dom/canvas/WebGLValidateStrings.h
author Brian Hackett <bhackett1024@gmail.com>
Wed, 03 Oct 2018 15:03:02 -1000
changeset 495437 00c56e070d3835c77fd0138a5c641d04a72dcb89
parent 486013 b807f63147aeb40dc4139b258d630cc1739662e0
child 505383 6f3709b3878117466168c40affa7bca0b60cf75b
permissions -rw-r--r--
Bug 1495272 Part 1 - Don't register deferred finalizer in BindingJSObjectCreator until initialization succeeds, r=bz.

/*
 * Copyright (C) 2011 Apple Inc. All rights reserved.
 * Copyright (C) 2011 Mozilla Corporation. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef WEBGL_VALIDATE_STRINGS_H_
#define WEBGL_VALIDATE_STRINGS_H_

#include "nsString.h"

namespace mozilla {

class WebGLContext;

bool
TruncateComments(const nsAString& src, nsAString* const out);
bool
ValidateGLSLPreprocString(WebGLContext* webgl, const nsAString& string);
bool
ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl);

} // namespace mozilla

#endif // WEBGL_VALIDATE_STRINGS_H_