gfx/layers/ipc/ShadowLayersChild.h
author Chris Jones <jones.chris.g@gmail.com>
Fri, 03 Sep 2010 15:10:46 -0500
changeset 54083 8321155e8dad2fb39353be91023c23f85600f215
parent 54013 dc39260535b2a43b1d47f747dd1277de016f7f09
child 94475 f4157e8c410708d76703f19e4dfb61859bfe32d8
permissions -rw-r--r--
Bug 590294, part 8: Implement resolution-scaled drawing for basic layers. r=roc

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 *   Chris Jones <jones.chris.g@gmail.com>
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#ifndef mozilla_layers_ShadowLayersChild_h
#define mozilla_layers_ShadowLayersChild_h

#include "mozilla/layers/PLayersChild.h"

namespace mozilla {
namespace layers {

class ShadowLayersChild : public PLayersChild
{
public:
  ShadowLayersChild() { }
  ~ShadowLayersChild() { }

  /**
   * Clean this up, finishing with Send__delete__().
   *
   * It is expected (checked with an assert) that all shadow layers
   * created by this have already been destroyed and
   * Send__delete__()d by the time this method is called.
   */
  void Destroy();

protected:
  NS_OVERRIDE virtual PLayerChild* AllocPLayer();
  NS_OVERRIDE virtual bool DeallocPLayer(PLayerChild* actor);
};

} // namespace layers
} // namespace mozilla

#endif // ifndef mozilla_layers_ShadowLayersChild_h