gfx/2d/DrawingJob.h
author pyup-bot <github-bot@pyup.io>
Wed, 06 Mar 2019 16:53:25 +0000
changeset 522589 0b9ff65fb560cbf087eaa9b23e3377db31772f0d
parent 505383 6f3709b3878117466168c40affa7bca0b60cf75b
child 527951 884f5dc55873c9345ee945cd6d5427e8ab398071
permissions -rw-r--r--
Bug 1531372 [wpt PR 15543] - Update mozrunner to 7.4.0, a=testonly Automatic update from web-platform-tests Update mozrunner from 7.3.0 to 7.4.0 -- wpt-commits: 0f1c6e9b1f63e523eb241e8c0eba1cdc764fd180 wpt-pr: 15543

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_COMMANDBUFFER_H_
#define MOZILLA_GFX_COMMANDBUFFER_H_

#include <stdint.h>

#include "mozilla/RefPtr.h"
#include "mozilla/Assertions.h"
#include "mozilla/gfx/Matrix.h"
#include "mozilla/gfx/JobScheduler.h"
#include "mozilla/gfx/IterableArena.h"
#include "mozilla/RefCounted.h"
#include "DrawCommand.h"

namespace mozilla {
namespace gfx {

class DrawingCommand;
class PrintCommand;
class SignalCommand;
class DrawingJob;
class WaitCommand;

class SyncObject;
class MultiThreadedJobQueue;

class DrawTarget;

class DrawingJobBuilder;
class CommandBufferBuilder;

/// Contains a sequence of immutable drawing commands that are typically used by
/// several DrawingJobs.
///
/// CommandBuffer objects are built using CommandBufferBuilder.
class CommandBuffer : public external::AtomicRefCounted<CommandBuffer> {
 public:
  MOZ_DECLARE_REFCOUNTED_TYPENAME(CommandBuffer)

  ~CommandBuffer();

  const DrawingCommand* GetDrawingCommand(ptrdiff_t aId);

 protected:
  explicit CommandBuffer(size_t aSize = 256)
      : mStorage(IterableArena::GROWABLE, aSize) {}

  IterableArena mStorage;
  friend class CommandBufferBuilder;
};

/// Generates CommandBuffer objects.
///
/// The builder is a separate object to ensure that commands are not added to a
/// submitted CommandBuffer.
class CommandBufferBuilder {
 public:
  void BeginCommandBuffer(size_t aBufferSize = 256);

  already_AddRefed<CommandBuffer> EndCommandBuffer();

  /// Build the CommandBuffer, command after command.
  /// This must be used between BeginCommandBuffer and EndCommandBuffer.
  template <typename T, typename... Args>
  ptrdiff_t AddCommand(Args&&... aArgs) {
    static_assert(IsBaseOf<DrawingCommand, T>::value,
                  "T must derive from DrawingCommand");
    return mCommands->mStorage.Alloc<T>(std::forward<Args>(aArgs)...);
  }

  bool HasCommands() const { return !!mCommands; }

 protected:
  RefPtr<CommandBuffer> mCommands;
};

/// Stores multiple commands to be executed sequencially.
class DrawingJob : public Job {
 public:
  ~DrawingJob();

  virtual JobStatus Run() override;

 protected:
  DrawingJob(DrawTarget* aTarget, IntPoint aOffset, SyncObject* aStart,
             SyncObject* aCompletion, WorkerThread* aPinToWorker = nullptr);

  /// Runs the tasks's destructors and resets the buffer.
  void Clear();

  std::vector<ptrdiff_t> mCommandOffsets;
  RefPtr<CommandBuffer> mCommandBuffer;
  uint32_t mCursor;

  RefPtr<DrawTarget> mDrawTarget;
  IntPoint mOffset;

  friend class DrawingJobBuilder;
};

/// Generates DrawingJob objects.
///
/// The builder is a separate object to ensure that commands are not added to a
/// submitted DrawingJob.
class DrawingJobBuilder {
 public:
  DrawingJobBuilder();

  ~DrawingJobBuilder();

  /// Allocates a DrawingJob.
  ///
  /// call this method before starting to add commands.
  void BeginDrawingJob(DrawTarget* aTarget, IntPoint aOffset,
                       SyncObject* aStart = nullptr);

  /// Build the DrawingJob, command after command.
  /// This must be used between BeginDrawingJob and EndDrawingJob.
  void AddCommand(ptrdiff_t offset) { mCommandOffsets.push_back(offset); }

  /// Finalizes and returns the drawing task.
  ///
  /// If aCompletion is not null, the sync object will be signaled after the
  /// task buffer is destroyed (and after the destructor of the tasks have run).
  /// In most cases this means after the completion of all tasks in the task
  /// buffer, but also when the task buffer is destroyed due to an error.
  DrawingJob* EndDrawingJob(CommandBuffer* aCmdBuffer,
                            SyncObject* aCompletion = nullptr,
                            WorkerThread* aPinToWorker = nullptr);

  /// Returns true between BeginDrawingJob and EndDrawingJob, false otherwise.
  bool HasDrawingJob() const { return !!mDrawTarget; }

 protected:
  std::vector<ptrdiff_t> mCommandOffsets;
  RefPtr<DrawTarget> mDrawTarget;
  IntPoint mOffset;
  RefPtr<SyncObject> mStart;
};

}  // namespace gfx
}  // namespace mozilla

#endif