dom/canvas/WebGLExtensionDebugShaders.cpp
author Jeff Gilbert <jgilbert@mozilla.com>
Thu, 13 Nov 2014 20:03:50 -0800
changeset 242125 10a7d6c3fa977bcc39c82ee01b94b5f7ce2fe46f
parent 217828 1c197ac16fbcddd61f6f8713ca4ef92df1e4487f
child 277767 524a9ccacb05e7bd68256aa4c5902d83a6ff5de6
permissions -rw-r--r--
Bug 1099427 - Reformat WebGL. - r=kamidphish

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLExtensions.h"

#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
    : WebGLExtensionBase(webgl)
{
}

WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
{
}

// If no source has been defined, compileShader() has not been called, or the
// translation has failed for shader, an empty string is returned; otherwise,
// return the translated source.
void
WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader,
                                                      nsAString& retval)
{
    retval.SetIsVoid(true);

    if (mIsLost) {
        mContext->ErrorInvalidOperation("%s: Extension is lost.",
                                        "getTranslatedShaderSource");
        return;
    }

    retval.SetIsVoid(false);
    mContext->GetShaderTranslatedSource(shader, retval);
}

IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)

} // namespace mozilla