author Morten Stenshorne <>
Tue, 09 Oct 2018 04:14:13 +0000
changeset 495959 13844f50ee32e17f513b7c1013c2348200e21b8c
parent 491007 37ebf94c745214cdb0c44891e5cb0c8d9fcf2d89
child 497164 2ec2641a20ae953f6f6119777acb44c580310943
permissions -rw-r--r--
Bug 1496274 [wpt PR 13345] - [LayoutNG] Correct clip-path reference box calculation., a=testonly Automatic update from web-platform-tests[LayoutNG] Correct clip-path reference box calculation. We used coordinates relatively to the line box, while we were expected by the caller to be relative to the containing block. Flipping for writing mode was bogus for NG (but needed by legacy), since NG uses truly physical coordinates. Hardened tests to contain a leading line and padding, and leading content on the first line of the clipped child. Bug: 641907 Change-Id: I2b1b9ff4ea92a6405fcdffcf139842458b46442f Cq-Include-Trybots: luci.chromium.try​:linux_layout_tests_layout_ng Reviewed-on: Reviewed-by: Koji Ishii <> Reviewed-by: Fredrik Söderquist <> Commit-Queue: Morten Stenshorne <> Cr-Commit-Position: refs/heads/master@{#596554} -- wpt-commits: e9a0828c85819340f721f121aac19ab8eefa3439 wpt-pr: 13345

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

/* Public API for Web Replay. */

#ifndef mozilla_RecordReplay_h
#define mozilla_RecordReplay_h

#include "mozilla/Attributes.h"
#include "mozilla/GuardObjects.h"
#include "mozilla/TemplateLib.h"
#include "mozilla/Types.h"

#include <functional>
#include <stdarg.h>

struct PLDHashTableOps;
struct JSContext;
class JSObject;

namespace mozilla {
namespace recordreplay {

// Record/Replay Overview.
// Firefox content processes can be specified to record or replay their
// behavior. Whether a process is recording or replaying is initialized at the
// start of the main() routine, and is afterward invariant for the process.
// Recording and replaying works by controlling non-determinism in the browser:
// non-deterministic behaviors are initially recorded, then later replayed
// exactly to force the browser to behave deterministically. Two types of
// non-deterministic behaviors are captured: intra-thread and inter-thread.
// Intra-thread non-deterministic behaviors are non-deterministic even in the
// absence of actions by other threads, and inter-thread non-deterministic
// behaviors are those affected by interleaving execution with other threads.
// Intra-thread non-determinism is recorded and replayed as a stream of events
// for each thread. Most events originate from calls to system library
// functions (for i/o and such); the record/replay system handles these
// internally by redirecting these library functions so that code can be
// injected and the event recorded/replayed. Events can also be manually
// performed using the RecordReplayValue and RecordReplayBytes APIs below.
// Inter-thread non-determinism is recorded and replayed by keeping track of
// the order in which threads acquire locks or perform atomic accesses. If the
// program is data race free, then reproducing the order of these operations
// will give an interleaving that is functionally (if not exactly) the same
// as during the recording. As for intra-thread non-determinism, system library
// redirections are used to capture most inter-thread non-determinism, but the
// {Begin,End}OrderedAtomicAccess APIs below can be used to add new ordering
// constraints.
// Some behaviors can differ between recording and replay. Mainly, pointer
// values can differ, and JS GCs can occur at different points (a more complete
// list is at the URL below). Some of the APIs below are used to accommodate
// these behaviors and keep the replaying process on track.
// A third process type, middleman processes, are normal content processes
// which facilitate communication with recording and replaying processes,
// managing the graphics data they generate, and running devtools code that
// interacts with them.
// This file contains the main public API for places where mozilla code needs
// to interact with the record/replay system. There are a few additional public
// APIs in toolkit/recordreplay/ipc, for the IPC performed by
// recording/replaying processes and middleman processes.
// A more complete description of Web Replay can be found at this URL:

// Public API

// Recording and replaying is only enabled on Mac nightlies.
#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)

extern MFBT_DATA bool gIsRecordingOrReplaying;
extern MFBT_DATA bool gIsRecording;
extern MFBT_DATA bool gIsReplaying;
extern MFBT_DATA bool gIsMiddleman;

// Get the kind of recording/replaying process this is, if any.
static inline bool IsRecordingOrReplaying() { return gIsRecordingOrReplaying; }
static inline bool IsRecording() { return gIsRecording; }
static inline bool IsReplaying() { return gIsReplaying; }
static inline bool IsMiddleman() { return gIsMiddleman; }


// On unsupported platforms, getting the kind of process is a no-op.
static inline bool IsRecordingOrReplaying() { return false; }
static inline bool IsRecording() { return false; }
static inline bool IsReplaying() { return false; }
static inline bool IsMiddleman() { return false; }


// Mark a region which occurs atomically wrt the recording. No two threads can
// be in an atomic region at once, and the order in which atomic sections are
// executed by the various threads will be the same in the replay as in the
// recording. These calls have no effect when not recording/replaying.
static inline void BeginOrderedAtomicAccess();
static inline void EndOrderedAtomicAccess();

// RAII class for an atomic access.
struct MOZ_RAII AutoOrderedAtomicAccess
  AutoOrderedAtomicAccess() { BeginOrderedAtomicAccess(); }
  ~AutoOrderedAtomicAccess() { EndOrderedAtomicAccess(); }

// Mark a region where thread events are passed through the record/replay
// system. While recording, no information from system calls or other events
// will be recorded for the thread. While replaying, system calls and other
// events are performed normally.
static inline void BeginPassThroughThreadEvents();
static inline void EndPassThroughThreadEvents();

// Whether events in this thread are passed through.
static inline bool AreThreadEventsPassedThrough();

// RAII class for regions where thread events are passed through.
struct MOZ_RAII AutoPassThroughThreadEvents
  AutoPassThroughThreadEvents() { BeginPassThroughThreadEvents(); }
  ~AutoPassThroughThreadEvents() { EndPassThroughThreadEvents(); }

// As for AutoPassThroughThreadEvents, but may be used when events are already
// passed through.
struct MOZ_RAII AutoEnsurePassThroughThreadEvents
    : mPassedThrough(AreThreadEventsPassedThrough())
    if (!mPassedThrough)

    if (!mPassedThrough)

  bool mPassedThrough;

// Mark a region where thread events are not allowed to occur. The process will
// crash immediately if an event does happen.
static inline void BeginDisallowThreadEvents();
static inline void EndDisallowThreadEvents();

// Whether events in this thread are disallowed.
static inline bool AreThreadEventsDisallowed();

// RAII class for a region where thread events are disallowed.
struct MOZ_RAII AutoDisallowThreadEvents
  AutoDisallowThreadEvents() { BeginDisallowThreadEvents(); }
  ~AutoDisallowThreadEvents() { EndDisallowThreadEvents(); }

// Record or replay a value in the current thread's event stream.
static inline size_t RecordReplayValue(size_t aValue);

// Record or replay the contents of a range of memory in the current thread's
// event stream.
static inline void RecordReplayBytes(void* aData, size_t aSize);

// During recording or replay, mark the recording as unusable. There are some
// behaviors that can't be reliably recorded or replayed. For more information,
// see 'Unrecordable Executions' in the URL above.
static inline void InvalidateRecording(const char* aWhy);

// API for ensuring deterministic recording and replaying of PLDHashTables.
// This allows PLDHashTables to behave deterministically by generating a custom
// set of operations for each table and requiring no other instrumentation.
// (PLHashTables have a similar mechanism, though it is not exposed here.)
static inline const PLDHashTableOps* GeneratePLDHashTableCallbacks(const PLDHashTableOps* aOps);
static inline const PLDHashTableOps* UnwrapPLDHashTableCallbacks(const PLDHashTableOps* aOps);
static inline void DestroyPLDHashTableCallbacks(const PLDHashTableOps* aOps);
static inline void MovePLDHashTableContents(const PLDHashTableOps* aFirstOps,
                                            const PLDHashTableOps* aSecondOps);

// Associate an arbitrary pointer with a JS object root while replaying. This
// is useful for replaying the behavior of weak pointers.
MFBT_API void SetWeakPointerJSRoot(const void* aPtr, JSObject* aJSObj);

// API for ensuring that a function executes at a consistent point when
// recording or replaying. This is primarily needed for finalizers and other
// activity during a GC that can perform recorded events (because GCs can
// occur at different times and behave differently between recording and
// replay, thread events are disallowed during a GC). Triggers can be
// registered at a point where thread events are allowed, then activated at
// a point where thread events are not allowed. When recording, the trigger's
// callback will execute at the next point when ExecuteTriggers is called on
// the thread which originally registered the trigger (typically at the top of
// the thread's event loop), and when replaying the callback will execute at
// the same point, even if it was never activated.
// Below is an example of how this API can be used.
// // This structure's lifetime is managed by the GC.
// struct GarbageCollectedHolder {
//   GarbageCollectedHolder() {
//     RegisterTrigger(this, [=]() { this->DestroyContents(); });
//   }
//   ~GarbageCollectedHolder() {
//     UnregisterTrigger(this);
//   }
//   void Finalize() {
//     // During finalization, thread events are disallowed.
//     if (IsRecordingOrReplaying()) {
//       ActivateTrigger(this);
//     } else {
//       DestroyContents();
//     }
//   }
//   // This is free to release resources held by the system, communicate with
//   // other threads or processes, and so forth. When replaying, this may
//   // be called before the GC has actually collected this object, but since
//   // the GC will have already collected this object at this point in the
//   // recording, this object will never be accessed again.
//   void DestroyContents();
// };
MFBT_API void RegisterTrigger(void* aObj, const std::function<void()>& aCallback);
MFBT_API void UnregisterTrigger(void* aObj);
MFBT_API void ActivateTrigger(void* aObj);
MFBT_API void ExecuteTriggers();

// Some devtools operations which execute in a replaying process can cause code
// to run which did not run while recording. For example, the JS debugger can
// run arbitrary JS while paused at a breakpoint, by doing an eval(). In such
// cases we say that execution has diverged from the recording, and if recorded
// events are encountered the associated devtools operation fails. This API can
// be used to test for such cases and avoid causing the operation to fail.
static inline bool HasDivergedFromRecording();

// API for handling unrecorded waits. During replay, periodically all threads
// must enter a specific idle state so that checkpoints may be saved or
// restored for rewinding. For threads which block on recorded resources
// --- they wait on a recorded lock (one which was created when events were not
// passed through) or an associated cvar --- this is handled automatically.
// Threads which block indefinitely on unrecorded resources must call
// NotifyUnrecordedWait first.
// The callback passed to NotifyUnrecordedWait will be invoked at most once
// by the main thread whenever the main thread is waiting for other threads to
// become idle, and at most once after the call to NotifyUnrecordedWait if the
// main thread is already waiting for other threads to become idle.
// The callback should poke the thread so that it is no longer blocked on the
// resource. The thread must call MaybeWaitForCheckpointSave before blocking
// again.
MFBT_API void NotifyUnrecordedWait(const std::function<void()>& aCallback);
MFBT_API void MaybeWaitForCheckpointSave();

// API for debugging inconsistent behavior between recording and replay.
// By calling Assert or AssertBytes a thread event will be inserted and any
// inconsistent execution order of events will be detected (as for normal
// thread events) and reported to the console.
// RegisterThing/UnregisterThing associate arbitrary pointers with indexes that
// will be consistent between recording/replaying and can be used in assertion
// strings.
static inline void RecordReplayAssert(const char* aFormat, ...);
static inline void RecordReplayAssertBytes(const void* aData, size_t aSize);
static inline void RegisterThing(void* aThing);
static inline void UnregisterThing(void* aThing);
static inline size_t ThingIndex(void* aThing);

// Give a directive to the record/replay system. For possible values for
// aDirective, see ProcessRecordReplay.h. This is used for testing purposes.
static inline void RecordReplayDirective(long aDirective);

// Helper for record/replay asserts, try to determine a name for a C++ object
// with virtual methods based on its vtable.
static inline const char* VirtualThingName(void* aThing);

// Enum which describes whether to preserve behavior between recording and
// replay sessions.
enum class Behavior {

// Determine whether this is a recording/replaying or middleman process, and
// initialize record/replay state if so.
MFBT_API void Initialize(int aArgc, char* aArgv[]);

// Kinds of recording/replaying processes that can be spawned.
enum class ProcessKind {

// Command line option for specifying the record/replay kind of a process.
static const char gProcessKindOption[] = "-recordReplayKind";

// Command line option for specifying the recording file to use.
static const char gRecordingFileOption[] = "-recordReplayFile";

// JS interface

// Get the counter used to keep track of how much progress JS execution has
// made while running on the main thread. Progress must advance whenever a JS
// function is entered or loop entry point is reached, so that no script
// location may be hit twice while the progress counter is the same. See
// JSControl.h for more.
typedef uint64_t ProgressCounter;
MFBT_API ProgressCounter* ExecutionProgressCounter();

static inline void

// Get an identifier for the current execution point which can be used to warp
// here later.
MFBT_API ProgressCounter NewTimeWarpTarget();

// Return whether a script is internal to the record/replay infrastructure,
// may run non-deterministically between recording and replaying, and whose
// execution must not update the progress counter.
MFBT_API bool IsInternalScript(const char* aURL);

// Define a RecordReplayControl object on the specified global object, with
// methods specialized to the current recording/replaying or middleman process
// kind.
MFBT_API bool DefineRecordReplayControlObject(JSContext* aCx, JSObject* aObj);

// Notify the infrastructure that some URL which contains JavaScript is
// being parsed. This is used to provide the complete contents of the URL to
// devtools code when it is inspecting the state of this process; that devtools
// code can't simply fetch the URL itself since it may have been changed since
// the recording was made or may no longer exist. The token for a parse may not
// be used in other parses until after EndContentParse() is called.
MFBT_API void BeginContentParse(const void* aToken,
                                const char* aURL, const char* aContentType);

// Add some parse data to an existing content parse.
MFBT_API void AddContentParseData(const void* aToken,
                                  const char16_t* aBuffer, size_t aLength);

// Mark a content parse as having completed.
MFBT_API void EndContentParse(const void* aToken);

// Perform an entire content parse, when the entire URL is available at once.
static inline void
NoteContentParse(const void* aToken,
                 const char* aURL, const char* aContentType,
                 const char16_t* aBuffer, size_t aLength)
  BeginContentParse(aToken, aURL, aContentType);
  AddContentParseData(aToken, aBuffer, aLength);

// API inline function implementation

// Define inline wrappers on builds where recording/replaying is enabled.
#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)

#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals)      \
  MFBT_API void Internal ##aName aFormals;                              \
  static inline void aName aFormals                                     \
  {                                                                     \
    if (IsRecordingOrReplaying()) {                                     \
      Internal ##aName aActuals;                                        \
    }                                                                   \

#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
  MFBT_API aReturnType Internal ##aName aFormals;                       \
  static inline aReturnType aName aFormals                              \
  {                                                                     \
    if (IsRecordingOrReplaying()) {                                     \
      return Internal ##aName aActuals;                                 \
    }                                                                   \
    return aDefaultValue;                                               \

// Define inline wrappers on other builds. Avoiding references to the out of
// line method avoids link errors when e.g. using Atomic<> but not linking
// against MFBT.

#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals)      \
  static inline void aName aFormals {}

#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
  static inline aReturnType aName aFormals { return aDefaultValue; }


MOZ_MakeRecordReplayWrapperVoid(BeginOrderedAtomicAccess, (), ())
MOZ_MakeRecordReplayWrapperVoid(EndOrderedAtomicAccess, (), ())
MOZ_MakeRecordReplayWrapperVoid(BeginPassThroughThreadEvents, (), ())
MOZ_MakeRecordReplayWrapperVoid(EndPassThroughThreadEvents, (), ())
MOZ_MakeRecordReplayWrapper(AreThreadEventsPassedThrough, bool, false, (), ())
MOZ_MakeRecordReplayWrapperVoid(BeginDisallowThreadEvents, (), ())
MOZ_MakeRecordReplayWrapperVoid(EndDisallowThreadEvents, (), ())
MOZ_MakeRecordReplayWrapper(AreThreadEventsDisallowed, bool, false, (), ())
MOZ_MakeRecordReplayWrapper(RecordReplayValue, size_t, aValue, (size_t aValue), (aValue))
MOZ_MakeRecordReplayWrapperVoid(RecordReplayBytes, (void* aData, size_t aSize), (aData, aSize))
MOZ_MakeRecordReplayWrapper(HasDivergedFromRecording, bool, false, (), ())
                            const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
                            const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
                                (const PLDHashTableOps* aOps), (aOps))
                                (const PLDHashTableOps* aFirstOps,
                                 const PLDHashTableOps* aSecondOps),
                                (aFirstOps, aSecondOps))
MOZ_MakeRecordReplayWrapperVoid(InvalidateRecording, (const char* aWhy), (aWhy))
                                (const void* aPtr, const std::function<void(bool)>& aCallback),
                                (aPtr, aCallback))
MOZ_MakeRecordReplayWrapperVoid(UnregisterWeakPointer, (const void* aPtr), (aPtr))
                                (const void* aPtr, bool aSuccess), (aPtr, aSuccess))
                                (const void* aData, size_t aSize), (aData, aSize))
MOZ_MakeRecordReplayWrapperVoid(RegisterThing, (void* aThing), (aThing))
MOZ_MakeRecordReplayWrapperVoid(UnregisterThing, (void* aThing), (aThing))
MOZ_MakeRecordReplayWrapper(ThingIndex, size_t, 0, (void* aThing), (aThing))
MOZ_MakeRecordReplayWrapper(VirtualThingName, const char*, nullptr, (void* aThing), (aThing))
MOZ_MakeRecordReplayWrapperVoid(RecordReplayDirective, (long aDirective), (aDirective))

#undef MOZ_MakeRecordReplayWrapperVoid
#undef MOZ_MakeRecordReplayWrapper

MFBT_API void InternalRecordReplayAssert(const char* aFormat, va_list aArgs);

static inline void
RecordReplayAssert(const char* aFormat, ...)
  if (IsRecordingOrReplaying()) {
    va_list ap;
    va_start(ap, aFormat);
    InternalRecordReplayAssert(aFormat, ap);

} // recordreplay
} // mozilla

#endif /* mozilla_RecordReplay_h */