other-licenses/nsis/Contrib/CityHash/cityhash/city.cpp
author Michael Henretty <mhenretty@mozilla.com>
Thu, 12 Sep 2013 08:48:56 -0700
changeset 164344 1590742133fa6eaf5ca8007ab45431177be17a97
parent 119191 cec97050764dbd046de53a51eafb67bda204185d
child 465202 149a759643fbf35d45d4ffbc86706db8ba2d4ffd
permissions -rw-r--r--
Bug 915726 - [Web Notifications] follow-up, change notification properties from Constant to Pure. r=gwagner

// Copyright (c) 2011 Google, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// CityHash Version 1, by Geoff Pike and Jyrki Alakuijala
//
// This file provides CityHash64() and related functions.
//
// It's probably possible to create even faster hash functions by
// writing a program that systematically explores some of the space of
// possible hash functions, by using SIMD instructions, or by
// compromising on hash quality.

#include "city.h"

#include <algorithm>

using namespace std;

#define UNALIGNED_LOAD64(p) (*(const uint64*)(p))
#define UNALIGNED_LOAD32(p) (*(const uint32*)(p))

#if !defined(LIKELY)
#if defined(__GNUC__)
#define LIKELY(x) (__builtin_expect(!!(x), 1))
#else
#define LIKELY(x) (x)
#endif
#endif

// Some primes between 2^63 and 2^64 for various uses.
static const uint64 k0 = 0xc3a5c85c97cb3127;
static const uint64 k1 = 0xb492b66fbe98f273;
static const uint64 k2 = 0x9ae16a3b2f90404f;
static const uint64 k3 = 0xc949d7c7509e6557;

// Bitwise right rotate.  Normally this will compile to a single
// instruction, especially if the shift is a manifest constant.
static uint64 Rotate(uint64 val, int shift) {
  // Avoid shifting by 64: doing so yields an undefined result.
  return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
}

// Equivalent to Rotate(), but requires the second arg to be non-zero.
// On x86-64, and probably others, it's possible for this to compile
// to a single instruction if both args are already in registers.
static uint64 RotateByAtLeast1(uint64 val, int shift) {
  return (val >> shift) | (val << (64 - shift));
}

static uint64 ShiftMix(uint64 val) {
  return val ^ (val >> 47);
}

static uint64 HashLen16(uint64 u, uint64 v) {
  return Hash128to64(uint128(u, v));
}

static uint64 HashLen0to16(const char *s, size_t len) {
  if (len > 8) {
    uint64 a = UNALIGNED_LOAD64(s);
    uint64 b = UNALIGNED_LOAD64(s + len - 8);
    return HashLen16(a, RotateByAtLeast1(b + len, len)) ^ b;
  }
  if (len >= 4) {
    uint64 a = UNALIGNED_LOAD32(s);
    return HashLen16(len + (a << 3), UNALIGNED_LOAD32(s + len - 4));
  }
  if (len > 0) {
    uint8 a = s[0];
    uint8 b = s[len >> 1];
    uint8 c = s[len - 1];
    uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
    uint32 z = len + (static_cast<uint32>(c) << 2);
    return ShiftMix(y * k2 ^ z * k3) * k2;
  }
  return k2;
}

// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char *s, size_t len) {
  uint64 a = UNALIGNED_LOAD64(s) * k1;
  uint64 b = UNALIGNED_LOAD64(s + 8);
  uint64 c = UNALIGNED_LOAD64(s + len - 8) * k2;
  uint64 d = UNALIGNED_LOAD64(s + len - 16) * k0;
  return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d,
                   a + Rotate(b ^ k3, 20) - c + len);
}

// Return a 16-byte hash for 48 bytes.  Quick and dirty.
// Callers do best to use "random-looking" values for a and b.
static pair<uint64, uint64> WeakHashLen32WithSeeds(
    uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
  a += w;
  b = Rotate(b + a + z, 21);
  uint64 c = a;
  a += x;
  a += y;
  b += Rotate(a, 44);
  return make_pair(a + z, b + c);
}

// Return a 16-byte hash for s[0] ... s[31], a, and b.  Quick and dirty.
static pair<uint64, uint64> WeakHashLen32WithSeeds(
    const char* s, uint64 a, uint64 b) {
  return WeakHashLen32WithSeeds(UNALIGNED_LOAD64(s),
                                UNALIGNED_LOAD64(s + 8),
                                UNALIGNED_LOAD64(s + 16),
                                UNALIGNED_LOAD64(s + 24),
                                a,
                                b);
}

// Return an 8-byte hash for 33 to 64 bytes.
static uint64 HashLen33to64(const char *s, size_t len) {
  uint64 z = UNALIGNED_LOAD64(s + 24);
  uint64 a = UNALIGNED_LOAD64(s) + (len + UNALIGNED_LOAD64(s + len - 16)) * k0;
  uint64 b = Rotate(a + z, 52);
  uint64 c = Rotate(a, 37);
  a += UNALIGNED_LOAD64(s + 8);
  c += Rotate(a, 7);
  a += UNALIGNED_LOAD64(s + 16);
  uint64 vf = a + z;
  uint64 vs = b + Rotate(a, 31) + c;
  a = UNALIGNED_LOAD64(s + 16) + UNALIGNED_LOAD64(s + len - 32);
  z = UNALIGNED_LOAD64(s + len - 8);
  b = Rotate(a + z, 52);
  c = Rotate(a, 37);
  a += UNALIGNED_LOAD64(s + len - 24);
  c += Rotate(a, 7);
  a += UNALIGNED_LOAD64(s + len - 16);
  uint64 wf = a + z;
  uint64 ws = b + Rotate(a, 31) + c;
  uint64 r = ShiftMix((vf + ws) * k2 + (wf + vs) * k0);
  return ShiftMix(r * k0 + vs) * k2;
}

uint64 CityHash64(const char *s, size_t len) {
  if (len <= 32) {
    if (len <= 16) {
      return HashLen0to16(s, len);
    } else {
      return HashLen17to32(s, len);
    }
  } else if (len <= 64) {
    return HashLen33to64(s, len);
  }

  // For strings over 64 bytes we hash the end first, and then as we
  // loop we keep 56 bytes of state: v, w, x, y, and z.
  uint64 x = UNALIGNED_LOAD64(s);
  uint64 y = UNALIGNED_LOAD64(s + len - 16) ^ k1;
  uint64 z = UNALIGNED_LOAD64(s + len - 56) ^ k0;
  pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, y);
  pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, len * k1, k0);
  z += ShiftMix(v.second) * k1;
  x = Rotate(z + x, 39) * k1;
  y = Rotate(y, 33) * k1;

  // Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
  len = (len - 1) & ~static_cast<size_t>(63);
  do {
    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    x ^= w.second;
    y ^= v.first;
    z = Rotate(z ^ w.first, 33);
    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    std::swap(z, x);
    s += 64;
    len -= 64;
  } while (len != 0);
  return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
                   HashLen16(v.second, w.second) + x);
}

uint64 CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
  return CityHash64WithSeeds(s, len, k2, seed);
}

uint64 CityHash64WithSeeds(const char *s, size_t len,
                           uint64 seed0, uint64 seed1) {
  return HashLen16(CityHash64(s, len) - seed0, seed1);
}

// A subroutine for CityHash128().  Returns a decent 128-bit hash for strings
// of any length representable in ssize_t.  Based on City and Murmur.
static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
  uint64 a = Uint128Low64(seed);
  uint64 b = Uint128High64(seed);
  uint64 c = 0;
  uint64 d = 0;
  ssize_t l = len - 16;
  if (l <= 0) {  // len <= 16
    c = b * k1 + HashLen0to16(s, len);
    d = Rotate(a + (len >= 8 ? UNALIGNED_LOAD64(s) : c), 32);
  } else {  // len > 16
    c = HashLen16(UNALIGNED_LOAD64(s + len - 8) + k1, a);
    d = HashLen16(b + len, c + UNALIGNED_LOAD64(s + len - 16));
    a += d;
    do {
      a ^= ShiftMix(UNALIGNED_LOAD64(s) * k1) * k1;
      a *= k1;
      b ^= a;
      c ^= ShiftMix(UNALIGNED_LOAD64(s + 8) * k1) * k1;
      c *= k1;
      d ^= c;
      s += 16;
      l -= 16;
    } while (l > 0);
  }
  a = HashLen16(a, c);
  b = HashLen16(d, b);
  return uint128(a ^ b, HashLen16(b, a));
}

uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
  if (len < 128) {
    return CityMurmur(s, len, seed);
  }

  // We expect len >= 128 to be the common case.  Keep 56 bytes of state:
  // v, w, x, y, and z.
  pair<uint64, uint64> v, w;
  uint64 x = Uint128Low64(seed);
  uint64 y = Uint128High64(seed);
  uint64 z = len * k1;
  v.first = Rotate(y ^ k1, 49) * k1 + UNALIGNED_LOAD64(s);
  v.second = Rotate(v.first, 42) * k1 + UNALIGNED_LOAD64(s + 8);
  w.first = Rotate(y + z, 35) * k1 + x;
  w.second = Rotate(x + UNALIGNED_LOAD64(s + 88), 53) * k1;

  // This is the same inner loop as CityHash64(), manually unrolled.
  do {
    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    x ^= w.second;
    y ^= v.first;
    z = Rotate(z ^ w.first, 33);
    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    std::swap(z, x);
    s += 64;
    x = Rotate(x + y + v.first + UNALIGNED_LOAD64(s + 16), 37) * k1;
    y = Rotate(y + v.second + UNALIGNED_LOAD64(s + 48), 42) * k1;
    x ^= w.second;
    y ^= v.first;
    z = Rotate(z ^ w.first, 33);
    v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
    w = WeakHashLen32WithSeeds(s + 32, z + w.second, y);
    std::swap(z, x);
    s += 64;
    len -= 128;
  } while (LIKELY(len >= 128));
  y += Rotate(w.first, 37) * k0 + z;
  x += Rotate(v.first + z, 49) * k0;
  // If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
  for (size_t tail_done = 0; tail_done < len; ) {
    tail_done += 32;
    y = Rotate(y - x, 42) * k0 + v.second;
    w.first += UNALIGNED_LOAD64(s + len - tail_done + 16);
    x = Rotate(x, 49) * k0 + w.first;
    w.first += v.first;
    v = WeakHashLen32WithSeeds(s + len - tail_done, v.first, v.second);
  }
  // At this point our 48 bytes of state should contain more than
  // enough information for a strong 128-bit hash.  We use two
  // different 48-byte-to-8-byte hashes to get a 16-byte final result.
  x = HashLen16(x, v.first);
  y = HashLen16(y, w.first);
  return uint128(HashLen16(x + v.second, w.second) + y,
                 HashLen16(x + w.second, y + v.second));
}

uint128 CityHash128(const char *s, size_t len) {
  if (len >= 16) {
    return CityHash128WithSeed(s + 16,
                               len - 16,
                               uint128(UNALIGNED_LOAD64(s) ^ k3,
                                       UNALIGNED_LOAD64(s + 8)));
  } else if (len >= 8) {
    return CityHash128WithSeed(NULL,
                               0,
                               uint128(UNALIGNED_LOAD64(s) ^ (len * k0),
                                       UNALIGNED_LOAD64(s + len - 8) ^ k1));
  } else {
    return CityHash128WithSeed(s, len, uint128(k0, k1));
  }
}