author Ehsan Akhgari <>
Wed, 22 Aug 2012 11:56:38 -0400
changeset 102997 a16372ce30b5f6b747246b01fcd215a4bf3b6342
parent 100844 b5c4b792f3f2a047e3517472d72842a76afb77cd
child 106706 c4f83d9d8243f3f853a5356188164a5fddee2b5a
permissions -rw-r--r--
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "nsAutoPtr.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDOMSVGAnimatedNumberList.h"
#include "nsSVGElement.h"
#include "mozilla/Attributes.h"

namespace mozilla {

class DOMSVGNumberList;
class SVGAnimatedNumberList;
class SVGNumberList;

 * Class DOMSVGAnimatedNumberList
 * This class is used to create the DOM tearoff objects that wrap internal
 * SVGAnimatedNumberList objects.
 * See the architecture comment in DOMSVGAnimatedLengthList.h (that's
 * LENGTH list). The comment for that class largly applies to this one too
 * and will go a long way to helping you understand the architecture here.
 * This class is strongly intertwined with DOMSVGNumberList and DOMSVGNumber.
 * Our DOMSVGNumberList base and anim vals are friends and take care of nulling
 * out our pointers to them when they die (making our pointers to them true
 * weak refs).
class DOMSVGAnimatedNumberList MOZ_FINAL : public nsIDOMSVGAnimatedNumberList
  friend class DOMSVGNumberList;


   * Factory method to create and return a DOMSVGAnimatedNumberList wrapper
   * for a given internal SVGAnimatedNumberList object. The factory takes care
   * of caching the object that it returns so that the same object can be
   * returned for the given SVGAnimatedNumberList each time it is requested.
   * The cached object is only removed from the cache when it is destroyed due
   * to there being no more references to it or to any of its descendant
   * objects. If that happens, any subsequent call requesting the DOM wrapper
   * for the SVGAnimatedNumberList will naturally result in a new
   * DOMSVGAnimatedNumberList being returned.
  static already_AddRefed<DOMSVGAnimatedNumberList>
    GetDOMWrapper(SVGAnimatedNumberList *aList,
                  nsSVGElement *aElement,
                  uint8_t aAttrEnum);

   * This method returns the DOMSVGAnimatedNumberList wrapper for an internal
   * SVGAnimatedNumberList object if it currently has a wrapper. If it does
   * not, then nullptr is returned.
  static DOMSVGAnimatedNumberList*
    GetDOMWrapperIfExists(SVGAnimatedNumberList *aList);

   * Called by internal code to notify us when we need to sync the length of
   * our baseVal DOM list with its internal list. This is called just prior to
   * the length of the internal baseVal list being changed so that any DOM list
   * items that need to be removed from the DOM list can first get their values
   * from their internal counterpart.
   * The only time this method could fail is on OOM when trying to increase the
   * length of the DOM list. If that happens then this method simply clears the
   * list and returns. Callers just proceed as normal, and we simply accept
   * that the DOM list will be empty (until successfully set to a new value).
  void InternalBaseValListWillChangeTo(const SVGNumberList& aNewValue);
  void InternalAnimValListWillChangeTo(const SVGNumberList& aNewValue);

   * Returns true if our attribute is animating (in which case our animVal is
   * not simply a mirror of our baseVal).
  bool IsAnimating() const;


   * Only our static GetDOMWrapper() factory method may create objects of our
   * type.
  DOMSVGAnimatedNumberList(nsSVGElement *aElement, uint8_t aAttrEnum)
    : mBaseVal(nullptr)
    , mAnimVal(nullptr)
    , mElement(aElement)
    , mAttrEnum(aAttrEnum)


  /// Get a reference to this DOM wrapper object's internal counterpart.
  SVGAnimatedNumberList& InternalAList();
  const SVGAnimatedNumberList& InternalAList() const;

  // Weak refs to our DOMSVGNumberList baseVal/animVal objects. These objects
  // are friends and take care of clearing these pointers when they die, making
  // these true weak references.
  DOMSVGNumberList *mBaseVal;
  DOMSVGNumberList *mAnimVal;

  // Strong ref to our element to keep it alive. We hold this not only for
  // ourself, but also for our base/animVal and all of their items.
  nsRefPtr<nsSVGElement> mElement;

  uint8_t mAttrEnum;

} // namespace mozilla