editor/AsyncSpellCheckTestHelper.jsm
author Jed Davis <jld@mozilla.com>
Wed, 27 Feb 2019 20:14:54 +0000
changeset 519405 493b443954fe15f7b542ba14671f25e5f8531dff
parent 491863 0d8eb8a0c2b4ad081ffad8ecf172b82d16c38d01
child 541046 05c53825de05f73ef88c89d7b9696cd69e49b7d5
permissions -rw-r--r--
Bug 1506291 - Add Linux sandboxing for the RDD (media decoder) process. r=gcp,mjf,flod The seccomp-bpf policy is currently just the "common" policy with no additions (but with the fixes in bug 1511560 to enable shared memory creation). The file broker policy allows shared memory creation and nothing else. The namespace setup is the same as for GMP (i.e., as restrictive as we currently can be). The sandbox can be turned off for troubleshooting by setting the environment variable MOZ_DISABLE_RDD_SANDBOX, similarly to the other process types. Tested against https://demo.bitmovin.com/public/firefox/av1/ with the necessary prefs set. Depends on D20895 Differential Revision: https://phabricator.services.mozilla.com/D14525

/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

var EXPORTED_SYMBOLS = [
  "onSpellCheck",
];

const SPELL_CHECK_ENDED_TOPIC = "inlineSpellChecker-spellCheck-ended";
const SPELL_CHECK_STARTED_TOPIC = "inlineSpellChecker-spellCheck-started";

/**
 * Waits until spell checking has stopped on the given element.
 *
 * When a spell check is pending, this waits indefinitely until the spell check
 * ends.  When a spell check is not pending, it waits a small number of turns of
 * the event loop: if a spell check begins, it resumes waiting indefinitely for
 * the end, and otherwise it stops waiting and calls the callback.
 *
 * This this can therefore trap spell checks that have not started at the time
 * of calling, spell checks that have already started, multiple consecutive
 * spell checks, and the absence of spell checks altogether.
 *
 * @param editableElement  The element being spell checked.
 * @param callback         Called when spell check has completed or enough turns
 *                         of the event loop have passed to determine it has not
 *                         started.
 */
function onSpellCheck(editableElement, callback) {
  let editor = editableElement.editor;
  if (!editor) {
    let win = editableElement.ownerGlobal;
    editor = win.docShell.editingSession.getEditorForWindow(win);
  }
  if (!editor)
    throw new Error("Unable to find editor for element " + editableElement);

  try {
    // False is important here.  Pass false so that the inline spell checker
    // isn't created if it doesn't already exist.
    var isc = editor.getInlineSpellChecker(false);
  } catch (err) {
    // getInlineSpellChecker throws if spell checking is not enabled instead of
    // just returning null, which seems kind of lame.  (Spell checking is not
    // enabled on Android.)  The point here is only to determine whether spell
    // check is pending, and if getInlineSpellChecker throws, then it's not
    // pending.
  }
  let waitingForEnded = isc && isc.spellCheckPending;
  let count = 0;

  function observe(subj, topic, data) {
    if (subj != editor)
      return;
    count = 0;
    let expectedTopic = waitingForEnded ? SPELL_CHECK_ENDED_TOPIC :
                        SPELL_CHECK_STARTED_TOPIC;
    if (topic != expectedTopic)
      Cu.reportError("Expected " + expectedTopic + " but got " + topic + "!");
    waitingForEnded = !waitingForEnded;
  }

  // eslint-disable-next-line mozilla/use-services
  let os = Cc["@mozilla.org/observer-service;1"].
           getService(Ci.nsIObserverService);
  os.addObserver(observe, SPELL_CHECK_STARTED_TOPIC);
  os.addObserver(observe, SPELL_CHECK_ENDED_TOPIC);

  let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
  timer.init(function tick() {
    // Wait an arbitrarily large number -- 50 -- turns of the event loop before
    // declaring that no spell checks will start.
    if (waitingForEnded || ++count < 50)
      return;
    timer.cancel();
    os.removeObserver(observe, SPELL_CHECK_STARTED_TOPIC);
    os.removeObserver(observe, SPELL_CHECK_ENDED_TOPIC);
    callback();
  }, 0, Ci.nsITimer.TYPE_REPEATING_SLACK);
}