image/public/imgIContainer.idl
author Kyle Huey <khuey@kylehuey.com>
Fri, 16 Jan 2015 11:58:52 -0800
changeset 224319 f498989ed56f3d5b4fae5e2bd1a0ca0c0f99014e
parent 223365 ce93d29e6e92d8baabc67e3f6731dc28f9a60734
child 224460 3ce28cb70ece9bc9677664817905cebee4a83dac
permissions -rw-r--r--
Bug 1121673: Use move references in IPDL. r=bent

/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

%{C++
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxRect.h"
#include "GraphicsFilter.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Maybe.h"
#include "mozilla/RefPtr.h"
#include "nsRect.h"
#include "nsSize.h"
#include "limits.h"

namespace mozilla {
namespace layers {
class LayerManager;
class ImageContainer;
}
}

class nsIFrame;

namespace mozilla {
class TimeStamp;
class SVGImageContext;
}

namespace mozilla {
namespace image {
class ImageRegion;
struct Orientation;
}
}

%}

[ptr] native gfxContext(gfxContext);
[ref] native gfxMatrix(gfxMatrix);
[ref] native gfxRect(gfxRect);
[ref] native gfxSize(gfxSize);
native gfxGraphicsFilter(GraphicsFilter);
[ref] native nsIntRect(nsIntRect);
native nsIntRectByVal(nsIntRect);
[ref] native nsIntSize(nsIntSize);
native nsSize(nsSize);
[ptr] native nsIFrame(nsIFrame);
[ptr] native ImageContainer(mozilla::layers::ImageContainer);
[ref] native ImageRegion(mozilla::image::ImageRegion);
[ptr] native LayerManager(mozilla::layers::LayerManager);
native Orientation(mozilla::image::Orientation);
[ref] native TimeStamp(mozilla::TimeStamp);
[ref] native MaybeSVGImageContext(mozilla::Maybe<mozilla::SVGImageContext>);
native TempRefSourceSurface(mozilla::TemporaryRef<mozilla::gfx::SourceSurface>);
native TempRefImgIContainer(already_AddRefed<imgIContainer>);
native nsIntSizeByVal(nsIntSize);


/**
 * imgIContainer is the interface that represents an image. It allows
 * access to frames as Thebes surfaces. It also allows drawing of images
 * onto Thebes contexts.
 *
 * Internally, imgIContainer also manages animation of images.
 */
[scriptable, builtinclass, uuid(14ea6fa5-183e-4409-ac88-110bd2e05292)]
interface imgIContainer : nsISupports
{
  /**
   * The width of the container rectangle.  In the case of any error,
   * zero is returned, and an exception will be thrown.
   */
  readonly attribute int32_t width;

  /**
   * The height of the container rectangle.  In the case of any error,
   * zero is returned, and an exception will be thrown.
   */
  readonly attribute int32_t height;

  /**
   * The intrinsic size of this image in appunits. If the image has no intrinsic
   * size in a dimension, -1 will be returned for that dimension. In the case of
   * any error, an exception will be thrown.
   */
  [noscript] readonly attribute nsSize intrinsicSize;

  /**
   * The (dimensionless) intrinsic ratio of this image. In the case of any
   * error, an exception will be thrown.
   */
  [noscript] readonly attribute nsSize intrinsicRatio;

  /**
   * Given a size at which this image will be displayed, and the drawing
   * parameters affecting how it will be drawn, returns the image size which
   * should be used to draw to produce the highest quality result. This is the
   * appropriate size, for example, to use as an input to the pixel snapping
   * algorithm.
   *
   * For best results the size returned by this method should not be cached. It
   * can change over time due to changes in the internal state of the image.
   *
   * @param aDest The size of the destination rect into which this image will be
   *              drawn, in device pixels.
   * @param aWhichFrame Frame specifier of the FRAME_* variety.
   * @param aFilter The filter to be used if we're scaling the image.
   * @param aFlags Flags of the FLAG_* variety
   */
  [notxpcom, nostdcall] nsIntSizeByVal
  optimalImageSizeForDest([const] in gfxSize aDest, in uint32_t aWhichFrame,
                          in gfxGraphicsFilter aFilter, in uint32_t aFlags);

  /**
    * Enumerated values for the 'type' attribute (below).
    */
  const unsigned short TYPE_RASTER = 0;
  const unsigned short TYPE_VECTOR = 1;

  /**
   * The type of this image (one of the TYPE_* values above).
   */
  readonly attribute unsigned short type;

  /**
   * Direct C++ accessor for 'type' attribute, for convenience.
   */
  [noscript, notxpcom] uint16_t GetType();

  /**
   * Whether this image is animated. You can only be guaranteed that querying
   * this will not throw if STATUS_DECODE_COMPLETE is set on the imgIRequest.
   *
   * @throws NS_ERROR_NOT_AVAILABLE if the animated state cannot be determined.
   */
  readonly attribute boolean animated;

  /**
   * Flags for imgIContainer operations.
   *
   * Meanings:
   *
   * FLAG_NONE: Lack of flags
   *
   * FLAG_SYNC_DECODE: Forces synchronous/non-progressive decode of all
   * available data before the call returns. It is an error to pass this flag
   * from a call stack that originates in a decoder (ie, from a decoder
   * observer event).
   *
   * FLAG_DECODE_NO_PREMULTIPLY_ALPHA: Do not premultiply alpha if
   * it's not already premultiplied in the image data.
   *
   * FLAG_DECODE_NO_COLORSPACE_CONVERSION: Do not do any colorspace conversion;
   * ignore any embedded profiles, and don't convert to any particular
   * destination space.
   *
   * FLAG_CLAMP: Extend the image to the fill area by clamping image sample
   * coordinates instead of by tiling. This only affects 'draw'.
   *
   * FLAG_HIGH_QUALITY_SCALING: A hint as to whether this image should be
   * scaled using the high quality scaler. Do not set this if not drawing to
   * a window or not listening to invalidations.
   */

  const long FLAG_NONE            = 0x0;
  const long FLAG_SYNC_DECODE     = 0x1;
  const long FLAG_DECODE_NO_PREMULTIPLY_ALPHA = 0x2;
  const long FLAG_DECODE_NO_COLORSPACE_CONVERSION = 0x4;
  const long FLAG_CLAMP           = 0x8;
  const long FLAG_HIGH_QUALITY_SCALING = 0x10;
  /**
   * Can be passed to GetFrame when the caller wants a DataSourceSurface
   * instead of a hardware accelerated surface. This can be important for
   * performance (by avoiding an upload to/readback from the GPU) when the
   * caller knows they want a SourceSurface of type DATA.
   */
  const long FLAG_WANT_DATA_SURFACE = 0x20;
  /**
   * Forces drawing to happen rather than taking cached rendering from the
   * surface cache. This is used when we are printing, for example, where we
   * want the vector commands from VectorImages to end up in the PDF output
   * rather than a cached rendering at screen resolution.
   */
  const long FLAG_BYPASS_SURFACE_CACHE = 0x40;

  /**
    * Constants for specifying various "special" frames.
    *
    * FRAME_FIRST: The first frame
    * FRAME_CURRENT: The current frame
    *
    * FRAME_MAX_VALUE should be set to the value of the maximum constant above,
    * as it is used for ensuring that a valid value was passed in.
    */
  const unsigned long FRAME_FIRST = 0;
  const unsigned long FRAME_CURRENT = 1;
  const unsigned long FRAME_MAX_VALUE = 1;

  /**
   * Get a surface for the given frame. This may be a platform-native,
   * optimized surface, so you cannot inspect its pixel data. If you
   * need that, use SourceSurface::GetDataSurface.
   *
   * @param aWhichFrame Frame specifier of the FRAME_* variety.
   * @param aFlags Flags of the FLAG_* variety
   */
  [noscript, notxpcom] TempRefSourceSurface getFrame(in uint32_t aWhichFrame,
                                                     in uint32_t aFlags);

  /**
   * Whether this image is opaque (i.e., needs a background painted behind it).
   */
  [notxpcom] boolean isOpaque();

  /**
   * Attempts to create an ImageContainer (and Image) containing the current
   * frame. Only valid for RASTER type images.
   */
  [noscript] ImageContainer getImageContainer(in LayerManager aManager);

  /**
   * Draw the requested frame of this image onto the context specified.
   *
   * Drawing an image involves scaling it to a certain size (which may be
   * implemented as a "smart" scale by substituting an HQ-scaled frame or
   * rendering at a high DPI), and then selecting a region of that image to
   * draw. That region is drawn onto the graphics context and in the process
   * transformed by the context matrix, which determines the final area that is
   * filled. The basic process looks like this:
   *
   *                           +------------------+
   *                           |      Image       |
   *                           |                  |
   *                           | intrinsic width  |
   *                           |        X         |
   *                           | intrinsic height |
   *                           +------------------+
   *                          /                    \
   *                         /                      \
   *                        /    (scale to aSize)    \
   *                       /                          \
   *                      +----------------------------+
   *                      |                            |
   *                      |        Scaled Image        |
   *                      | aSize.width X aSize.height |
   *                      |                            |
   *                      |       +---------+          |
   *                      |       | aRegion |          |
   *                      |       +---------+          |
   *                      +-------(---------(----------+
   *                              |         |
   *                             /           \
   *                            |  (transform |
   *                           /  by aContext  \
   *                          |     matrix)     |
   *                         /                   \
   *                        +---------------------+
   *                        |                     |
   *                        |      Fill Rect      |
   *                        |                     |
   *                        +---------------------+
   *
   * The region may extend outside of the scaled image's boundaries. It's
   * actually a region in tiled image space, which is formed by tiling the
   * scaled image infinitely in every direction. Drawing with a region larger
   * than the scaled image thus causes the filled area to contain multiple tiled
   * copies of the image, which looks like this:
   *
   *           ....................................................
   *           :                :                :                :
   *           :      Tile      :      Tile      :      Tile      :
   *           :        +------------[aRegion]------------+       :
   *           :........|.......:................:........|.......:
   *           :        |       :                :        |       :
   *           :      Ti|le     :  Scaled Image  :      Ti|le     :
   *           :        |       :                :        |       :
   *           :........|.......:................:........|.......:
   *           :        +---------------------------------+       :
   *           :      Ti|le     :      Tile      :      Ti|le     :
   *           :       /        :                :         \      :
   *           :......(.........:................:..........).....:
   *                  |                                     |
   *                 /                                       \
   *                |      (transform by aContext matrix)     |
   *               /                                           \
   *              +---------------------------------------------+
   *              |     :                                 :     |
   *              |.....:.................................:.....|
   *              |     :                                 :     |
   *              |     :           Tiled Fill            :     |
   *              |     :                                 :     |
   *              |.....:.................................:.....|
   *              |     :                                 :     |
   *              +---------------------------------------------+
   *
   *
   * @param aContext The Thebes context to draw the image to.
   * @param aSize The size to which the image should be scaled before drawing.
   *              This requirement may be satisfied using HQ scaled frames,
   *              selecting from different resolution layers, drawing at a
   *              higher DPI, or just performing additional scaling on the
   *              graphics context. Callers can use optimalImageSizeForDest()
   *              to determine the best choice for this parameter if they have
   *              no special size requirements.
   * @param aRegion The region in tiled image space which will be drawn onto the
   *                graphics context. aRegion is in the coordinate space of the
   *                image after it has been scaled to aSize - that is, the image
   *                is scaled first, and then aRegion is applied. When aFlags
   *                includes FLAG_CLAMP, the image will be extended to this area
   *                by clamping image sample coordinates. Otherwise, the image
   *                will be automatically tiled as necessary. aRegion can also
   *                optionally contain a second region which restricts the set
   *                of pixels we're allowed to sample from when drawing; this
   *                is only of use to callers which need to draw with pixel
   *                snapping.
   * @param aWhichFrame Frame specifier of the FRAME_* variety.
   * @param aFilter The filter to be used if we're scaling the image.
   * @param aSVGContext If specified, SVG-related rendering context, such as
   *                    overridden attributes on the image document's root <svg>
   *                    node, and the size of the viewport that the full image
   *                    would occupy. Ignored for raster images.
   * @param aFlags Flags of the FLAG_* variety
   */
  [noscript] void draw(in gfxContext aContext,
                       [const] in nsIntSize aSize,
                       [const] in ImageRegion aRegion,
                       in uint32_t aWhichFrame,
                       in gfxGraphicsFilter aFilter,
                       [const] in MaybeSVGImageContext aSVGContext,
                       in uint32_t aFlags);

  /*
   * Ensures that an image is decoding. Calling this function guarantees that
   * the image will at some point fire off decode notifications. Calling draw()
   * or getFrame() triggers the same mechanism internally. Thus, if you want to
   * be sure that the image will be decoded but don't want to access it until
   * then, you must call requestDecode().
   */
  void requestDecode();

  /*
   * This is equivalent to requestDecode() but it also decodes some of the
   * image.
   */
  [noscript] void startDecoding();

  /*
   * Returns true if no more decoding can be performed on this image. Images
   * with errors return true since they cannot be decoded any further. Note that
   * because decoded images may be discarded, isDecoded() may return false even
   * if it has returned true in the past.
   */
  [noscript, notxpcom, nostdcall] bool isDecoded();

  /**
    * Increments the lock count on the image. An image will not be discarded
    * as long as the lock count is nonzero. Note that it is still possible for
    * the image to be undecoded if decode-on-draw is enabled and the image
    * was never drawn.
    *
    * Upon instantiation images have a lock count of zero.
    */
  void lockImage();

  /**
    * Decreases the lock count on the image. If the lock count drops to zero,
    * the image is allowed to discard its frame data to save memory.
    *
    * Upon instantiation images have a lock count of zero. It is an error to
    * call this method without first having made a matching lockImage() call.
    * In other words, the lock count is not allowed to be negative.
    */
  void unlockImage();

  /**
   * If this image is unlocked, discard its decoded data.  If the image is
   * locked or has already been discarded, do nothing.
   */
  void requestDiscard();

  /**
    * Indicates that this imgIContainer has been triggered to update
    * its internal animation state. Likely this should only be called
    * from within nsImageFrame or objects of similar type.
    */
  [notxpcom] void requestRefresh([const] in TimeStamp aTime);

  /**
   * Animation mode Constants
   *   0 = normal
   *   1 = don't animate
   *   2 = loop once
   */
  const short kNormalAnimMode   = 0;
  const short kDontAnimMode     = 1;
  const short kLoopOnceAnimMode = 2;

  attribute unsigned short animationMode;

  /* Methods to control animation */
  void resetAnimation();

  /*
   * Returns an index for the requested animation frame (either FRAME_FIRST or
   * FRAME_CURRENT).
   *
   * The units of the index aren't specified, and may vary between different
   * types of images. What you can rely on is that on all occasions when
   * getFrameIndex(FRAME_CURRENT) returns a certain value,
   * draw(..FRAME_CURRENT..) will draw the same frame. The same holds for
   * FRAME_FIRST as well.
   *
   * @param aWhichFrame Frame specifier of the FRAME_* variety.
   */
  [notxpcom] float getFrameIndex(in uint32_t aWhichFrame);

  /*
   * Returns the inherent orientation of the image, as described in the image's
   * metadata (e.g. EXIF).
   */
  [notxpcom] Orientation getOrientation();

  /*
   * Returns the delay, in ms, between the first and second frame. If this
   * returns 0, there is no delay between first and second frame (i.e., this
   * image could render differently whenever it draws).
   *
   * If this image is not animated, or not known to be animated (see attribute
   * animated), returns -1.
   */
  [notxpcom] int32_t getFirstFrameDelay();

  /*
   * If this is an animated image that hasn't started animating already, this
   * sets the animation's start time to the indicated time.
   *
   * This has no effect if the image isn't animated or it has started animating
   * already; it also has no effect if the image format doesn't care about
   * animation start time.
   *
   * In all cases, animation does not actually begin until startAnimation(),
   * resetAnimation(), or requestRefresh() is called for the first time.
   */
  [notxpcom] void setAnimationStartTime([const] in TimeStamp aTime);

  /*
   * Given an invalidation rect in the coordinate system used by the decoder,
   * returns an invalidation rect in image space.
   *
   * This is the identity transformation in most cases, but the result can
   * differ if the image is wrapped by an ImageWrapper that changes its size
   * or orientation.
   */
  [notxpcom] nsIntRectByVal
  getImageSpaceInvalidationRect([const] in nsIntRect aRect);

  /*
   * Removes any ImageWrappers and returns the unwrapped base image.
   */
  [notxpcom, nostdcall] TempRefImgIContainer unwrap();
};