilla {
namespace dom {

JSObject*
SVGPathElement::WrapNode(JSContext *aCx, JS::Handle<JSObject*> aGivenProto)
{
  return SVGPathElementBinding::Wrap(aCx, this, aGivenProto);
}

nsSVGElement::NumberInfo SVGPathElement::sNumberInfo = 
{ &nsGkAtoms::pathLength, 0, false };

//----------------------------------------------------------------------
// Implementation

SVGPathElement::SVGPathElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo)
  : SVGPathElementBase(aNodeInfo)
{
}

//----------------------------------------------------------------------
// memory reporting methods

size_t
SVGPathElement::SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
  return SVGPathElementBase::SizeOfExcludingThis(aMallocSizeOf) +
         mD.SizeOfExcludingThis(aMallocSizeOf);
}

//----------------------------------------------------------------------
// nsIDOMNode methods

NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement)

already_AddRefed<SVGAnimatedNumber>
SVGPathElement::PathLength()
{
  return mPathLength.ToDOMAnimatedNumber(this);
}

float
SVGPathElement::GetTotalLength()
{
  RefPtr<Path> flat = GetOrBuildPathForMeasuring();
  return flat ? flat->ComputeLength() : 0.f;
}

already_AddRefed<nsISVGPoint>
SVGPathElement::GetPointAtLength(float distance, ErrorResult& rv)
{
  RefPtr<Path> path = GetOrBuildPathForMeasuring();
  if (!path) {
    rv.Throw(NS_ERROR_FAILURE);
    return nullptr;
  }

  float totalLength = path->ComputeLength();
  if (mPathLength.IsExplicitlySet()) {
    float pathLength = mPathLength.GetAnimValue();
    if (pathLength <= 0) {
      rv.Throw(NS_ERROR_FAILURE);
      return nullptr;
    }
    distance *= totalLength / pathLength;
  }
  distance = std::max(0.f,         distance);
  distance = std::min(totalLength, distance);

  nsCOMPtr<nsISVGPoint> point =
    new DOMSVGPoint(path->ComputePointAtLength(distance));
  return point.forget();
}

uint32_t
SVGPathElement::GetPathSegAtLength(float distance)
{
  return mD.GetAnimValue().GetPathSegAtLength(distance);
}

already_AddRefed<DOMSVGPathSegClosePath>
SVGPathElement::CreateSVGPathSegClosePath()
{
  RefPtr<DOMSVGPathSegClosePath> pathSeg = new DOMSVGPathSegClosePath();
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegMovetoAbs>
SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y)
{
  RefPtr<DOMSVGPathSegMovetoAbs> pathSeg = new DOMSVGPathSegMovetoAbs(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegMovetoRel>
SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y)
{
  RefPtr<DOMSVGPathSegMovetoRel> pathSeg = new DOMSVGPathSegMovetoRel(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoAbs>
SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y)
{
  RefPtr<DOMSVGPathSegLinetoAbs> pathSeg = new DOMSVGPathSegLinetoAbs(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoRel>
SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y)
{
  RefPtr<DOMSVGPathSegLinetoRel> pathSeg = new DOMSVGPathSegLinetoRel(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoCubicAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2)
{
  // Note that we swap from DOM API argument order to the argument order used
  // in the <path> element's 'd' attribute (i.e. we put the arguments for the
  // end point of the segment last instead of first).
  RefPtr<DOMSVGPathSegCurvetoCubicAbs> pathSeg =
    new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoCubicRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegCurvetoCubicRel> pathSeg =
    new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegCurvetoQuadraticAbs> pathSeg =
    new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegCurvetoQuadraticRel> pathSeg =
    new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegArcAbs>
SVGPathElement::CreateSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegArcAbs> pathSeg =
    new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegArcRel>
SVGPathElement::CreateSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegArcRel> pathSeg =
    new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs>
SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x)
{
  RefPtr<DOMSVGPathSegLinetoHorizontalAbs> pathSeg =
    new DOMSVGPathSegLinetoHorizontalAbs(x);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoHorizontalRel>
SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x)
{
  RefPtr<DOMSVGPathSegLinetoHorizontalRel> pathSeg =
    new DOMSVGPathSegLinetoHorizontalRel(x);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoVerticalAbs>
SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y)
{
  RefPtr<DOMSVGPathSegLinetoVerticalAbs> pathSeg =
    new DOMSVGPathSegLinetoVerticalAbs(y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegLinetoVerticalRel>
SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y)
{
  RefPtr<DOMSVGPathSegLinetoVerticalRel> pathSeg =
    new DOMSVGPathSegLinetoVerticalRel(y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegCurvetoCubicSmoothAbs> pathSeg =
    new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2)
{
  // See comment in CreateSVGPathSegCurvetoCubicAbs
  RefPtr<DOMSVGPathSegCurvetoCubicSmoothRel> pathSeg =
    new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y)
{
  RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothAbs> pathSeg =
    new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y)
{
  RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothRel> pathSeg =
    new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y);
  return pathSeg.forget();
}

already_AddRefed<DOMSVGPathSegList>
SVGPathElement::PathSegList()
{
  return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this, false);
}

already_AddRefed<DOMSVGPathSegList>
SVGPathElement::AnimatedPathSegList()
{
  return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this, true);
}

//----------------------------------------------------------------------
// nsSVGElement methods

/* virtual */ bool
SVGPathElement::HasValidDimensions() const
{
  return !mD.GetAnimValue().IsEmpty();
}

nsSVGElement::NumberAttributesInfo
SVGPathElement::GetNumberInfo()
{
  return NumberAttributesInfo(&mPathLength, &sNumberInfo, 1);
}

//----------------------------------------------------------------------
// nsIContent methods

NS_IMETHODIMP_(bool)
SVGPathElement::IsAttributeMapped(const nsIAtom* name) const
{
  static const MappedAttributeEntry* const map[] = {
    sMarkersMap
  };

  return FindAttributeDependence(name, map) ||
    SVGPathElementBase::IsAttributeMapped(name);
}

already_AddRefed<Path>
SVGPathElement::GetOrBuildPathForMeasuring()
{
  return mD.GetAnimValue().BuildPathForMeasuring();
}

//----------------------------------------------------------------------
// nsSVGPathGeometryElement methods

bool
SVGPathElement::AttributeDefinesGeometry(const nsIAtom *aName)
{
  return aName == nsGkAtoms::d ||
         aName == nsGkAtoms::pathLength;
}

bool
SVGPathElement::IsMarkable()
{
  return true;
}

void
SVGPathElement::GetMarkPoints(nsTArray<nsSVGMark> *aMarks)
{
  mD.GetAnimValue().GetMarkerPositioningData(aMarks);
}

float
SVGPathElement::GetPathLengthScale(PathLengthScaleForType aFor)
{
  MOZ_ASSERT(aFor == eForTextPath || aFor == eForStroking,
             "Unknown enum");
  if (mPathLength.IsExplicitlySet()) {
    float authorsPathLengthEstimate = mPathLength.GetAnimValue();
    if (authorsPathLengthEstimate > 0) {
      RefPtr<Path> path = GetOrBuildPathForMeasuring();
      if (!path) {
        // The path is empty or invalid so its length must be zero and
        // we know that 0 / authorsPathLengthEstimate = 0.
        return 0.0;
      }
      if (aFor == eForTextPath) {
        // For textPath, a transform on the referenced path affects the
        // textPath layout, so when calculating the actual path length
        // we need to take that into account.
        gfxMatrix matrix = PrependLocalTransformsTo(gfxMatrix());
        if (!matrix.IsIdentity()) {
          RefPtr<PathBuilder> builder =
            path->TransformedCopyToBuilder(ToMatrix(matrix));
          path = builder->Finish();
        }
      }
      return path->ComputeLength() / authorsPathLengthEstimate;
    }
  }
  return 1.0;
}

already_AddRefed<Path>
SVGPathElement::BuildPath(PathBuilder* aBuilder)
{
  // The Moz2D PathBuilder that our SVGPathData will be using only cares about
  // the fill rule. However, in order to fulfill the requirements of the SVG
  // spec regarding zero length sub-paths when square line caps are in use,
  // SVGPathData needs to know our stroke-linecap style and, if "square", then
  // also our stroke width. See the comment for
  // ApproximateZeroLengthSubpathSquareCaps for more info.

  uint8_t strokeLineCap = NS_STYLE_STROKE_LINECAP_BUTT;
  Float strokeWidth = 0;

  RefPtr<nsStyleContext> styleContext =
    nsComputedDOMStyle::GetStyleContextForElementNoFlush(this, nullptr, nullptr);
  if (styleContext) {
    const nsStyleSVG* style = styleContext->StyleSVG();
    // Note: the path that we return may be used for hit-testing, and SVG
    // exposes hit-testing of strokes that are not actually painted. For that
    // reason we do not check for eStyleSVGPaintType_None or check the stroke
    // opacity here.
    if (style->mStrokeLinecap != NS_STYLE_STROKE_LINECAP_BUTT) {
      strokeLineCap = style->mStrokeLinecap;
      strokeWidth = SVGContentUtils::GetStrokeWidth(this, styleContext, nullptr);
    }
  }

  return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth);
}

} // namespace dom
} // namespace mozilla